modEmMaik
01.11.2008, 14:00
So, nach Wochen, hier mal die Beta des T-84 Oplot (http://de.wikipedia.org/wiki/T-84) für ArmA.
Ich plane so in 3-4 Wochen die Final zu releasen (ich denke gehostet sollte wohl nur die Final werden). Ich mach' aber nur noch Bugfixes... nix neues mehr rein. Wer für den Smokelauncher noch einen KI-Blocker braucht, dem empfehle ich JTD_Smoke_Effects (http://dmarkwick64.googlepages.com/JTD_SmokeEffects_MP_beta_5_2.rar)
Das Addon ist in mehrere pbo's aufgeteilt. Grundsätzlich ist in der smurfc_oplot_001 das Model, die smurfc_oplot_repl_001 hat Munition und geänderte Armor-Werte sowie den Smokelauncher für den Com.
Die OAC-Konfig (T-80 Ersatz) und das Replacement für den T-72 sind in den Unterordnern zu finden.
Besonderen Dank an Sigma-6 für das Modell und Ike_fin für das Shtora.:daumen:
DL-Link T-84 Oplot 0.90 by zShare (http://www.zshare.net/download/50747698c8950883/)
Smurfclan Oplot V. 0.90
mission addon name: "smurfc_oplot_001" and "smurfc_oplot_repl_001"
Mission editor's container:
"SmurfC"/"T-84 OPLOT"
"Armored"/"T-84 Oplot (repl.)"
Main Features:
smurfc_oplot (mission.sqf: "smurfc_oplot")
- T-84 MBT including driver interior from OFP T-72
- standard T-72 weapon layout
- Shtora glow (check this feature after dusk ;) )
- Maingun optic 1G46 style
- "Oplot Tank Platoon" available in groups
Replacemant Kits:
smurfc_oplot_repl (requires extended eventhandler, mission.sqf: "smurfc_oplot")
- Maingunrecoil and shell ejection animation
- Comgun belt rotation animation
- Custom skin support for texture #3 (see example mission included)
- Random numbering (check example mission for determined numbering)
- Custom sound provided by Sigma-6, Shadow NX and Aaron Ash
- Modified shtora script (original by Ike_fin)
- More armor than standard addon
- APFSDS, HE-Frag and HEAT maingun ammunition
- Custom sounds by Aaron Ash
If you do not want to use xeh, simply remove the smurfc_oplot_repl.pbo
smurfc_oplot_t72_repl (requires extended eventhandler, mission.sqf: "t72")
- Replaces BI T-72 with T-84 Oplot
- standard T-72 weapon layout
- Same features as oplot_repl, but lacks SHTORA, smokelauncher and armor
- Maingunrecoil and shell ejection animation
- Comgun belt rotation animation
- Random numbering (check example mission for determined numbering)
OAC T-80 replacement config (requires extended eventhandler, mission.sqf: "T80")
- Maingunrecoil and shell ejection animation
- Comgun belt rotation animation
- Random numbering (check example mission for determined numbering)
Changes:
Reworked 1G46. Moved gunnersight closer to maingun to get a better center in max scope mode
Includes tech demo oplotTest.Intro (Texture change, numbering example).
Copy this to your ArmA\missions folder, load it via Rhamadi mission "0000oplotTest".
Issues:
-Out gunner has static view due to locked gun position (change to 3'rd to look around)
-Smokelauncher has muzzle and smoke does not block AI-view (I leave this to 3'rd party addons like ECS)
-OAC comgun belt rotation is also triggered via Maingun bullets
-Maingun is fully centered, so in max zoom, the hitpoint is lower right of opic center (like in BI's T-72)
Disclaimer: Use at your own risk.
Armor and ammunition walues are based on OFP-WGL.
model & config. by Sigma-6, modEmMaik & BI
Original model and textures by Sigma-6
Credits to:
RHS and Sigma-6 for base model and textures
Ike_fin for his shtora script
Aaron Ash for his OFP mbt sounds
ViconX, Tatsun, Mr Burns, AlexDuke, Q.WGL and King Homer @hx3.de for their support and material
Mateck @ BI-Forums for custom texture feature
ACE team (ACE (http://ace.usmc-warriors.org/)), successors of the former WGL team
BI (ArmA: Armed Assault (http://www.armedassault.com/)) for their sample models ;)
Permission to use Sgima-6 model by Shadow NX (RHS)
have fun and good luck,
modEmMaik
:edit: Hier ist im letzten Betrag noch eine Ansicht des Shtora (http://russianarmor.info/Tanks/EQP/shtora.html) bei Nacht: Link (http://hx3.de/mod-addon-ecke-108/selbstleuchtende-addons-15119/2/)
:edit2: Wer sich fragt, wo man mit dem 1G46 zielt, findet die Infos bei kotsch88 (http://www.kotsch88.de/f_t-80_fla.htm). Anscheinend zielt man im Standard T-72 immer auf den Punkt des Laserpointers....
