version=11;
class Mission
{
	addOns[]=
	{
		"cacharacters2",
		"utes",
		"ca_missions_battlefieldclearance",
		"camisc3"
	};
	addOnsAuto[]=
	{
		"cacharacters2",
		"ca_missions_battlefieldclearance",
		"camisc3",
		"utes"
	};
	randomSeed=2025868;
	class Intel
	{
		startWeather=0.40000001;
		forecastWeather=0.25;
		year=2008;
		month=10;
		day=11;
		hour=14;
		minute=20;
	};
	class Groups
	{
		items=5;
		class Item0
		{
			side="EAST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={3427.1709,19,3628.5173};
					azimut=90;
					id=0;
					side="EAST";
					vehicle="RU_Soldier";
					leader=1;
					skill=0.60000002;
					text="Mysta1";
					synchronizations[]={3};
				};
			};
			class Waypoints
			{
				items=4;
				class Item0
				{
					position[]={3596.0247,19,3628.5815};
					speed="LIMITED";
					class Effects
					{
					};
					timeoutMin=5;
					timeoutMid=7;
					timeoutMax=9;
					showWP="NEVER";
				};
				class Item1
				{
					position[]={3591.8684,18.297453,3683.3494};
					class Effects
					{
					};
					timeoutMin=3;
					timeoutMid=5;
					timeoutMax=7;
					showWP="NEVER";
				};
				class Item2
				{
					position[]={3447.0845,19,3670.4004};
					class Effects
					{
					};
					showWP="NEVER";
				};
				class Item3
				{
					position[]={3439.3193,19,3629.0898};
					class Effects
					{
					};
					showWP="NEVER";
				};
			};
		};
		class Item1
		{
			side="EAST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={3580.8032,18.505651,3707.9751};
					azimut=86.472748;
					id=1;
					side="EAST";
					vehicle="RU_Soldier";
					leader=1;
					skill=0.60000002;
					text="Mysta2";
					init="this disableAI ""move""";
					synchronizations[]={3};
				};
			};
			class Waypoints
			{
				items=4;
				class Item0
				{
					position[]={3554.3345,19,3640.261};
					class Effects
					{
					};
					timeoutMin=6;
					timeoutMid=9;
					timeoutMax=12;
					showWP="NEVER";
				};
				class Item1
				{
					position[]={3469.7847,18.993979,3640.6021};
					class Effects
					{
					};
					timeoutMin=6;
					timeoutMid=9;
					timeoutMax=12;
					showWP="NEVER";
				};
				class Item2
				{
					position[]={3553.8733,19,3639.0298};
					class Effects
					{
					};
					timeoutMin=5;
					timeoutMid=10;
					timeoutMax=15;
					showWP="NEVER";
				};
				class Item3
				{
					position[]={3553.1924,18.895931,3677.2134};
					type="CYCLE";
					class Effects
					{
					};
					timeoutMin=5;
					timeoutMid=10;
					timeoutMax=15;
					showWP="NEVER";
				};
			};
		};
		class Item2
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={3589.6848,18.778194,3718.6516};
					azimut=-169.50514;
					id=2;
					side="WEST";
					vehicle="FR_R";
					player="PLAYER COMMANDER";
					leader=1;
					skill=0.60000002;
					text="s1";
					synchronizations[]={3};
				};
			};
		};
		class Item3
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={3618.6282,20.304235,3688.3225};
					id=3;
					side="LOGIC";
					vehicle="BattleFieldClearance";
					leader=1;
					skill=0.60000002;
					synchronizations[]={2,1,0,4,5,6};
				};
			};
		};
		class Item4
		{
			side="EAST";
			class Vehicles
			{
				items=3;
				class Item0
				{
					position[]={3529.2373,18.719406,3686.7332};
					azimut=-177.599;
					id=4;
					side="EAST";
					vehicle="RU_Soldier_SL";
					leader=1;
					rank="LIEUTENANT";
					skill=0.59999996;
					text="Mysta3";
					init="Mystagruppe = group this;";
					synchronizations[]={3};
				};
				class Item1
				{
					position[]={3526.4504,18.784597,3691.853};
					azimut=-177.599;
					id=5;
					side="EAST";
					vehicle="RU_Soldier_MG";
					rank="SERGEANT";
					skill=0.46666664;
					text="Mysta4";
					synchronizations[]={3};
				};
				class Item2
				{
					position[]={3524.3699,18.705444,3690.6018};
					azimut=-177.599;
