Thema: 1.60 rc
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Alt 03.12.2011, 09:12   #1 (permalink)
Dieter66
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Registriert seit: 11.08.2004
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Standard 1.60 rc

Der erste Release Candiate (RC) für 1.60 ist raus !
Dies ist noch nicht der finale 1.60 Patch!

Zitat:

HOW TO INSTALL THE PATCH
- Run the patch exe to apply the patch setup automatically.
- It will install all content of the patch to the folder with your Arma 2: Operation Arrowhead installation.
- Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.
- NOTE: This patch will also update your:
* ARMA 2 1.05 to 1.11.
* ARMA 2 BAF 1.00 to 1.03 if necessary.
* ARMA 2 PMC 1.00 to 1.02 if necessary.


Changelog:
v1.60
Arma 2: Operation Arrowhead / Combined Operations Engine
* New: Fast Approximate Anti-Aliasing (FXAA), http://community.bistudio.com/wiki/arma2oa.cfg
* Fixed: "Direct" chat sometimes not working (ARMA2 Community Issue Tracker - Bug #26422: Bad radio channel - regression? - DH: (ARMA) Development Unraveled)
* Fixed: Dead body temperature was not saved (ARMA2 Community Issue Tracker - Bug #25466: Dead body temperature state changes to hot after save&load - DH: (ARMA) Development Unraveled)
* MP: Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced (ARMA2 Community Issue Tracker - Bug #26408: Signatures v2 timeout issues - DH: (ARMA) Development Unraveled)
* Fixed: Massive network traffic optimization during Join in Progress (ARMA2 Community Issue Tracker - Bug #26408: Signatures v2 timeout issues - DH: (ARMA) Development Unraveled)
* Fixed: Searchlight turning itself off for non-server clients (ARMA2 Community Issue Tracker - Bug #4449: Searchlight turning itself off for non-server clients - DH: (ARMA) Development Unraveled)
* Fixed: Action taking magazine from a backback has sometimes failed (ARMA2 Community Issue Tracker - Bug #25927: TakeMagazine subtracts magazine from backpack but does not add to units inventory - DH: (ARMA) Development Unraveled)
* Fixed: Gamespy Server signature list contains often twice "bi" (ARMA2 Community Issue Tracker - Bug #23752: Gamespy Server signature list contains often twice "bi" - DH: (ARMA) Development Unraveled)
* Improved: MP: Diary statistics not available in MP when NetStats is disabled (ARMA2 Community Issue Tracker - Feature #26435: Add the option to disable kill statistics on the map screen - DH: (ARMA) Development Unraveled)
* Improved: Dedicated server console now supporting Unicode and long output (using Rich Edit Control).
* Fixed: Issues with v2 signatures - causing random check to fail (ARMA2 Community Issue Tracker - Bug #26323: Issues with v2 signatures - causing random pbo's / files in pbo's to fail - DH: (ARMA) Development Unraveled)
* Changed: AI gunner is no longer firing at friendly units when ordered to target them.
* Fixed: Locked MP role slots after BattlEye kick.
* Fixed: MP: Countermeasures released automatically for a player commanded tank (ARMA2 Community Issue Tracker - Bug #17458: Tank Smoke launchers auto dispense smoke upon engaged - In multiplayer even when player is commander, and multiplied * amount of players. Causing major lag/desync, and crashes. - DH: (ARMA) Development Unra)
* Fixed: MP: Countermeasures released by AI were multipled by the number of other connected players.
