Versuchs mal so:
Code:
_vehicle = vehicle player;
_items = _vehicle getVariable ["AGM_Logistics_loadedItems", []];
_count = count _items;
_item = _items select (_count - 1);
_items = _items - [_item];
_vehicle setVariable ["AGM_Logistics_loadedItems", _items, true];
_position = _vehicle modelToWorld [0,0,-20];
detach _item;
_item setPosASL _position;
_parachute = createVehicle ["B_Parachute_02_F", position _item, [], 0, "FLY"];
_parachute setPosASL _position;
_item attachTo [_parachute, [0, 0, 0]];
_item setVelocity [0,0,-5];
waitUntil {(getPosASL _item select 2) < 0.2};
_item setVelocity [0,0,0];
detach _item;
hint "detached";
sleep 1;
deleteVehicle _parachute;