onLoadMission=Co8 The Dark Night;
onLoadIntroTime = false;
onLoadMissionTime = false;


class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 8;
};

showCompass = 1;
showGPS = 1;
showWatch = 1;

// description.ext settings for revive
///////////////////////////////////////////////////////////////////////////////////////////
respawn = "BASE";
respawndelay = 4;
disabledAI = 1;

#include "revive_sqf\dialogs\config.cpp"
#include "revive_sqf\dialogs\define.hpp"
#include "revive_sqf\dialogs\rev_cam_dialog.hpp"
#include "revive_sqf\dialogs\respawn_button_1.hpp"
#include "revive_sqf\dialogs\respawn_button_2.hpp"
#include "revive_sqf\dialogs\respawn_button_3.hpp"
#include "revive_sqf\dialogs\respawn_button_4.hpp"
#include "revive_sqf\dialogs\respawn_button_1b.hpp"
#include "revive_sqf\dialogs\respawn_button_1c.hpp"
#include "revive_sqf\dialogs\respawn_button_2b.hpp"
#include "revive_sqf\dialogs\respawn_button_3b.hpp"
#include "revive_sqf\dialogs\respawn_button_4b.hpp"
#include "revive_sqf\dialogs\respawn_button_1map.hpp"
#include "revive_sqf\dialogs\respawn_button_2map.hpp"
#include "revive_sqf\dialogs\respawn_button_3map.hpp"
#include "revive_sqf\dialogs\respawn_button_4map.hpp"
#include "revive_sqf\dialogs\OK_map.hpp"
#include "revive_sqf\dialogs\dead_cam_dialog.hpp"


titleParam2 = "Number of Revives:"; 
valuesParam2[] = {2000,1000,20,10,7,5};
defValueParam2 = 7; 
textsParam2[] = {"No Revive","Infinite - Cadet","20 - Easy ","10 - Normal","7  - Hard","5  - Extreme"};
///////////////////////////////////////////////////////////////////////////////////////////




class RscPicture
{
	idc = -1;
	type = CT_STATIC;
	style = ST_PICTURE;
	colorBackground[] = {0, 0, 0, 0};
	colorText[] = {1, 1, 1, 1};
	font = Zeppelin32;
	sizeEx = 0;
};

class RscTitles
{
	titles[] ={Bilder};
	class tower
	{
	
		idd=-1;
		movingEnable = true;
		duration=5; // Dauer der Einblendung
		fadein=1; // Einfadezeit
		name = "tower"; // Name im Editor
		controls[]={Picture};
	
		class Picture : RscPicture
		{
	
			x = 0.30; // X-Achse
			y = 0.00; // Y-Achse
			w = 0.40; // Fensterbreite
			h = 0.40; // Fensterhöhe
			text = "pix\tower.paa"; // Die Grafik mit Pfad
			sizeEx = 0.04;
			style=48;
		};
	};
	class convoy
	{
	
		idd=-2;
		movingEnable = true;
		duration=7; // Dauer der Einblendung
		fadein=1; // Einfadezeit
		name = "convoy"; // Name im Editor
		controls[]={Picture};
	
		class Picture : RscPicture
		{
	
			x = -0.10; // X-Achse
			y = 0.00; // Y-Achse
			w = 1.20; // Fensterbreite
			h = 1; // Fensterhöhe
			text = "pix\convoy.paa"; // Die Grafik mit Pfad
			sizeEx = 0.04;
			style=48;
		};
	};
	class gg
	{
	
		idd=-2;
		movingEnable = true;
		duration=7; // Dauer der Einblendung
		fadein=1; // Einfadezeit
		name = "gg"; // Name im Editor
		controls[]={Picture};
	
		class Picture : RscPicture
		{
	
			x = -0.10; // X-Achse
			y = 0.00; // Y-Achse
			w = 1.20; // Fensterbreite
			h = 1; // Fensterhöhe
			text = "pix\gg.paa"; // Die Grafik mit Pfad
			sizeEx = 0.04;
			style=48;
		};
	};
	class ofz
	{
	
		idd=-2;
		movingEnable = true;
		duration=7; // Dauer der Einblendung
		fadein=1; // Einfadezeit
		name = "ofz"; // Name im Editor
		controls[]={Picture};
	
		class Picture : RscPicture
		{
	
			x = -0.10; // X-Achse
			y = 0.00; // Y-Achse
			w = 1.20; // Fensterbreite
			h = 1; // Fensterhöhe
			text = "ofz.paa"; // Die Grafik mit Pfad
			sizeEx = 0.04;
			style=48;
		};
	};
	class arma
	{
	
		idd=-2;
		movingEnable = true;
		duration=7; // Dauer der Einblendung
		fadein=1; // Einfadezeit
		name = "arma"; // Name im Editor
		controls[]={Picture};
	
		class Picture : RscPicture
		{
	
			x = 0.30; // X-Achse
			y = 0.00; // Y-Achse
			w = 0.40; // Fensterbreite
			h = 0.40; // Fensterhöhe
			text = "pix\arma.paa"; // Die Grafik mit Pfad
			sizeEx = 0.04;
			style=48;
		};
	};
	class geisel
	{
	
		idd=-2;
		movingEnable = true;
		duration=7; // Dauer der Einblendung
		fadein=1; // Einfadezeit
		name = "geisel"; // Name im Editor
		controls[]={Picture};
	
		class Picture : RscPicture
		{
	
			x = -0.10; // X-Achse
			y = 0.00; // Y-Achse
			w = 1.20; // Fensterbreite
			h = 1; // Fensterhöhe
			text = "geisel.paa"; // Die Grafik mit Pfad
			sizeEx = 0.04;
			style=48;
		};
	};	
	class com
	{
	
		idd=-2;
		movingEnable = true;
		duration=7; // Dauer der Einblendung
		fadein=1; // Einfadezeit
		name = "com"; // Name im Editor
		controls[]={Picture};
	
		class Picture : RscPicture
		{
	
			x = -0.10; // X-Achse
			y = 0.00; // Y-Achse
			w = 1.20; // Fensterbreite
			h = 1; // Fensterhöhe
			text = "com.paa"; // Die Grafik mit Pfad
			sizeEx = 0.04;
			style=48;
		};
	};	
};