Danke flickflack,
es lag aber nicht daran.
Die Lösung war in der Config:
Code:
persistent = 1; // If 1, missions still run on even after the last player disconnected.
bei "persistent" muss eine 1 stehen, damit der Server weiter hin läuft
wenn der letzte Spieler disconnected ist.
Damit der Server erstmals startet muss man/n über LAN dieses finden, Map laden, einloggen, und erst wenn ihr euch im Pixelgelände wieder findet wird der Server auch in der Serverliste zu sehen sein.
Serverstart:
Code:
wine arma3server.exe -port=2302 -config=config.cfg -cfg=basic.cfg
MISSIONS CYCLE (see below)
habe ich komplett raus geschmissen, da es Probleme beim Serverstart gab.
meine config.cfg
Code:
//
// server.cfg
//
// comments are written with "//" in front of them.
// STEAM
steamport =8766;
steamqueryport =27016;
// GLOBAL SETTINGS
hostname = "SPOTTER`S EU DEDICATED LINUX"; // The name of the server that shall be displayed in the public server list
//password = "ServerAccessPassword"; // Password for joining, eg connecting to the server
passwordAdmin = ""; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
reportingIP = "arma3pc.master.gamespy.com"; // This is the default setting. Leave empty for private servers if you do not want your server listed publicly
logFile = "Arma3.log";
verifySignatures = 0;
// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[]={
"",
"",
"",
"__________ SYSTEM MESSAGES __________",
"Welcome to SPOTTER`S Dedicated Linux Server",
"IMPORTANT Verify Signatures is enabled",
"",
"__________ END OF MESSAGE __________"
};
motdInterval = 5; // Time interval (in seconds) between each message
// JOINING RULES
maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
// VOTING
voteMissionPlayers = 0; // Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
//voteMissionPlayers = 0;
// INGAME SETTINGS
disableVoN = 0; // If set to 1, Voice over Net will not be available
vonCodecQuality = 8; // Quality from 1 to 10
persistent = 1; // If 1, missions still run on even after the last player disconnected.
// MISSIONS CYCLE (see below)
kickDuplicate = 1;
equalModRequired = 0;
requiredSecureId = 2;
timeStampFormat = "short";
// SCRIPTING ISSUES
onUserConnected = ""; //
onUserDisconnected = ""; //
doubleIdDetected = ""; //
// SIGNATURE VERIFICATION
onUnsignedData = "kick (_this select 0)"; // unsigned data detected
onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected
onDifferentData = "";