* Fixed: MP: Loosing gear due to water no longer multiplied for each player (ARMA2 Community Issue Tracker - Bug #26162: Loosing gear due to water (in/near water) will multiply times the amount of players in MP - DH: (ARMA) Development Unraveled)
* Improved thermal imaging for models with no TI data (ARMA2 Community Issue Tracker - Feature #16673: Reduce the default thermal intensity for vehicles without a heatmap. - DH: (ARMA) Development Unraveled)
* Fixed: Server response unreliable with long keys (e.g. mod lists) (ARMA2 Community Issue Tracker - Bug #23389: Gamespy multi-packet issue with server-info field values that individually exceed a single packet - DH: (ARMA) Development Unraveled)
* Fixed: Soldier running instead of crawling through holes (ARMA2 Community Issue Tracker - Bug #25348: Soldier walking/running instead of crawling through holes - DH: (ARMA) Development Unraveled)
* Fixed: AI without weapon stuck when crouched (ARMA2 Community Issue Tracker - Bug #16229: AI without weapon gets stuck when ordered to move crouched - DH: (ARMA) Development Unraveled)
* Prevent crouched AI from sprinting (ARMA2 Community Issue Tracker - Bug #24405: AI with a rifle moves very strange while crouch. - DH: (ARMA) Development Unraveled)
* New: A command line argument -par=filename can be specified to provide a parameter file (ARMA2 Community Issue Tracker - Feature #26103: Add dedicated server parameters config file - DH: (ARMA) Development Unraveled)
* New: Window title includes player name when running windowed to make testing with multiple instances easier.
* Fixed: Tanks were not damaged under water when fps was very high (ARMA2 Community Issue Tracker - Bug #25835: Tracked Vehicles can drive underwater. - DH: (ARMA) Development Unraveled)
* Improved: Improved AI/autopilot landing abilities (ARMA2 Community Issue Tracker - Bug #25419: Using autopilot landing using SU34 causes damage to the plane - DH: (ARMA) Development Unraveled)
* Fixed: Trigger "Detected by" sometimes did not fire when unit was only known about indirectly, e.g. because of a kill (ARMA2 Community Issue Tracker - Bug #25768: In OA SP E04: Jackal, until you kill many patrols of the base the alarm won't work when play with beta patch. - DH: (ARMA) Development Unraveled)
* Fixed: AI sometimes has forgotten a recently seen kill (ARMA2 Community Issue Tracker - Bug #25768: In OA SP E04: Jackal, until you kill many patrols of the base the alarm won't work when play with beta patch. - DH: (ARMA) Development Unraveled) (result of ARMA2 Community Issue Tracker - Bug #2067: Killing a UNAWARE AI unit instantly gives knowledge of the approximate shooter position to his groupies, even if they are 10km. away - DH: (ARMA) Development Unraveled)
* New: Custom memory allocator support (http://community.bistudio.com/wiki/A...mory_Allocator)
* Fixed: Shadows were not cast on on-surface objects, like helipads.
* Changed: attachTo with the same object no longer resets attached object orientation (ARMA2 Community Issue Tracker - Bug #25272: AttachTo+SetDir combination broken in MP - DH: (ARMA) Development Unraveled)
* Fixed: There was no debriefing after MP game ends after saving the game.
* Fixed: MP: Bullet tracers of remote vehicles not reliable (ARMA2 Community Issue Tracker - Bug #25601: [1.60 beta only] Tracers are no longer visible when directly towards or away from the player perspective. - DH: (ARMA) Development Unraveled).
* Fixed: SaveVar did not work in MP Campaign.
* New: Scripting command reveal has a new variant, group reveal [target, accuracy]. To reveal target side use 1.5 (default reveal used accuracy=1).
* Fixed: Crash or game corruption when loading a game with clients already connected (ARMA2 Community Issue Tracker - Bug #24676: [84689] CTD after load LAN multiplayer savegame - DH: (ARMA) Development Unraveled)
* New: Server admin can check build numbers of clients using #userlist.
* Fixed: magazinesTurret [-1] sometimes returning wrong list or even crashing.
* Changed: MP: BLUFOR roles are now assigned before OPFOR by default.
* Fixed: Reassign allowed clients to use a role reserved for a host.
* Optimized: Faster preload in multiplayer ("Receiving" mission, switching from map).
