Einzelnen Beitrag anzeigen
Alt 13.02.2015, 01:46   #8 (permalink)
CrackStreetBoyZ
Newbie
 
Registriert seit: 29.12.2014
Beiträge: 6
Standard

Ich habe es hin bekommen

Ich schreibe das jetzt hier hin falls mal jemand das gleich Problem hat.
Und die anderen Fahrzeuge sind nur drin weil ich noch ein paar andere hinzufügen möchte.

class CfgPatches
{
class CSB_Feldjaeger
{
units[] = {"offroad"};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {};
author[]={"CrackStreetBoyZ"};
};
};
class cfgVehicles
{
class B_MRAP_01_F;
class MRAP_03_base_F;
class B_Quadbike_01_F;
class C_Boat_Civil_01_F;
class O_Heli_Light_02_unarmed_F;
class Civilian_F;
class Flag_RedCrystal_F;
class Land_Billboard_F;
class Hatchback_01_base_f;
class B_Heli_Light_01_F;
class offroad_01_base_f;
class SUV_01_base_F;
class C_man_w_worker_F;
class B_APC_Tracked_01_CRV_F;
class B_soldier_exp_F;
class C_journalist_F;
class C_Van_01_box_F;
class I_Truck_02_transport_F;
class C_Van_01_fuel_F;
class Truck_02_base_F;
class O_Truck_02_box_F;
class B_supplyCrate_F;
class CSB_Offroad: offroad_01_base_f
{
author="CrackStreetBoyZ";
_generalMacro="C_Offroad_01_F";
scope=2;
transportRepair=200000000;
supplyRadius=30;
displayName="Feldjeager Offroad";
picture="\A3\soft_f_gamma\HAtchback_01\Data\UI\map _car_ca.paa";
crew="CSB_Soldat_1";
typicalCargo[]=
{
"CSB_Soldat_1"
};
side=3;
vehicleClass="Car";
faction="BWA3_faction";
class TransportItems
{
class _xx_FirstAidKit
{
name="FirstAidKit";
count=3;
};
class _xx_Toolkit
{
name="ToolKit";
count=1;
};
};
class TransportWeapons
{
class _xx_Weapon_hgun_Pistol_Signal_F
{
weapon="hgun_Pistol_Signal_F";
count=0;
};
};
class TransportBackpacks
{
class _xx_B_Bergen_blk
{
backpack="B_Bergen_blk";
count=1;
};
class _xx_B_OutdoorPack_blu
{
backpack="B_OutdoorPack_blu";
count=1;
};
};
class Turrets
{
};
hiddenSelections[]=
{
"camo"
};
hiddenSelectionsTextures[]=
{
"\CSB_Feld\CSB_offroad.paa"
};
};
};
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