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.kju
06.03.2013, 07:07
Alle Infos hier:
Blitzkrieg for A3 (PvP Game Mode) (based on AAS) (http://forums.bistudio.com/showthread.php?147635-Blitzkrieg-for-A3-(PvP-Game-Mode)-(based-on-AAS))

Sorry einen ordentlichen Thread gibts erst später.

Vie Spaß :)

.kju
10.03.2013, 20:25
New version available: https://dev-heaven.net/projects/push/files

Changes:


Added: Implement temporary spawn shield system.
Added: Make player objects in safezone invulernable.
Added: Make players have class specific clothing.
Added: [HMM] Stance Indicator by JamesF1.
Added: 32 L AirStationRush by Janko.


Changed: Replace officer model.
Changed: Disable size adjustment of flag markers.
Changed: Disable size adjustment of map zoom level.


Fixed: Team markers not visible in (mini) map.
Fixed: Grenades are not available.
Fixed: Quickmap and minimap are too far zoomed out by default.
Fixed: Cannot watch other players in the observer module.


Full details: https://dev-heaven.net/versions/1436

JumpingHubert
10.03.2013, 20:51
Danke für Info u. Update. Hört sich super an :daumen:

INNOCENT&CLUELESS
13.03.2013, 16:50
Gestern mal AAS (wieso heisst das Zeug Blitzkrieg? Mir ist gleich ein Popelbremser gewachsen und ich konnte nur noch schnarrend-rollendes "rrrrrrr" sprechen) gezockt, wie gewohnt gut für alle die PvP-Klatscherei mögen.

Ungut wegen der wenigen Vehicles/Waffen in der Alpha:

- copter müssen raus, zumindest die bewaffneten, es gibt keine wirksame Medizin gegen die Dinger


Frage: hat man schon immer Freund&Feind auf der Minimap und map gesehen? Blaue/Rote Kreismarker?

Böses Chietafiieetschaah! Versaut den halben Spaß! Für CoD-Spieler.

Ansonsten schöne Einheitenkonzentration durch die erzwungene Reihenfolge. Ingeneurklasse hat gefehlt (oder ich war zu blöd die zu wählen), hätte gern mal ab-und an nen Reifen geflickt, die gehen derzeit so unsinnig schnell kaputt.


Edit:

Ganz vergessen: Stances-Hud ischa abba sowas von goil!

MrCharles
13.03.2013, 16:53
Die Iraner haben noch ne AA Missile für ihren RPG42 Alamut :)

.kju
14.03.2013, 05:21
Blitzkrieg is A&D, kein AAS.

Feind auf Minimap ist Noobsettings am Server aktiv.

Engineer kann mit F2 Reifen reparieren.

INNOCENT&CLUELESS
14.03.2013, 19:21
Blitzkrieg is A&D, kein AAS.

Feind auf Minimap ist Noobsettings am Server aktiv.

Engineer kann mit F2 Reifen reparieren.

A&D? Ok - passt jedenfalls.

IF NOOBSETTING ACTIVE THEN PREVENT MARKER

F2? Danke!

.kju
16.03.2013, 20:01
New version available: https://dev-heaven.net/projects/push/files


Changes:


Added: option to disable friendly fire.
Added: parameter to disable smoke grenades.
Added: Auto assign joining player to a slot in the mission lobby.
Added: diver class.
Added: option to set mission length to 90 minutes.
Added: author tag.


Changed: Reduce death woosh sound volume.
Changed: Make top zone bar always shown also for defenders.
Changed: Reduce network traffic by publicVariableServer use.


Fixed: Mission name display is faulty.


New missions:


24 M PushForKaminoFiringRange
32 L TheLastStand
64 H PincerAttack
64 H TwoWaysToAirStationMike26
64 H TwoWaysToGirna



Notes:


Four missions are available in two variants; use the XXX_stable for the stable, and the XXX for the dev branch.




Full details: https://dev-heaven.net/versions/1443

.kju
21.03.2013, 06:21
New version available: https://dev-heaven.net/projects/push/files


Changes:


Added: Make it possible to configure the clothing of classes.


