version=11;
class Mission
{
	addOns[]=
	{
		"cacharacters2",
		"chernarus",
		"shed_wooden",
		"camisc3"
	};
	addOnsAuto[]=
	{
		"cacharacters2",
		"shed_wooden",
		"camisc3",
		"chernarus"
	};
	randomSeed=792695;
	class Intel
	{
		briefingName="Uniformtausch1";
		startWeather=0.25;
		forecastWeather=0.25;
		year=2008;
		month=10;
		day=11;
		hour=9;
		minute=20;
	};
	class Groups
	{
		items=3;
		class Item0
		{
			side="WEST";
			class Vehicles
			{
				items=2;
				class Item0
				{
					position[]={7075.6958,293.98999,7683.9268};
					id=0;
					side="WEST";
					vehicle="USMC_Soldier";
					player="PLAYER COMMANDER";
					leader=1;
					rank="CAPTAIN";
					skill=0.60000002;
					text="s1";
				};
				class Item1
				{
					position[]={7078.9595,293.98999,7684.457};
					azimut=165;
					id=10;
					side="WEST";
					vehicle="USMC_Soldier";
					player="PLAY CDG";
					skill=0.60000002;
					text="s2";
				};
			};
		};
		class Item1
		{
			side="GUER";
			class Vehicles
			{
				items=4;
				class Item0
				{
					position[]={7073.3071,293.98999,7681.0654};
					id=11;
					side="GUER";
					vehicle="GUE_Soldier_Medic";
					leader=1;
					skill=0.60000002;
					text="sanni";
				};
				class Item1
				{
					position[]={7074.8369,293.98999,7680.5347};
					id=12;
					side="GUER";
					vehicle="GUE_Soldier_Sab";
					skill=0.60000002;
					text="sabo";
				};
				class Item2
				{
					position[]={7073.6396,293.98999,7679.5366};
					id=13;
					side="GUER";
					vehicle="GUE_Soldier_Scout";
					skill=0.60000002;
					text="sniper";
				};
				class Item3
				{
					position[]={7071.9771,293.98999,7679.936};
					id=14;
					side="GUER";
					vehicle="GUE_Commander";
					skill=0.60000002;
					text="warlord";
				};
			};
		};
		class Item2
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={5768.6519,316.79443,8200.0078};
					id=15;
					side="LOGIC";
					vehicle="Logic";
					leader=1;
					skill=0.60000002;
					text="server";
				};
			};
		};
	};
	class Vehicles
	{
		items=9;
		class Item0
		{
			position[]={7067.1128,293.98999,7681.7134};
			azimut=-196.55901;
			id=1;
			side="EMPTY";
			vehicle="Land_Shed_wooden";
			leader=1;
			skill=0.60000002;
			text="Garderobe";
		};
		class Item1
		{
			position[]={7063.708,293.98999,7679.9604};
			azimut=165;
			id=2;
			side="EMPTY";
			vehicle="Suitcase";
			skill=0.60000002;
			text="Koffer1";
			init="this addAction [""Umziehen"", ""sqf\uniformchange.sqf"", [""GUE_Commander"",guerr]];";
		};
		class Item2
		{
			position[]={7063.6143,293.98999,7680.2437};
			azimut=165;
			id=3;
			side="EMPTY";
			vehicle="Suitcase";
			skill=0.60000002;
			text="Koffer2";
			init="this addAction [""Umziehen"", ""sqf\uniformchange.sqf"", [""GUE_Soldier_Sab"",guerr]];";
		};
		class Item3
		{
			position[]={7063.5356,293.98999,7680.4653};
			azimut=165;
			id=4;
			side="EMPTY";
			vehicle="Suitcase";
			skill=0.60000002;
			text="Koffer3";
			init="this addAction [""Umziehen"", ""sqf\uniformchange.sqf"", [""GUE_Soldier_Medic"",guerr]];";
		};
		class Item4
		{
			position[]={7063.4551,297.01352,7680.6997};
			azimut=165;
			id=5;
			side="EMPTY";
			vehicle="Suitcase";
			skill=0.60000002;
			text="Koffer4";
			init="this addAction [""Umziehen"", ""sqf\uniformchange.sqf"", [""GUE_Soldier_Medic"",guerr]];";
		};
		class Item5
		{
			position[]={7063.3921,296.8949,7680.9536};
			azimut=165;
			id=6;
			side="EMPTY";
			vehicle="Suitcase";
			skill=0.60000002;
			text="Koffer5";
			init="this addAction [""Umziehen"", ""sqf\uniformchange.sqf"", [""GUE_Soldier_1"",guerr]];";
		};
		class Item6
		{
			position[]={7063.3286,296.78491,7681.1875};
			azimut=165;
			id=7;
			side="EMPTY";
			vehicle="Suitcase";
			skill=0.60000002;
			text="Koffer6";
			init="this addAction [""Umziehen"", ""sqf\uniformchange.sqf"", [""GUE_Soldier_Scout"",guerr]];";
		};
		class Item7
		{
			position[]={7063.252,293.98999,7681.4092};
			azimut=165;
			id=8;
			side="EMPTY";
			vehicle="Suitcase";
			skill=0.60000002;
			text="Koffer7";