Ich plane so in 3-4 Wochen die Final zu releasen (ich denke gehostet sollte wohl nur die Final werden). Ich mach' aber nur noch Bugfixes... nix neues mehr rein. Wer für den Smokelauncher noch einen KI-Blocker braucht, dem empfehle ich JTD_Smoke_Effects (http://dmarkwick64.googlepages.com/JTD_SmokeEffects_MP_beta_5_2.rar)
Das Addon ist in mehrere pbo's aufgeteilt. Grundsätzlich ist in der smurfc_oplot_001 das Model, die smurfc_oplot_repl_001 hat Munition und geänderte Armor-Werte sowie den Smokelauncher für den Com.
Die OAC-Konfig (T-80 Ersatz) und das Replacement für den T-72 sind in den Unterordnern zu finden.
Besonderen Dank an Sigma-6 für das Modell und Ike_fin für das Shtora.:daumen:
DL-Link T-84 Oplot 0.90 by zShare (http://www.zshare.net/download/50747698c8950883/)
Smurfclan Oplot V. 0.90
mission addon name: "smurfc_oplot_001" and "smurfc_oplot_repl_001"
Mission editor's container:
"SmurfC"/"T-84 OPLOT"
"Armored"/"T-84 Oplot (repl.)"
Main Features:
smurfc_oplot (mission.sqf: "smurfc_oplot")
- T-84 MBT including driver interior from OFP T-72
- standard T-72 weapon layout
- Shtora glow (check this feature after dusk ;) )
- Maingun optic 1G46 style
- "Oplot Tank Platoon" available in groups
Replacemant Kits:
smurfc_oplot_repl (requires extended eventhandler, mission.sqf: "smurfc_oplot")
- Maingunrecoil and shell ejection animation
- Comgun belt rotation animation
- Custom skin support for texture #3 (see example mission included)
- Random numbering (check example mission for determined numbering)
- Custom sound provided by Sigma-6, Shadow NX and Aaron Ash
- Modified shtora script (original by Ike_fin)
- More armor than standard addon
- APFSDS, HE-Frag and HEAT maingun ammunition
- Custom sounds by Aaron Ash
If you do not want to use xeh, simply remove the smurfc_oplot_repl.pbo
smurfc_oplot_t72_repl (requires extended eventhandler, mission.sqf: "t72")
- Replaces BI T-72 with T-84 Oplot
- standard T-72 weapon layout
- Same features as oplot_repl, but lacks SHTORA, smokelauncher and armor
- Maingunrecoil and shell ejection animation
- Comgun belt rotation animation
- Random numbering (check example mission for determined numbering)
OAC T-80 replacement config (requires extended eventhandler, mission.sqf: "T80")
- Maingunrecoil and shell ejection animation
- Comgun belt rotation animation
- Random numbering (check example mission for determined numbering)
Changes:
Reworked 1G46. Moved gunnersight closer to maingun to get a better center in max scope mode
Includes tech demo oplotTest.Intro (Texture change, numbering example).
Copy this to your ArmA\missions folder, load it via Rhamadi mission "0000oplotTest".
Issues:
-Out gunner has static view due to locked gun position (change to 3'rd to look around)
-Smokelauncher has muzzle and smoke does not block AI-view (I leave this to 3'rd party addons like ECS)
-OAC comgun belt rotation is also triggered via Maingun bullets
-Maingun is fully centered, so in max zoom, the hitpoint is lower right of opic center (like in BI's T-72)
Disclaimer: Use at your own risk.
Armor and ammunition walues are based on OFP-WGL.
model & config. by Sigma-6, modEmMaik & BI
Original model and textures by Sigma-6
Credits to:
RHS and Sigma-6 for base model and textures
Ike_fin for his shtora script
Aaron Ash for his OFP mbt sounds
ViconX, Tatsun, Mr Burns, AlexDuke, Q.WGL and King Homer @hx3.de for their support and material
Mateck @ BI-Forums for custom texture feature
ACE team (ACE (http://ace.usmc-warriors.org/)), successors of the former WGL team
BI (ArmA: Armed Assault (http://www.armedassault.com/)) for their sample models ;)
Permission to use Sgima-6 model by Shadow NX (RHS)
have fun and good luck,
modEmMaik
:edit: Hier ist im letzten Betrag noch eine Ansicht des Shtora (http://russianarmor.info/Tanks/EQP/shtora.html) bei Nacht: Link (http://hx3.de/mod-addon-ecke-108/selbstleuchtende-addons-15119/2/)
:edit2: Wer sich fragt, wo man mit dem 1G46 zielt, findet die Infos bei kotsch88 (http://www.kotsch88.de/f_t-80_fla.htm). Anscheinend zielt man im Standard T-72 immer auf den Punkt des Laserpointers....