version=11;
class Mission
{
	addOns[]=
	{
		"cacharacters2",
		"chernarus",
		"CAWheeled"
	};
	addOnsAuto[]=
	{
		"cacharacters2",
		"CAWheeled",
		"chernarus"
	};
	randomSeed=10787172;
	class Intel
	{
		briefingName="[TUT]Artillerieschlag";
		briefingDescription="Armed-Assault.de";
		startWeather=0.25;
		forecastWeather=0.25;
		year=2008;
		month=10;
		day=11;
		hour=9;
		minute=20;
	};
	class Groups
	{
		items=9;
		class Item0
		{
			side="WEST";
			class Vehicles
			{
				items=2;
				class Item0
				{
					position[]={3947.4976,367.12094,6172.709};
					azimut=43.746799;
					id=0;
					side="WEST";
					vehicle="FR_TL";
					player="PLAYER COMMANDER";
					leader=1;
					rank="LIEUTENANT";
					skill=0.59999996;
					description="Teamleader1 - CAN CALL ARTI";
				};
				class Item1
				{
					position[]={3944.771,367.53632,6169.5562};
					azimut=43.746799;
					id=1;
					side="WEST";
					vehicle="FR_AR";
					player="PLAY CDG";
					rank="SERGEANT";
					skill=0.46666664;
				};
			};
			class Waypoints
			{
				items=1;
				class Item0
				{
					position[]={3947.4976,367.12094,6172.709};
					id=0;
					combatMode="GREEN";
					class Effects
					{
					};
					showWP="NEVER";
				};
			};
		};
		class Item1
		{
			side="WEST";
			class Vehicles
			{
				items=2;
				class Item0
				{
					position[]={3950.7983,367.13242,6169.0723};
					azimut=43.746799;
					id=2;
					side="WEST";
					vehicle="FR_TL";
					player="PLAY CDG";
					leader=1;
					rank="SERGEANT";
					skill=0.46666664;
					description="Teamleader2 - CAN CALL ARTI";
				};
				class Item1
				{
					position[]={3949.7883,367.41119,6166.0889};
					azimut=43.746799;
					id=3;
					side="WEST";
					vehicle="FR_R";
					player="PLAY CDG";
					rank="SERGEANT";
					skill=0.46666664;
				};
			};
			class Waypoints
			{
				items=1;
				class Item0
				{
					position[]={3950.7983,367.13242,6169.0723};
					id=2;
					combatMode="GREEN";
					class Effects
					{
					};
					showWP="NEVER";
				};
			};
		};
		class Item2
		{
			side="EAST";
			class Vehicles
			{
				items=2;
				class Item0
				{
					position[]={4391.3535,301.63739,6407.8257};
					id=4;
					side="EAST";
					vehicle="RU_Soldier_SL";
					leader=1;
					rank="LIEUTENANT";
					skill=0.2;
				};
				class Item1
				{
					position[]={4394.3535,301.87747,6402.8257};
					id=5;
					side="EAST";
					vehicle="RU_Soldier_MG";
					rank="SERGEANT";
					skill=0.2;
				};
			};
		};
		class Item3
		{
			side="EAST";
			class Vehicles
			{
				items=2;
				class Item0
				{
					position[]={4418.5708,300.15463,6424.0928};
					azimut=-177.85721;
					id=8;
					side="EAST";
					vehicle="RU_Soldier_GL";
					leader=1;
					rank="CORPORAL";
					skill=0.2;
				};
				class Item1
				{
					position[]={4416.9771,300.14615,6429.4883};
					azimut=-177.85721;
					id=9;
					side="EAST";
					vehicle="RU_Soldier_Marksman";
					rank="CORPORAL";
					skill=0.2;
				};
			};
		};
		class Item4
		{
			side="EAST";
			class Vehicles
			{
				items=2;
				class Item0
				{
					position[]={4391.2437,302.6705,6378.7363};
					azimut=88.355408;
					id=10;
					side="EAST";
					vehicle="RU_Soldier_MG";
					leader=1;
					rank="CORPORAL";
					skill=0.2;
				};
				class Item1
				{
					position[]={4385.6318,303.23145,6376.5073};
					azimut=88.355408;
					id=11;
					side="EAST";
					vehicle="RU_Soldier_AT";
					rank="CORPORAL";
					skill=0.2;
				};
			};
		};
		class Item5
		{
			side="EAST";
			class Vehicles
			{
				items=2;
				class Item0
				{
					position[]={4440.1826,297.97223,6432.8086};
					id=12;
					side="EAST";
					vehicle="RU_Soldier_AR";
					leader=1;
					skill=0.2;
				};
				class Item1
				{
					position[]={4442.4561,298.06863,6427.1348};
					id=13;
					side="EAST";
					vehicle="RU_Soldier_LAT";
					skill=0.2;
				};
			};
		};
		class Item6
		{
			side="EAST";
			class Vehicles
			{
				items=2;
				class Item0
				{
					position[]={4474.3989,295.36227,6420.877};
