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Alt 26.01.2014, 15:32   #4 (permalink)
SPOTTER
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Registriert seit: 26.01.2014
Beiträge: 3
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Danke flickflack,
es lag aber nicht daran.

Die Lösung war in der Config:
Code:
persistent        = 1;            // If 1, missions still run on even after the last player disconnected.
bei "persistent" muss eine 1 stehen, damit der Server weiter hin läuft
wenn der letzte Spieler disconnected ist.

Damit der Server erstmals startet muss man/n über LAN dieses finden, Map laden, einloggen, und erst wenn ihr euch im Pixelgelände wieder findet wird der Server auch in der Serverliste zu sehen sein.


Serverstart:
Code:
wine arma3server.exe -port=2302 -config=config.cfg -cfg=basic.cfg
MISSIONS CYCLE (see below)
habe ich komplett raus geschmissen, da es Probleme beim Serverstart gab.

meine config.cfg
Code:
//
// server.cfg
//
// comments are written with "//" in front of them.

// STEAM

steamport        =8766;
steamqueryport            =27016;

// GLOBAL SETTINGS

hostname            = "SPOTTER`S EU DEDICATED LINUX";        // The name of the server that shall be displayed in the public server list
//password             = "ServerAccessPassword";                    // Password for joining, eg connecting to the server
passwordAdmin             = "";                        // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
reportingIP             = "arma3pc.master.gamespy.com";                // This is the default setting. Leave empty for private servers if you do not want your server listed publicly
logFile                = "Arma3.log";
verifySignatures         = 0;

// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval

motd[]={
    "",
    "",
    "",
    "__________     SYSTEM MESSAGES __________",
    "Welcome to SPOTTER`S Dedicated Linux Server",
    "IMPORTANT   Verify Signatures is enabled",
    "",
    "__________     END OF MESSAGE __________"
};
motdInterval         = 5;            // Time interval (in seconds) between each message



// JOINING RULES
maxPlayers        = 40;        // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
// VOTING
voteMissionPlayers    = 0;            // Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold        = 0.33;         // 33% or more players need to vote for something, for example an admin or a new map, to become effective
//voteMissionPlayers    = 0;

// INGAME SETTINGS
disableVoN        = 0;            // If set to 1, Voice over Net will not be available
vonCodecQuality         = 8;            // Quality from 1 to 10
persistent        = 1;            // If 1, missions still run on even after the last player disconnected.

// MISSIONS CYCLE (see below)


kickDuplicate = 1;
equalModRequired = 0;
requiredSecureId = 2;
timeStampFormat = "short";

// SCRIPTING ISSUES
onUserConnected = "";                    //
onUserDisconnected = "";                //
doubleIdDetected = "";                    //

// SIGNATURE VERIFICATION
onUnsignedData = "kick (_this select 0)";        // unsigned data detected
onHackedData =     "kick (_this select 0)";    //"ban (_this select 0)";            // tampering of the signature detected
onDifferentData = "";
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