			init="this addAction [""Umziehen"", ""sqf\uniformchange.sqf"", [""GUE_Soldier_Sab"",guerr]];";
		};
		class Item8
		{
			position[]={7030.7798,293.98999,7672.3325};
			azimut=165;
			id=9;
			side="EMPTY";
			vehicle="HeliHEmpty";
			skill=0.60000002;
			text="Koffer_weg";
		};
	};
	class Markers
	{
		items=5;
		class Item0
		{
			position[]={7400.293,331.57925,7979.812};
			name="center";
			type="Empty";
		};
		class Item1
		{
			position[]={7893.3477,318.09314,6797.1401};
			name="respawn_west";
			type="Empty";
		};
		class Item2
		{
			position[]={5989.1392,334.94919,8978.2656};
			name="boot_hill";
			type="Empty";
		};
		class Item3
		{
			position[]={8494.6123,338.93274,6842.6904};
			name="respawn_east";
			type="Empty";
		};
		class Item4
		{
			position[]={9041.2148,288.43549,6860.9102};
			name="respawn_guerrila";
			type="Empty";
		};
	};
	class Sensors
	{
		items=10;
		class Item0
		{
			position[]={7064.5571,293.98999,7681.1006};
			a=1;
			b=1;
			angle=-16.2542;
			rectangular=1;
			activationBy="WEST";
			interruptable=1;
			age="UNKNOWN";
			expActiv="Umtrekken = true; publicvariable ""Umtrekken"";";
			class Effects
			{
			};
		};
		class Item1
		{
			position[]={7078.6167,293.98999,7667.2266};
			a=0;
			b=0;
			interruptable=1;
			age="UNKNOWN";
			expCond="Umtrekken and not alive s1";
			expActiv="Koffer1 setpos getpos Koffer_weg;";
			class Effects
			{
			};
		};
		class Item2
		{
			position[]={7079.228,293.98999,7667.252};
			a=0;
			b=0;
			interruptable=1;
			age="UNKNOWN";
			expCond="Umtrekken and not alive s2";
			expActiv="Koffer2 setpos getpos Koffer_weg;";
			class Effects
			{
			};
		};
		class Item3
		{
			position[]={7079.8643,293.98999,7667.252};
			a=0;
			b=0;
			interruptable=1;
			age="UNKNOWN";
			expCond="Umtrekken and not alive s3";
			expActiv="Koffer3 setpos getpos Koffer_weg;";
			class Effects
			{
			};
		};
		class Item4
		{
			position[]={7080.3477,293.99045,7667.1763};
			a=0;
			b=0;
			interruptable=1;
			age="UNKNOWN";
			expCond="Umtrekken and not alive s4";
			expActiv="Koffer4 setpos getpos Koffer_weg;";
			class Effects
			{
			};
		};
		class Item5
		{
			position[]={7080.8579,293.99115,7667.1763};
			a=0;
			b=0;
			interruptable=1;
			age="UNKNOWN";
			expCond="Umtrekken and not alive s5";
			expActiv="Koffer5 setpos getpos Koffer_weg;";
			class Effects
			{
			};
		};
		class Item6
		{
			position[]={7081.3413,293.99179,7667.125};
			a=0;
			b=0;
			interruptable=1;
			age="UNKNOWN";
			expCond="Umtrekken and not alive s6";
			expActiv="Koffer6 setpos getpos Koffer_weg;";
			class Effects
			{
			};
		};
		class Item7
		{
			position[]={7082.0532,293.99274,7667.0479};
			a=0;
			b=0;
			interruptable=1;
			age="UNKNOWN";
			expCond="Umtrekken and not alive s7";
			expActiv="Koffer7 setpos getpos Koffer_weg;";
			class Effects
			{
			};
		};
		class Item8
		{
			position[]={7084.4219,293.98999,7684.3906};
			a=0;
			b=0;
			activationBy="JULIET";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			text="s1 tot?";
			expCond="not alive s1";
			expActiv="hint ""s1 gibt es nicht mehr"";";
			class Effects
			{
			};
		};
		class Item9
		{
			position[]={7084.5063,293.98999,7689.8003};
			a=0;
			b=0;
			activationBy="ALPHA";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			text="s1 lebt?";
			expCond="alive s1";
			expActiv="hint ""s1 lebt noch"";";
			class Effects
			{
			};
		};
	};
};
class Intro
{
	addOns[]=
	{
		"chernarus"
	};
	addOnsAuto[]=
	{
		"chernarus"
	};
	randomSeed=15622304;
	class Intel
	{
		startWeather=0.25;
		forecastWeather=0.25;
		year=2008;
		month=10;
		day=11;
		hour=9;
		minute=20;
	};
};
class OutroWin
{
	addOns[]=
	{
		"chernarus"
	};
	addOnsAuto[]=
	{
		"chernarus"
	};
	randomSeed=2618877;
	class Intel
	{
		startWeather=0.25;
		forecastWeather=0.25;
		year=2008;
		month=10;
		day=11;
		hour=9;
		minute=20;
	};
};
class OutroLoose
{
	addOns[]=
	{
		"chernarus"
	};
	addOnsAuto[]=
	{
		"chernarus"
	};
	randomSeed=5832975;
	class Intel
	{
		startWeather=0.25;
		forecastWeather=0.25;
		year=2008;
		month=10;
		day=11;
		hour=9;
		minute=20;
	};
};