					azimut=113.35223;
					id=14;
					side="EAST";
					vehicle="RU_Soldier_GL";
					leader=1;
					skill=0.2;
				};
				class Item1
				{
					position[]={4467.7417,295.91092,6420.9785};
					azimut=113.35223;
					id=15;
					side="EAST";
					vehicle="RU_Soldier";
					skill=0.2;
				};
			};
		};
		class Item7
		{
			side="EAST";
			class Vehicles
			{
				items=2;
				class Item0
				{
					position[]={4390.6118,301.55991,6431.209};
					id=6;
					side="EAST";
					vehicle="RU_Soldier_AT";
					leader=1;
					rank="SERGEANT";
					skill=0.2;
				};
				class Item1
				{
					position[]={4392.7485,301.35449,6426.4912};
					id=7;
					side="EAST";
					vehicle="RU_Soldier_LAT";
					rank="CORPORAL";
					skill=0.2;
				};
			};
		};
		class Item8
		{
			side="EAST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={4413.1353,300.57239,6413.498};
					azimut=325;
					id=16;
					side="EAST";
					vehicle="UAZ_AGS30_RU";
					leader=1;
					skill=0.2;
				};
			};
		};
	};
	class Markers
	{
		items=3;
		class Item0
		{
			position[]={4050.3005,360.56155,6104.5601};
			name="info";
			text="[TUT] Artillerieschlag - made by Moerderhoschi @ Armed-Assault.de";
			type="mil_dot";
			colorName="ColorBlack";
		};
		class Item1
		{
			position[]={3939.8523,367.46524,6175.4268};
			name="start";
			text="Start";
			type="hd_start";
			colorName="ColorGreen";
		};
		class Item2
		{
			position[]={4434.1855,298.61996,6418.9648};
			name="village";
			text="Artillerie rufen";
			type="hd_objective";
			colorName="ColorRed";
		};
	};
	class Sensors
	{
		items=4;
		class Item0
		{
			position[]={4487.7329,294.36145,6411.5801};
			a=200;
			b=100;
			activationBy="EAST";
			activationType="NOT PRESENT";
			interruptable=1;
			age="UNKNOWN";
			text="Dieser Ausloeser prueft ob sich keine Feinde mehr im Bereich aufhalten und setzt die Variable ende auf true, veroeffentlicht die Variable mit publicvariable ueber das Netzwerk und sorgt dafuer das der Missiontask abgehakt und angezeigt wird";
			expActiv="ende=true;publicVariable ""ende"";tsk1 setTaskState ""succeeded"";0=[0, 0, tsk1, ""succeeded""] execvm ""\ca\modules\mp\data\scriptcommands\taskhint.sqf"";";
			class Effects
			{
			};
		};
		class Item1
		{
			position[]={4486.2808,294.41965,6417.4482};
			a=0;
			b=0;
			timeoutMin=20;
			timeoutMid=20;
			timeoutMax=20;
			interruptable=1;
			type="END1";
			age="UNKNOWN";
			text="Dieser Ausloeser erwartet die Variable ende als true und wartet dann 20 sekunden bevor er die Mission beendet";
			expCond="ende";
			class Effects
			{
			};
		};
		class Item2
		{
			position[]={3930.0122,366.70096,6192.5161};
			a=0;
			b=0;
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			expCond="leader group player == player";
			expActiv="mdh_arti_ArtiRufen = player addAction [""<t color='#FF0000'>Artillerieschlag anfordern</t>"",""s\mdh_arti_strike.sqf""]";
			expDesactiv="player removeAction mdh_arti_ArtiRufen";
			class Effects
			{
			};
		};
		class Item3
		{
			position[]={3175.8098,357.97415,6481.6172};
			a=0;
			b=0;
			interruptable=1;
			age="UNKNOWN";
			text="Ausloeser fuer die Textinformation zu beginn der Mission";
			expCond="true";
			expActiv="titleText [""Nur der Teamleader kann den Artillerieschlag rufen!"",""plain""]";
			class Effects
			{
			};
		};
	};
};
class Intro
{
	addOns[]=
	{
		"chernarus"
	};
	addOnsAuto[]=
	{
		"chernarus"
	};
	randomSeed=6172635;
	class Intel
	{
		startWeather=0.25;
		forecastWeather=0.25;
		year=2008;
		month=10;
		day=11;
		hour=9;
		minute=20;
	};
};
class OutroWin
{
	addOns[]=
	{
		"chernarus"
	};
	addOnsAuto[]=
	{
		"chernarus"
	};
	randomSeed=1952245;
	class Intel
	{
		startWeather=0.25;
		forecastWeather=0.25;
		year=2008;
		month=10;
		day=11;
		hour=9;
		minute=20;
	};
};
class OutroLoose
{
	addOns[]=
	{
		"chernarus"
	};
	addOnsAuto[]=
	{
		"chernarus"
	};
	randomSeed=9261000;
	class Intel
	{
		startWeather=0.25;
		forecastWeather=0.25;
		year=2008;
		month=10;
		day=11;
		hour=9;
		minute=20;
	};
};
