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Alt 26.12.2013, 13:34   #1 (permalink)
Stevo_on_air
Newbie
 
Registriert seit: 15.11.2012
Beiträge: 3
Standard [SERVER] Mods werden nicht angezeigt

Hallo,

ich probiere schon seit einer ewigkeit rum, es werden im Mulitplayer Browser keine MODs oder sonstige Daten angezeigt. Im Internet habe ich nichts dazu gefunden.

Auf dem Server ist ein WIN2008 Server installiert.

Code:
"C:\ArmA 2\Expansion\beta\arma2oaserver.exe" -port=2302 -name=default -config=default\server.cfg -cfg=default\Arma2.cfg -profiles=default -beta=Expansion\beta;Expansion\beta\Expansion -mod=@CBA_CO;@ACE;@ACEX;@ACEX_RU;@ACEX_USNavy;@ACRE
Arma2.cfg
Code:
language="German";
adapter=-1;
3D_Performance=93750;
Resolution_Bpp=32;
serverLongitude=13;
serverLatitude=53;
serverLongitudeAuto=13;
serverLatitudeAuto=53;
Server.cfg

Code:
//
// server.cfg
//
// comments are written with "//" in front of them.


// GLOBAL SETTINGS
hostname = "Fun and Test Server";			// The name of the server that shall be displayed in the public server list
password = "";						// Password for joining, eg connecting to the server
passwordAdmin = "xxx";					// Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
//reportingIP = "armedass.master.gamespy.com";		// For ArmA1 publicly list your server on GameSpy. Leave empty for private servers
//reportingIP = "arma2pc.master.gamespy.com";		// For ArmA2 publicly list your server on GameSpy. Leave empty for private servers
reportingIP = "arma2oapc.master.gamespy.com";		// For Arma2: Operation Arrowhead
logFile = "server_console.log";				// Tells ArmA-server where the logfile should go and what it should be called


// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[] = {
	"", "",  
	"Two empty lines above for increasing interval",
	"Welcome to our server",
	"", "",  
	"We are looking for fun - Join us Now !",
	"http://www.example.com",
	"One more empty line below for increasing interval",
	""
};
motdInterval = 5;					// Time interval (in seconds) between each message


// JOINING RULES
checkfiles[] = {};					// Outdated.
maxPlayers = 64;					// Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate = 1;					// Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures = 0;					// Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). 
equalModRequired = 0;					// Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
//requiredBuild = 12345					// Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect


// VOTING
voteMissionPlayers = 1;					// Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 0.33;					// 33% or more players need to vote for something, for example an admin or a new map, to become effective


// INGAME SETTINGS
disableVoN = 1;						// If set to 1, Voice over Net will not be available
vonCodecQuality = 0;					// since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz is 21-30
persistent = 1;						// If 1, missions still run on even after the last player disconnected.
timeStampFormat = "short";				// Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
BattlEye = 1;                                           // Server to use BattlEye system


// SCRIPTING ISSUES
onUserConnected = "";					//
onUserDisconnected = "";				//
doubleIdDetected = "";					//
//regularCheck = "{}";                                  //  Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. Causes heavy I/O, uncomment to disable feature - READ WARNING ABOVE - makes cheating possible!


// SIGNATURE VERIFICATION
onUnsignedData = "kick (_this select 0)";		// unsigned data detected
onHackedData = "ban (_this select 0)";			// tampering of the signature detected
onDifferentData = "";					// data with a valid signature, but different version than the one present on server detected


// MISSIONS CYCLE (see below)
class Missions
{
    class Wasteland
    {
        template="";
        difficulty="Regular";
    };
};
Die nötigen Ports vom Server habe ich freigegeben

Gr Steff
Stevo_on_air ist offline