Naja, ein Blick in die Config hilft manchmal mehr als eine Suchmaschine damit zu beschäftigen... gerade bei solch spezielleren Dingen...
Es kommt also drauf an, in welchem "Bauteil" des LHD`s sich die Tür befindet, da BIS wie so oft, keinen Standard für den Namen der vielen verschiedenen Türen hat.
Hier das, was ich in der Config an Türen fürs LHD gefunden habe:
Code:
class UserActions
{
class OpenDoors1
{
displayNameDefault = "<img image='\ca\ui\data\ui_action_open_ca.paa' size='4' />";
displayName = "Open door";
position = "osa_dveremale";
radius = 2;
onlyForPlayer = "false";
condition = "isnil""BIS_lockKheSanhDoors_small"" and this animationPhase ""dveremale"" < 0.5";
statement = "this animate [""dveremale"", 1]";
};
class CloseDoors1
{
displayNameDefault = "<img image='\ca\ui\data\ui_action_close_ca.paa' size='4' />";
displayName = "Close door";
position = "osa_dveremale";
radius = 2;
onlyForPlayer = "false";
condition = "isnil""BIS_lockKheSanhDoors_small"" and this animationPhase ""dveremale"" >= 0.5";
statement = "this animate [""dveremale"", 0]";
};
class OpenDoors2
{
displayNameDefault = "<img image='\ca\ui\data\ui_action_open_ca.paa' size='4' />";
displayName = "Open door";
position = "osa_dverevelkeL";
radius = 4;
onlyForPlayer = "false";
condition = "isnil""BIS_lockKheSanhDoors_large"" and this animationPhase ""dverevelkeL"" < 0.5";
statement = "this animate [""dverevelkeL"", 1];this animate [""dverevelkeR"", 1]";
};
class CloseDoors2
{
displayNameDefault = "<img image='\ca\ui\data\ui_action_close_ca.paa' size='4' />";
displayName = "Close door";
position = "osa_dverevelkeL";
radius = 4;
onlyForPlayer = "false";
condition = "isnil""BIS_lockKheSanhDoors_large"" and this animationPhase ""dverevelkeL"" >= 0.5";
statement = "this animate [""dverevelkeL"", 0];this animate [""dverevelkeR"", 0]";
};
class OpenDoors2
{
displayNameDefault = "<img image='\ca\ui\data\ui_action_open_ca.paa' size='4' />";
displayName = "Open door";
position = "osa_dveremale1";
radius = 2;
onlyForPlayer = "false";
condition = "isnil""BIS_lockKheSanhDoors_small"" and this animationPhase ""dveremale1"" < 0.5";
statement = "this animate [""dveremale1"", 1]";
};
class CloseDoors2
{
displayNameDefault = "<img image='\ca\ui\data\ui_action_close_ca.paa' size='4' />";
displayName = "Close door";
position = "osa_dveremale1";
radius = 2;
onlyForPlayer = "false";
condition = "isnil""BIS_lockKheSanhDoors_small"" and this animationPhase ""dveremale1"" >= 0.5";
statement = "this animate [""dveremale1"", 0]";
};
};