* Fixed: Remote units init event handle is no longer run before fully initialized (ARMA2 Community Issue Tracker - Bug #25225: Man-based units run Config init eventhandler too soon - DH: (ARMA) Development Unraveled)
* Changed: Init handlers executed immediately, not queued for later execution like other events.
* Changed: MP: Units are no longer moved to a new group when they timeout getin (ARMA2 Community Issue Tracker - Bug #25095: JIP client groups become invalidated - DH: (ARMA) Development Unraveled)
* Fixed: Scripting command "Reveal" left target side as unknown, requiring visual confirmation (ARMA2 Community Issue Tracker - Bug #25266: AI makes excessive use of binoculars since 1.60 beta - DH: (ARMA) Development Unraveled)
* Fixed: Bullets damage reduced too much over distance (ARMA2 Community Issue Tracker - Bug #11479: Bullets do not enough damage over distance - DH: (ARMA) Development Unraveled)
* Fixed: Global event handlers (including onPlayerDisconnected and onMapSingleClick) cleaned when MP debriefing starts (ARMA2 Community Issue Tracker - Bug #16261: onPlayerDisconnected causes server to exit with ErrorMessage when player leave the server after mission end. - DH: (ARMA) Development Unraveled)
* New: Window title includes Host or Admin status when running windowed to make testing with multiple instances easier.
* Fixed: in config parameter initTurn in turrets work again
* Improved: Direct damage is no longer artificaly reduced for lying soldiers (ARMA2 Community Issue Tracker - Bug #20441: Units when prone take only halve the damage - DH: (ARMA) Development Unraveled)
* Optimized: Unknown targets no longer saved, significantly reducing savegame size.
* Optimized: No longer saving "visionPars" and "magazineSlotsOpticsModes" when not used.
* Fixed: Group names were not reused after deleteGroup (ARMA2 Community Issue Tracker - Bug #11483: group with a dead member cannot be re-allocated if another group is created before the dead member is removed automatically - DH: (ARMA) Development Unraveled)
* Improved: AI smarter in using binoculars.
* Fixed: Objects close to bushes or trees sometimes ignored during visibility testing (ARMA2 Community Issue Tracker - Bug #25230: A.I. sees through walls - DH: (ARMA) Development Unraveled)
* Fixed: Order of init event handlers and init commands was reversed since 1.57 beta (ARMA2 Community Issue Tracker - Bug #14766: Eventhandler initialization order changed in 1.55 Beta - DH: (ARMA) Development Unraveled)
* Fixed: script command FOR (BASIC) can use capital characters in variable
* Optimized: MP: Improved server performance in complex missions.
* Optimized: MP: Reduced number of messages send during JIP to complex missions.
* Fixed: Slight cursor offset when selecting items in the listboxes (like mission selection).
* Improved: MP: Smoother motion of distant units (Default value of MinErrorToSend changed to 0.001, introduced new value MinErrorToSendNear with a default value of 0.01).
* Fixed: MP game crashed after loading a save from a complex mission (ARMA2 Community Issue Tracker - Bug #24676: [84689] CTD after load LAN multiplayer savegame - DH: (ARMA) Development Unraveled)
* Fixed: AI was often not watching unidentified targets (causing ARMA2 Community Issue Tracker - Bug #24631: Reveal is very Baised - DH: (ARMA) Development Unraveled)
* Fixed: turret tug after crew turn-in
* Improved: loading of binarized bikb files now supported.
* Improved: MP: Remote units should move a lot smoother.
* Fixed: DisableSerialization breaks spawn script variables after Load.
* New: New entry requiredBuild=xxxxx; in server.cfg preventing obsolete clients to connect. Not reliable until 1.60, clients are still able to connect.
* Optimized: MP: Reduced bandwidth used by standing AI soldiers.
* Fixed: MP: Remote units jumping back when stopping (ARMA2 Community Issue Tracker - Bug #24034: Remote objects in MP jump back when stopping - DH: (ARMA) Development Unraveled)
* Fixed: MP: Reduced bandwith usage in missions with many soldiers.
