Motorensounds in ArmA2 sind relativ kompliziert, da blick ich nit durch.
Hier sind die fehlenden Einträge dafür in deiner Config, viel Spaß beim rumprobieren.
Code:
soundGear[] = {"",0.000562341,1};
SoundGetIn[] = {"",0.0177828,1};
SoundGetOut[] = {"",0.0177828,1};
soundEngineOnInt[] = {"ca\sounds\Vehicles\Wheeled\motorcycles\int\int-m1030-start-1",0.354813,1};
soundEngineOnExt[] = {"ca\sounds\Vehicles\Wheeled\motorcycles\ext\ext-m1030-start-1",0.354813,1,300};
soundEngineOffInt[] = {"ca\sounds\Vehicles\Wheeled\motorcycles\int\int-m1030-stop-1",0.354813,1};
soundEngineOffExt[] = {"ca\sounds\Vehicles\Wheeled\motorcycles\ext\ext-m1030-stop-1",0.354813,1,300};
class SoundEvents
{
class AccelerationIn
{
sound[] = {"ca\sounds\Vehicles\Wheeled\motorcycles\int\int-m1030-acce-1",0.562341,1};
limit = "0.2";
expression = "(engineOn*(1-camPos))*thrust";
};
class AccelerationOut
{
sound[] = {"ca\sounds\Vehicles\Wheeled\motorcycles\ext\ext-m1030-acce-1",0.562341,1,350};
limit = "0.2";
expression = "(engineOn*camPos)*thrust";
};
};
class Sounds
{
class Engine
{
sound[] = {"ca\sounds\Vehicles\Wheeled\motorcycles\ext\ext-m1030-low-1",0.562341,1,400};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "camPos*engineOn*((rpm factor[0.5, 0.85]) min (rpm factor[0.85, 0.5]))";
};
class EngineHighOut
{
sound[] = {"ca\sounds\Vehicles\Wheeled\motorcycles\ext\ext-m1030-low-2",0.562341,1,500};
frequency = "(randomizer*0.05+1.0)*rpm";
volume = "camPos*engineOn*(rpm factor[0.7, 1.0])";
};
class IdleOut
{
sound[] = {"ca\sounds\Vehicles\Wheeled\motorcycles\ext\ext-m1030-idle-2",0.316228,1,250};
frequency = "1";
volume = "camPos*engineOn*(rpm factor[0.6, 0])";
};
class TiresRockOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2",0.1,1,30};
frequency = "1";
volume = "camPos*rock*(speed factor[2, 20])";
};
class TiresSandOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2",0.1,1,30};
frequency = "1";
volume = "camPos*sand*(speed factor[2, 20])";
};
class TiresGrassOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass3",0.1,1,30};
frequency = "1";
volume = "camPos*grass*(speed factor[2, 20])";
};
class TiresMudOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2",0.1,1,30};
frequency = "1";
volume = "camPos*mud*(speed factor[2, 20])";
};
class TiresGravelOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2",0.1,1,30};
frequency = "1";
volume = "camPos*gravel*(speed factor[2, 20])";
};
class TiresAsphaltOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3",0.1,1,30};
frequency = "1";
volume = "camPos*asphalt*(speed factor[2, 20])";
};
class NoiseOut
{
sound[] = {"ca\sounds\Vehicles\Wheeled\Noises\ext\noise2",0.562341,1,60};
frequency = "1";
volume = "camPos*(damper0 max 0.036)*(speed factor[0, 8])";
};
class EngineLowIn
{
sound[] = {"ca\sounds\Vehicles\Wheeled\motorcycles\int\int-m1030-low-1",0.794328,1};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "(1-camPos)*engineOn*((rpm factor[0.5, 0.85]) min (rpm factor[0.85, 0.5]))";
};
class EngineHighIn
{
sound[] = {"ca\sounds\Vehicles\Wheeled\motorcycles\int\int-m1030-low-2",0.794328,1};
frequency = "(randomizer*0.05+1.0)*rpm";
volume = "(1-camPos)*engineOn*(rpm factor[0.8, 1.0])";
};
class IdleIn
{
sound[] = {"ca\sounds\Vehicles\Wheeled\motorcycles\int\int-m1030-idle-2",0.316228,1};
frequency = "1";
volume = "(1-camPos)*engineOn*(rpm factor[0.6, 0])";
};
class TiresRockIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2",0.1,1};
frequency = "1";
volume = "(1-camPos)*rock*(speed factor[2, 20])";
};
class TiresSandIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2",0.1,1};
frequency = "1";
volume = "(1-camPos)*sand*(speed factor[2, 20])";
};
class TiresGrassIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass3",0.1,1};
frequency = "1";
volume = "(1-camPos)*grass*(speed factor[2, 20])";
};
class TiresMudIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2",0.1,1};
frequency = "1";
volume = "(1-camPos)*mud*(speed factor[2, 20])";
};
class TiresGravelIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2",0.177828,1};
frequency = "1";
volume = "(1-camPos)*gravel*(speed factor[2, 20])";
};
class TiresAsphaltIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3",0.1,1};
frequency = "1";
volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
};
class NoiseIn
{
sound[] = {"ca\sounds\Vehicles\Wheeled\Noises\ext\noise2",0.562341,1};
frequency = "1";
volume = "(damper0 max 0.03)*(speed factor[0, 8])*(1-camPos)";
};
class Movement
{
sound = "soundEnviron";
frequency = "1";
volume = "0";
};
};