Hi Psychobastard,
ich habe folgende Lösung gefunden:
PHP-Code:
["eventId", "onPlayerDisconnected",
{
_player = objNull;
{
if (getPlayerUID _x == _uid) then
{
_player = _x;
};
} forEach playableUnits;
if ( count attachedObjects _player == 1 ) then
{
_attachedObjects = attachedObjects _player;
_object = _attachedObjects select 0;
detach _object;
deleteVehicle _object;
};
} ] call BIS_fnc_addStackedEventHandler;
Danke für deine Hilfe
Gruss
manatarms