Thema: Lager Drehen
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Alt 13.11.2014, 19:56   #1 (permalink)
Nokman
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Registriert seit: 10.10.2006
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Standard Lager Drehen

Guten Abend,

Seit ein paar tagen komme ich an einen Punkt nicht weite oder der Ansatz fehlt mir dazu. Wie schaffe ich es per Script ein Lager aus 60 Objekten zu drehen.

Im moment habe ich es so das ich die Positionen der Objekte von der Mitte des Lagers aus habe und Somit um denn (Im Test Player) das Lager erstelle.

Code:
_lager = [["Land_HBarrierBig_F",[3.5,-25.7998,0],0],
["Land_HBarrierBig_F",[-5.09961,-26,0],0],
["Land_HBarrierBig_F",[-13.5996,-26.2002,0],0],
["Land_HBarrierBig_F",[-22,-26.2002,0],0],
["Land_HBarrierBig_F",[-30.5,-26.2002,0],0],
["Land_HBarrierBig_F",[-36,-23,0],272.431],
["Land_HBarrierBig_F",[-35.7998,-14.3994,0],272.431],
["Land_HBarrierBig_F",[-35.7002,-5.7002,0],272.432],
["Land_HBarrierBig_F",[-35.5996,3.10059,0],272.431],
["Land_HBarrierBig_F",[-35.5996,11.9004,0],272.431],
["Land_HBarrierBig_F",[-35.3994,20.5,0],272.431],
["Land_HBarrierBig_F",[-35.0996,29.2002,0],272.431],
["Land_HBarrierBig_F",[-29.5996,32.5,0],0.856752],
["Land_HBarrierBig_F",[-21,32.5,0],0.856752],
["Land_HBarrierBig_F",[-12.3994,32.7002,0],0.856752],
["Land_HBarrierBig_F",[-3.7998,32.7998,0],0.856746],
["Land_HBarrierBig_F",[4.90039,33,0],0.858156],
["Land_HBarrierBig_F",[13.5,33,0],0.857136],
["Land_HBarrierBig_F",[22.1006,33.1006,0],0.856853],
["Land_HBarrierBig_F",[30.7002,33.2002,0],0.85665],
["Land_HBarrierBig_F",[39.4004,33.2002,0],0.856543],
["Land_HBarrierBig_F",[44.2998,29.9004,0],96.6352],
["Land_HBarrierBig_F",[43.5,21.4004,0],96.6352],
["Land_HBarrierBig_F",[42.6006,12.7002,0],96.6351],
["Land_HBarrierBig_F",[41.9004,4.2002,0],96.6348],
["Land_HBarrierBig_F",[41.1006,-4.39941,0],96.6348],
["Land_HBarrierBig_F",[40.2998,-12.7998,0],96.6358],
["Land_HBarrierBig_F",[39.6006,-21.5,0],96.636],
["Land_HBarrierBig_F",[12.2002,-25.7002,0],0],
["Land_Bunker_F",[-24.2998,-16.2002,0],225],
["Land_BagBunker_Tower_F",[20.7002,-24.0996,0],270],
["Land_Medevac_house_V1_F",[-27.3994,2.10059,0],270],
["Land_TTowerSmall_1_F",[-34.2998,-24.8994,0],0],
["Land_PowerGenerator_F",[-16.3994,-23.7002,0],359.999],
["Land_PowerGenerator_F",[-15.0996,-23.5996,0],359.999],
["Land_PowerGenerator_F",[-13.7002,-23.3994,0],359.999],
["WaterPump_01_forest_F",[-0.5,-22.7002,0],0],
["Land_Sacks_heap_F",[12.9004,-20.3994,0],0],
["Land_Sacks_heap_F",[11.1006,-20.3994,0],0],
["Land_Sacks_heap_F",[9.2998,-20.5,0],0],
["Land_Sacks_heap_F",[13.5,-22.7002,0],0],
["Land_Sacks_heap_F",[11.7002,-22.5996,0],0],
["Land_Sacks_heap_F",[9.90039,-22.5996,0],0],
["Land_LampSolar_F",[-32.8994,30.1006,0],230],
["Land_LampSolar_F",[43.2998,32.1006,0],305],
["Land_LampSolar_F",[-33.8994,-25.0996,0],120],
["Land_LampSolar_F",[4.7998,31.4004,0],-100],
["Land_LampHalogen_F",[16.7002,-22.7002,0],180],
["Land_LampHalogen_F",[38.7002,-26.5996,0],45],
["Land_Cargo_House_V3_F",[-24.5996,26.7998,0],0],
["Land_Wreck_Heli_Attack_02_F",[24.5,26.2002,0],89],
["Land_TentHangar_V1_F",[-7.2002,22,0],180],
["Land_Pallet_MilBoxes_F",[-32.0996,25.6006,0],0.000814866],
["Land_Pallet_MilBoxes_F",[-32.0996,24,0],0.000814866],
["Land_Pallet_MilBoxes_F",[-32.2002,22.2998,0],0.000814866],
["B_CargoNet_01_ammo_F",[-30,12.2998,0],359.997],
["B_CargoNet_01_ammo_F",[-30.0996,14,0],359.999],
["B_CargoNet_01_ammo_F",[-30.0996,16,0],0.00221238],
["B_CargoNet_01_ammo_F",[-30.2002,17.7002,0],0.00148541],
["B_CargoNet_01_ammo_F",[-30.2002,25.2998,0],359.996],
["B_CargoNet_01_ammo_F",[-30.2998,23.2998,0],356.609],
["B_CargoNet_01_ammo_F",[-30.2998,21.4004,0],0.0167407],
["B_CargoNet_01_ammo_F",[-30.2002,19.5,0],0.000523247]];
_mitte = getpos player;
{_obj = (_x select 0) createvehicle [0,0,0];  _obj setdir (_x select 2);  _obj setpos [((_mitte select 0)+((_x select 1) select 0)),((_mitte select 1)+((_x select 1) select 1)),0]}foreach _lager;
Nun würde ich es so Anpassen das er Zb die Sichtrichtung des Players nimmt und es so herum hinstellt das der Player bei der Erstellung immer zum Hanger schaut.

Vielleicht hat von euch jemand eine Idee.

Gruß

Nokman
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