camSetTarget - Bohemia Interactive Community
http://www.assaultmissionstudio.de/i...hp?topic=429.0
Die Kontrolle übernimmt man automatische, da man im MP eine Figur anklickt
Im SP kannst du so lange wie der Flugphase ist, den Input deaktiveren
http://community.bistudio.com/wiki/disableUserInput
z.b.:
Code:
if (!isServer) exitWith {};
if (player == sp1) then {_hupf = player};
if (player == sp2) then {_hupf = player};
_camera = "camera" camcreate [0,0,0];
_camera cameraeffect ["internal", "back"];
_camera camsettarget _hupf;
_camera camsetrelpos [10, -15, 4];
_camera camPrepareFOV 0.700;
_camera camCommit 10;
waitUntil {camCommitted _camera};
player cameraEffect ["terminate","back"];
camDestroy _camera;