					id=6;
					side="EAST";
					vehicle="RU_Soldier_Crew";
					rank="LIEUTENANT";
					skill=0.59999996;
					text="Mysta5";
					synchronizations[]={3};
				};
			};
			class Waypoints
			{
				items=7;
				class Item0
				{
					position[]={3505.2163,18.380449,3683.2612};
					class Effects
					{
					};
					showWP="NEVER";
				};
				class Item1
				{
					position[]={3502.9487,18.815327,3654.2334};
					class Effects
					{
					};
					showWP="NEVER";
				};
				class Item2
				{
					position[]={3524.8708,18.925695,3647.4297};
					class Effects
					{
					};
					showWP="NEVER";
				};
				class Item3
				{
					position[]={3550.8752,19,3648.4883};
					class Effects
					{
					};
					showWP="NEVER";
				};
				class Item4
				{
					position[]={3560.0977,18.89999,3664.3628};
					class Effects
					{
					};
					showWP="NEVER";
				};
				class Item5
				{
					position[]={3559.5513,18.756674,3685.2297};
					class Effects
					{
					};
					showWP="NEVER";
				};
				class Item6
				{
					position[]={3505.2163,18.378935,3683.1099};
					type="CYCLE";
					class Effects
					{
					};
					showWP="NEVER";
				};
			};
		};
	};
	class Vehicles
	{
		items=1;
		class Item0
		{
			position[]={3531.6558,18.914875,3568.5117};
			id=7;
			side="EMPTY";
			vehicle="HeliHEmpty";
			leader=1;
			skill=0.60000002;
			text="Funk1_2";
			synchronizations[]={3};
		};
	};
	class Sensors
	{
		items=5;
		class Item0
		{
			position[]={3590.3928,19.003927,3506.1277};
			a=0;
			b=0;
			activationBy="BRAVO";
			interruptable=1;
			age="UNKNOWN";
			text="s2 switchCamera";
			expActiv="s2 switchCamera ""group""";
			class Effects
			{
			};
		};
		class Item1
		{
			position[]={3559.8145,19,3492.0686};
			a=0;
			b=0;
			activationBy="ALPHA";
			interruptable=1;
			age="UNKNOWN";
			text="s2 Enable Move";
			expActiv="s2 enableAI ""move""";
			class Effects
			{
			};
		};
		class Item2
		{
			position[]={3587.7615,18.583242,3713.2585};
			a=5;
			b=5;
			angle=-169.50514;
			activationBy="WEST";
			interruptable=1;
			age="UNKNOWN";
			expActiv="[] exec ""initalarm1.sqs"";";
			class Effects
			{
			};
		};
		class Item3
		{
			position[]={3531.6335,18.913639,3568.6353};
			a=5;
			b=5;
			activationBy="VEHICLE";
			interruptable=1;
			age="UNKNOWN";
			idVehicle=6;
			expActiv="hint ""funzt"";";
			class Effects
			{
			};
		};
		class Item4
		{
			position[]={3621.4683,23.314405,3705.2576};
			activationBy="WEST";
			interruptable=1;
			age="UNKNOWN";
			expActiv="hintC ""Der Alarm wird ausgelöst, wenn du entweder von einem Feind entdeckt wirst, oder wenn eine Leiche gefunden wird.\n\nFalls man entdeckt wird hat man 2 sek. um den Gegner auszuschalten, ansonsten löst er den Alarm aus und Feinde werden in den CombatMode versetzt und an deine Position beordert.\n\nUm gegnerische Leichen ausser Sichtweite tragen zu können muß das (Verwundete in Sicherheit tragen- Modul) mit ALLEN Einheiten, die getragen werden sollen synchronisiert werden und das Modul muß auf true gestellt sein\n\nDen Countdown kannst du evtl. anstatt der Uhrzeit verwenden""";
			class Effects
			{
			};
		};
	};
};
class Intro
{
	addOns[]=
	{
		"utes"
	};
	addOnsAuto[]=
	{
		"utes"
	};
	randomSeed=14681602;
	class Intel
	{
		startWeather=0.40000001;
		forecastWeather=0.25;
		year=2008;
		month=10;
		day=11;
		hour=14;
		minute=20;
	};
};
class OutroWin
{
	addOns[]=
	{
		"utes"
	};
	addOnsAuto[]=
	{
		"utes"
	};
	randomSeed=2674643;
	class Intel
	{
		startWeather=0.40000001;
		forecastWeather=0.25;
		year=2008;
		month=10;
		day=11;
		hour=14;
		minute=20;
	};
};
class OutroLoose
{
	addOns[]=
	{
		"utes"
	};
	addOnsAuto[]=
	{
		"utes"
	};
	randomSeed=9806466;
	class Intel
	{
		startWeather=0.40000001;
		forecastWeather=0.25;
		year=2008;
		month=10;
		day=11;
		hour=14;
		minute=20;
	};
};