* Improved: Better error message shown when memory allocation fails because of too small page file.
* Improved: Abnormal program termination by an error message is now more robust, less likely to cause a bogus crash report or to miss the message box.
* Fixed: Weapons on pylons changed positions after fireAtTarget (ARMA2 Community Issue Tracker - Bug #24046: fireAtTarget used in planes causes the redistribution of remaining ordenance - DH: (ARMA) Development Unraveled)
* Fixed: Tanks sometimes braking too much or even reversing a bit when slowing down.
* Fixed: AI subordinates sometimes slowing down too much when navigating around obstacles.
* Fixed: Possible crash after calling joinSilent and deleteVehicle.
* Fixed: Rare problem of AI fleeing when all enemies mounted vehicles.
* Fixed: AI not engagign through glass and other penetrable surfaces (ARMA2 Community Issue Tracker - Bug #4438: AI will not engage through buildings' glass - DH: (ARMA) Development Unraveled).
* Fixed: Lipsync for radio not working.
* Fixed: AI no longer seeing through dense grass (ARMA2 Community Issue Tracker - Bug #5785: AI view not obstructed by grass layer - DH: (ARMA) Development Unraveled)
* Fixed: Attached objects no longer causing slow car movement.
* Improved: AI skill settings in difficulty options easier to use.
* Improved: Soldier movement more natural when doing "scan horizon".
* Changed: Danger FSM event DCFire is now sent only when unit not in the combat mode yet (ARMA2 Community Issue Tracker - Bug #23160: DCFire is added to the _queue of the danger FSM for several seconds no matter the bullet lifetime. - DH: (ARMA) Development Unraveled)
* Fixed: AI units often not engaging close enemies (ARMA2 Community Issue Tracker - Bug #18951: AI infantry moving to the next cover ignores a new threat - DH: (ARMA) Development Unraveled, ARMA2 Community Issue Tracker - Bug #22935: CAN FIRE event reporting broken within danger.fsm + possibly related issue with AI target prioritization - DH: (ARMA) Development Unraveled)
* New: scripting function "assignedTeam xxx" returns colored team to which a commander of given vehicle belongs to.
* Fixed: Most units had maximum skill, ignoring values set in the mission (ARMA2 Community Issue Tracker - Bug #4483: AI shooting accuracy: unit SKILL value has negligible effect on shooting accuracy - DH: (ARMA) Development Unraveled)
* Fixed: More space for GameSpy QR2 signature key answer.
* Fixed: low game fps causing innacurate AI weapon aiming (see also ARMA2 Community Issue Tracker - Bug #22974: AI Infantry can't shoot very well - DH: (ARMA) Development Unraveled)
* Changed: Temporarily abandoned vehicles are no longer considered neutral (AI continues engaging them).
* Fixed: tugging tracks on tanks
* Fixed: AI units no longer firing at empty enemy vehicles (ARMA2 Community Issue Tracker - Bug #5183: AI does not ever stop firing at empty vehicles - DH: (ARMA) Development Unraveled)
* Fixed: Walking no longer causes prone-style recoil to be used. (ARMA2 Community Issue Tracker - Bug #22828: All weapons have no recoil when moving and shooting - DH: (ARMA) Development Unraveled)
* Fixed: AI no longer considering a car horn as a threat.
* Fixed: AI no longer using AA against ground targets or guided missiles against soft targets unless desperate (ARMA2 Community Issue Tracker - Bug #7578: Aircraft AI should not use AA missiles for ground attacks - DH: (ARMA) Development Unraveled)
* Fixed: Enemy fire no longer reported by units which cannot be aware of it.
