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Alt 30.08.2013, 10:40   #49 (permalink)
flickflack
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Das ist ne Pre-Alpha Keule! Und das hier ist kein BIS-Titel. Chris sagte doch, selbst einem Publisher hätte er diesen frühen Versions-Code nie gezeigt

Zitat:

The Hangar Module launch is nearly upon us! Tomorrow, Thursday August 29th, we will make the initial public version of the Hangar Module available for download. The team is very excited to share their hard work with the community. Your pledges have made this new method of game development a reality and we’re thrilled to be able to share the earliest iteration of what you are allowing us to create.

Please keep in mind that this is an extremely early pre-pre-alpha release. It is intended to show our backers the progress which is being made by the Star Citizen team and as a thank you for your support. It is by no means a polished or optimized game! We will continue to make improvements, many based on your feedback, immediately after launch.

In the coming months, the Hangar Module will be greatly enhanced. The live team plans to push out continual updates to address bugs and to increase optimization and stability. New ships and variants will be added as they become available, as will further ship upgrades and hangar decorations. Two major revisions will also be published in the future to add major new features like new Hangar types, as well as the ability for your friends to virtually visit your Hangar that will help prepare the Hangar Module to step into the next portion of Star Citizen.

Because the Hangar Module is a pre-alpha build, it will have some issues! Chief among them is the fact that optimization generally takes place at the end of the game development process. On this initial launch we are missing a lot of the level of detail optimizations from the ships that will greatly help with the performance issues. While the Hangar requires a powerful computer to run smoothly right now, the system requirements and the framerate will get better as development continues. To help us improve the Hangar we have established a special Hangar Module forum where you can report bugs and post other Hangar-related support issues. Please do not contact the CIG support address directly as they are not yet equipped to solve hangar problems. You can visit the Hangar Module support forum here.

Zitat:

The Hangar Module is launching with the following known issues. We’ll be addressing these and everything else you discover in future patches!

Some ships are missing sound effects and or interior footstep sounds
Post processing artifact effect present in Deluxe hangar
Character feet can have a jittering effect during walking animation
Exiting the Freelancer animation is offset
Exiting the 300i and variants ships animation is offset
Hornet missing floor geometry
Unable to enter turrets in Freelancer and Constellation
Unable to enter bathroom in Constellation
Mounting discount hangar ladder in first person then switching to third person causes character to be stuck in climbing animation and character is unable to navigate normally until restart
Buggy will go live via Voyager Direct on Friday

Yeah demnächst mit Buggy im Hangar rumfahren ^^
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