Changed: Improve zone boxes display on the right side.
Changed: Make the player's marker bigger from other unit markers.
Changed: Make class change at mission start available for a longer while.
Changed: Make player marker background white, if fireteam color is black.
Changed: Add additional fireteams.
Changed: Reduce body interaction distance.
Changed: Zone positions in some tiny missions need adjustment.


Fixed: Small mission length is faulty.
Fixed: Class not available are still shown in the notes section.
Fixed: DangerousCliffs has set the wrong side as attacker.



Notes:


Four missions are available in two variants; use the XXX_stable for the stable, and the XXX for the dev branch.




Full details: https://dev-heaven.net/versions/1446

.kju
24.03.2013, 19:26
New version available: https://dev-heaven.net/projects/push/files


Changes:


Added: [B]fireteam respawn[B/].
Added: fireteam selection menu.


Changed: Make daytime, weather and fog conditions random by default.
Changed: Reduce default view distance.
Changed: Move stance indicator to the top left.
Changed: Disable inbuilt A3 player position display.
Changed: Improve button design.
Changed: Make interface and all dialogs look the same regardless the user's interface size settings.


Fixed: Minimap is not always centered on the player.



Notes:


Four missions are available in two variants; use the XXX_stable for the stable, and the XXX for the dev branch.




Full details: https://dev-heaven.net/versions/1447

.kju
26.03.2013, 16:59
New version available: https://dev-heaven.net/projects/push/files


Changes:


Changed: Enable spawn protection objects.
Changed: Adjust ammo for machine gunner.
Changed: Add flare ammo only during evening/night time.
Changed: Hide stance indicator when dead or inside a vehicle.
Changed: Make observer mode show player names instead of group names in the selection box.
Changed: Make HUD and minimap work with watched unit as observer.
Changed: Show unit markers for both sides as observer.
Changed: Add quick map to observer mode.
Changed: Show east as red and west as blue unit markers in observer mode.


Fixed: Hints are not shown.
Fixed: Observer view did not switch back to player view on exit in all times.



New missions:


64 H QuadBikeMadness
64 H TheLongPath




Full details: https://dev-heaven.net/versions/1450

.kju
27.03.2013, 19:00
HOTFIX -New version available: https://dev-heaven.net/projects/push/files


Changes:


Added: AI version.


Changed: Update Russian translation.


Fixed: Clients create duplicate zone protection objects.
Fixed: Script error when opening map.




Full details: https://dev-heaven.net/versions/1451

.kju
03.04.2013, 17:54
New version available: https://dev-heaven.net/projects/push/files


Changes:


Added: fireteam member display to HUD.
Added: respawn buttons for fireteam members in the spawn menu.


Changed: Improve outro dialog design.


Fixed: No check if the selected fireteam member is inside a zone.



New missions:


16 S CliffHanger
16 S GirnaRush
16 S KaminoBay
16 S KyfiBay




Full details: https://dev-heaven.net/versions/1458

Knecht-Ruprecht
04.04.2013, 07:54
Würde das gern mehr zocken, finde aber keine Server.

.kju
04.04.2013, 09:51
Probier ma den Server:
'[*FK*] FranzKaiser [Alpha / Test]' Realism Hardcore! {PvP} [arma3] ARMA 3 (http://www.gametracker.com/server_info/84.201.34.208:2362/)

franzkaiser-clan.de (http://www.franzkaiser-clan.de)

Zur Situation siehe: Blitzkrieg for A3 (PvP Game Mode) (based on AAS) - Page 18 (http://forums.bistudio.com/showthread.php?147635-Blitzkrieg-for-A3-(PvP-Game-Mode)-(based-on-AAS)&p=2360617&viewfull=1#post2360617)

Knecht-Ruprecht
04.04.2013, 10:26
Danke für die Infos.
Die Server haben leider eine ältere Version wie ich sie nutze.
Hab Automatische Updates aktiv, was für Multiplayer sicher nicht so günstig ist.
Klappt aber sicher irgend wann mal.:daumen:

.kju
15.04.2013, 20:34
Hotfix version available: https://dev-heaven.net/projects/push/files


Changes:


Fixed: Missing weapons with new A3 stable version.