* Fixed: Units equipped with NVG no longer turn on the flashlights on their own (ARMA2 Community Issue Tracker - Bug #13041: [OA] AI refuse to turn off their flashlights - DH: (ARMA) Development Unraveled)
* Fixed: setMimic working, acceptable mimics are: "neutral", "dead", "danger", "hurt", "aware", "safe", "combat" (ARMA2 Community Issue Tracker - Bug #6638: Fix SetMimic command - DH: (ARMA) Development Unraveled)
* Improved: AI considering threats uphill from it a bit more when planning a path.
* Fixed: Object variable space was not cleared reset between missions (ARMA2 Community Issue Tracker - Bug #13620: variable-space from (world) objects doesn't get cleaned... ever :/ - DH: (ARMA) Development Unraveled)
* Fixed: Sky sometimes changing abruptly (ARMA2 Community Issue Tracker - Bug #8072: Sky texture change abrupt between 2 different textures - DH: (ARMA) Development Unraveled)
* Improved: AI is less able to detect enemies in forests (improved estimation on "disappearing in a pattern" for forests).
* Fixed: AI vehicles could spot previously known targets even out of their visual cone (ARMA2 Community Issue Tracker - Bug #18846: AI vehicles have 360 field of vision when tracking a target - DH: (ARMA) Development Unraveled)
* Fixed: Occasional visual artifacts caused by rabbit animation interpolation since 79670 (thanks to Sniperwolf572 and F2k Sel for finding the repro).
* Fixed: Signature checking of BAF/PMC addons.
* New: Command line option -nosound to run the game without accessing audio devices.
* Optimized: Some background file operations are faster, esp. with low fps (should fix ARMA2 Community Issue Tracker - Bug #22227: Laggy character animations during cutscenes at low FPS - DH: (ARMA) Development Unraveled)
* Optimized: Visual state interpolation fully enabled. (Experimental betas - Interpolating the future)
* Fixed: Weapons no leaving hands while turning when prone
* Fixed: Message "Creating debriefing" no longer appearing in the rpt file.
* Improved: AI helicopter attempt to land when hit during an attach run.
* Fixed: Crash opportunity when camera object was deleted.
* Improved: AI landing more reliable with broken back rotor.
* New: AI FSMs can be disabled using unit disableAI "FSM".
* Fixed: AI road vehicle avoidance improved.
* Fixed: PMC videos flashing (since 80298).
* Experimental: Memory allocator can be selected using -malloc=N with N=0..4.
* Fixed: No longer display names of buildings hidden by accuracy (ARMA2 Community Issue Tracker - Bug #20503: Engine does not honor accuracy= for embedded wrp models - DH: (ARMA) Development Unraveled)
* Fixed: Occasional fps drop when AI was getting in a vehicle.
* Optimized: Much faster visibility testing when many units are around, esp. when they are not moving a lot.
* Fixed: AI planes were climing/diving wildly during formation flying.
* Improved: AI takeoff improved, L-39 or Su-34 can now lift from all Chernarus airfields.
* Fixed: Airplane control surfaces position could reach impossible values with keyboard controls (ARMA2 Community Issue Tracker - Bug #2314: Airplane rotation speed multiplied by each action key pressed - DH: (ARMA) Development Unraveled)
* Optimized: Reduced frame rate drops caused by texture loading (ARMA2 Community Issue Tracker - Bug #14397: [OA] Stuttering in cities and even small villages - DH: (ARMA) Development Unraveled)
* New: Mods can be configured using Windows Registry.
* Fixed: AI warping at distance in singleplayer (ARMA2 Community Issue Tracker - Bug #1915: AI warping - especially at distance. - DH: (ARMA) Development Unraveled)
* New: parameter "angle" for reflectors
* Fixed: Possible freeze after alt-tab in window mode.
* New: Helipads can be placed on a carrier deck and AI helicopter can land on them.
* Fixed: Airplane sometimes crashed after landing autopilot was activated.
* Fixed: Crash when assembling GMG, L2A1 crew served weapons.
* New: AI able to STOL on runways shorter than 500 m.
