//====================Zeitsprung======================

disableUserInput true;

if (true) then

	{
		TitleCut ["","BLACK OUT"];
		2 fadeSound 0;
		enableRadio false;

		sleep 3;

		for [{_i = 10},{_i > 0},{_i = _i - 1}] do 

		{
			titleText [format["%1", _i],"Plain Down"];
			sleep 1;
		};

		titleText [format["Fertig"],"Plain Down"];

		sleep 2;

		skipTime 2;
		
		selectPlayer w1;

		_posweg = (getPos w1);
		_poshin = (getPos z1);

		{_x setPos _posweg} forEach units zivigruppe;
		{_x setPos _poshin} forEach units westgruppe;

		_t1 = daytime;
		_zeit1 = _t1-(_t1 mod 1);
		_zeit2 = (_t1 mod 1)*100;
		_zeit3 = _zeit2-(_zeit2 mod 1);
		_zeit4 = _zeit3*60/100;
		_zeit5 = _zeit4-(_zeit4 mod 1);

		IF (true) then

			{
				if ((_zeit1 <= 9) and (_zeit5 <= 9)) then

					{
						titleText [format["0%1.%3%2 uhr", _zeit1, _zeit5, 0],"Plain Down"];
					};

				if ((_zeit1 <= 9) and (_zeit5 >= 10)) then

					{
						titleText [format["0%1.%2 uhr", _zeit1, _zeit5],"Plain Down"];
					};

				if ((_zeit1 >= 10) and (_zeit5 <= 9)) then

					{
						titleText [format["%1.%3%2 uhr", _zeit1, _zeit5, 0],"Plain Down"];
					};

				if ((_zeit1 >= 10) and (_zeit5 >= 10)) then

					{
						titleText [format["%1.%2 uhr", _zeit1, _zeit5],"Plain Down"];
					};

			};

		sleep 5;

		titleText [format[""],"Plain Down"];

		TitleCut ["","BLACK IN"];
		5 fadeSound 1;
		enableRadio true;
		10 fadeMusic 0;

		disableUserInput false;

		sleep 300;

		0 fadeMusic 1;


	};