Full details: https://dev-heaven.net/versions/1467

.kju
09.06.2013, 05:51
New version available: https://dev-heaven.net/projects/push/files


Changes:


Added: Center the minimap in the spawn dialog on the selected spawn position.
Added: Enable observer slots.


Changed: Disable random weather settings again.
Changed: Make player marker look different.
Changed: Enhance revive and hide body action distance.
Changed: Move NV Goggles to inventory when it is not night time.
Changed: Adjust class equipment.
Changed: Adjust magazine count for certain weapons/classes.
Changed: Adjust AT class limit.
Changed: Add standard ammo for the diver for land combat.
Changed: Give Saboteur and Officier unique headgear.
Changed: Make outro to show attacker side.
Changed: Avoid negative time skip.
Changed: Disable respawn timer.
Changed: Make top center zone status message more clear.
Changed: Enable friendly fire in MatchMode.
Changed: Update certain missions.


Fixed: Missing weapons and magazines with new A3 stable version.
Fixed: Disconnecting player blocks his former fireteam slot.
Fixed: Class change action is not removed on use.
Fixed: Observer does not see unit count in zones.



New missions:


16 S AgiosCephas
16 S JayCove
16 S LZConnor
16 S PincerAttack
16 S StonyShores
16 S TheSpartan




Full details: https://dev-heaven.net/versions/1484

Knecht-Ruprecht
09.06.2013, 20:43
Moin!
Ich spiele sehr gern PvP aber diese Maps sind viel zu gross angelegt, für die wenige Spieler die z.Z. sowas zocken.

Murda]X[Cpt.
10.06.2013, 08:43
Dann meldet euch doch hier an PvPscene Leagues Hub (http://pvpscene.org/league/web/index.php/en/)
Da gibt es einige Teams, die diese Maps mit min 5vs5 spielen und dann passt es auch.

Gruß
Murda

.kju
10.06.2013, 08:55
Zu groß? Wie kommst du da drauf Knecht-Ruprecht?

Mit Forward-Spawn (Zonen), Fireteam-Spawn und Offizier-Spawn ist es meinst weniger als in klassischen CQB Missionen.
Für ESL Veteranen ist es eher viel zu wenig Lauf-/Fahrweg.

Zudem gibt es ja Tiny für 2on2 bis 4on4.

.kju
26.06.2013, 08:52
New version available: https://dev-heaven.net/projects/push/files


Changes:


Added: Heavy AT and AA soldier class.


Changed: Update weapon classes to A3 BETA.
Changed: Update vehicle classes to A3 BETA.
Changed: Give Assault class SMG type weapons.
Changed: Give Assault class AP launcher.
Changed: Give Saboteur a laser designator.
Changed: Update NVGoogles handling.




Full details: https://dev-heaven.net/versions/1489

.kju
06.09.2013, 22:17
New version available: https://dev-heaven.net/projects/push/files

Changes:


Added: Disable fatigue for players.
Added: Disable postprocessing effects.
Added: RandomMode for all available terrains in A3:

Altis
DBO Afghanistan
Diaoyu
Koplic
Rura Penthe
Stratis
Taurus II

Added: CSAT Urban modset.
Added: FIA modset.
Added: AAF modset.


Changed: Provide templates for Altis.
Changed: Make it possible to assign any faction/side to a modset.
Changed: Update NATO and CSAT vehicle set.


Fixed: Base crates still have items in them.


Full details: https://dev-heaven.net/versions/1484


Random Mode:
This is a special version for the game mode. The way it works is:
1. It automatically crates a mission different each time played.
2. As admin one can change the number of zones, their size and distance in the mission parameters.
3. As admin one can also adjust the positions of the zones during the briefing phase (demo video (http://www.youtube.com/watch?v=h58xcFDAQ30)).

Works of course with or without AI.
Overall it allows you to easily play on new locations or terrain each time.


Modsets:
By default West plays as NATO and East as CSAT.
Modsets gives the admin in the mission parameters to change the faction/look of the units.

One can also easily add new custom factions/modsets.
One can also customize the equipment of the classes and vehicles used this way.

Enjoy. :)