Code:
_numdoor = -1;
_numdoors = getNumber(configFile >> "CfgVehicles" >> (typeOf _house) >> "numberOfDoors");
for "_i" from 1 to _numdoors do {
_selectionPos = _house selectionPosition format["Door_%1_trigger",_i];
_worldSpace = _house modelToWorld _selectionPos;
if(player distance _worldSpace < 3) exitWith {_numdoor = _i};
};
gibt die Nächste tür zum Spieler aus -1 es ist keine in der nähe von 3m