Thema: Alpha Updates
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Alt 25.03.2013, 16:07   #2 (permalink)
Griffon
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Registriert seit: 09.07.2009
Ort: Berlin
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CHANGELOG:

* DATA
- Showcase SCUBA:

- More forgiving alarm threshold
- Added more hints
- Improved scenario endings
- More rockets for the launcher added

- Showcase Helicopters:

- Performance optimizations
- Few minor tweaks

- Showcase Vehicles:
- More forgiving alarm threshold
- Few minor tweaks

- MP: Escape from Stratis
- Fixed: Mission success after resuming game
- 'Combat Get In' module added
- Respawn time is now 30 seconds (was 120)
- Improved mission endings
- New task appears when both choppers on the airfield are destroyed
- New mission ending "all boats and helicopters destroyed"
- Warning hint pops up when the group leader is AI controlled
- Patrolling Ka-60 Black now unloads troops when under fire
- More enemies at the airfield
- Some new map locations populated

- MP: Headhunters

- "Exfiltrate" task is now set as current after all targets are eliminated
- The mission will now end when either all players are near the exfil marker or in a boat
- 'Combat Get In' module added
- Possible respawn desync in multiplayer fixed

- New scenario ending screen added
- Task notification visuals improved
- Seagull in "BIRD", "GROUP" and "SIDE" respawn replaced by a basic spectator camera
- Scenarios-button now always available, even when there's no content
- Added more entries into Field Manual
- Compass and watch re-sized
- Ka-60 minigun now rotates
- Ka-60 doors and glass made correctly penetrable
- MH-9 passengers can now see the tail
- Helicopter weapons tweaked
- Class names for Ifrits changed to be the correct ones
- Alamut and MX SW now have correct icons in command menu
- Countermeasures now stored in one magazine per vehicle
- Correct Alpha Lite logo in splash screens added
- Most windows in houses are now destructable
- Static weapons should be more durable, shouldn't be targetable by guided - missiles and shouldn't be flippable by user action when destroyed
- Added more camoflage selections for vests and helmets
- Red faction uniforms have proper class names
- Changed priorities in action menu
- TRG iron-sights remodeled after feedback
- Collimator sights are now default primary on combined optics (Ctrl + RMB is the default switch)
- Camera shake on 6.5mm ammunition removed
- Server browser UI overlapping fixed in some places
- Squad URL is no longer automatically upper-cased (and thus broken)
- Editor loading took long when using MX rifles - fixed
- Added freelook in vehicles via default option
- Correct tracer colors have been distributed among factions
- Fish should be less inclined to travel on land

- ENGINE
- Shadow improvements implemented
- Improved network performance (vehicles are no longer lagging as much)
- Fixed several game crashes
- Fixed synchronization of cargo poses in MP
- Fixed various inventory-related bugs and crashes
- Improved vehicle collisions
- Grenades can no longer be thrown under water
- Fixed airplane / helicopter camera shaking
- Default and Development versions have different numbering to prevent -incompatibilities in multiplayer

Quelle: Arma 3 Alpha

Geändert von Griffon (25.03.2013 um 16:11 Uhr).
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