* Impoved: Aircraft can be placed on carrier deck in the editor.


Arma 2: Operation Arrowhead Missions
* Fixed: SC 48 Sector Control is missing ammo for Mk17 EGLM RCO and Mk17 TWS SD (ARMA2 Community Issue Tracker - Bug #11778: [OA] SC 48 Sector Control is missing ammo for Mk17 EGLM RCO and Mk17 TWS SD - DH: (ARMA) Development Unraveled)
* Fixed: Boot Camp 01: Basic Training - MOUT Saber team attacks too early if player is doing Anti-Tank range first (ARMA2 Community Issue Tracker - Bug #16362: Boot Camp 01: Basic Training - MOUT Saber team attacks too early if player is doing Anti-Tank range first - DH: (ARMA) Development Unraveled)

Arma 2 Missions
* Fixed: Bitter Chill mission Get In destroyed HMMWV (M2) traps Razor Team inside forever(ARMA2 Community Issue Tracker - Bug #18658: [HR] Bitter Chill mission Get In destroyed HMMWV (M2) traps Razor Team inside forever - DH: (ARMA) Development Unraveled)
* Fixed: Manhattan mission Cpt. Shaftoe is sometimes killed by his chair because his feet are sticking through it.(ARMA2 Community Issue Tracker - Bug #25560: [HR] Manhattan mission Cpt. Shaftoe is sometimes killed by his chair because his feet are sticking through it. - DH: (ARMA) Development Unraveled)
* Fixed: Manhattan mission GPS COORDS 000003 marine misplaced at top left corner of map (ARMA2 Community Issue Tracker - Bug #20154: [HR] Manhattan mission GPS COORDS 000003 marine misplaced at top left corner of map - DH: (ARMA) Development Unraveled)
* Fixed: Manhattan mission Task: Escort contact to LZ Lagushina can teleport herself to helicopter (ARMA2 Community Issue Tracker - Bug #12265: [HR] Manhattan mission Task: Escort contact to LZ Lagushina can teleport herself to helicopter - DH: (ARMA) Development Unraveled)
* Fixed: Bitter Chill mission Task: Reach CDF positions endscene subtitles and voices are played twice (ARMA2 Community Issue Tracker - Bug #15537: [HR] Bitter Chill mission Task: Reach CDF positions endscene subtitles and voices are played twice - DH: (ARMA) Development Unraveled)
* Fixed: Delaying the Bear mission subtitle texts and dialog voices in wrong order (ARMA2 Community Issue Tracker - Bug #13113: [HR] Delaying the Bear mission subtitle texts and dialog voices in wrong order - DH: (ARMA) Development Unraveled)
* Fixed: War That Never Was mission looking around in helicopter is not working when playing [Combined Operations] (ARMA2 Community Issue Tracker - Bug #18503: [HR] War That Never Was mission looking around in helicopter is not working when playing [Combined Operations] - DH: (ARMA) Development Unraveled)
* Fixed: War That Never Was mission Rodriquez and O'Hara movement is terribly out of sync (ARMA2 Community Issue Tracker - Bug #18504: [HR] War That Never Was mission Rodriquez and O'Hara movement is terribly out of sync - DH: (ARMA) Development Unraveled)
* Fixed: Only first end condition ends Freedom Fighters scenario (ARMA2 Community Issue Tracker - Bug #18491: Only first end condition ends Freedom Fighters scenario - DH: (ARMA) Development Unraveled)
* Fixed: Dogs Of War mission Notes->Situation has typing error - Vybor airoprt should be Vybor airport (ARMA2 Community Issue Tracker - Bug #25631: [HR] Dogs Of War mission Notes->Situation has typing error - Vybor airoprt should be Vybor airport - DH: (ARMA) Development Unraveled)
* Fixed: Dogs Of War mission Tasks Deal with Russians has error saying Russian base is at Krasnostav airport when it is at Vybor airport (ARMA2 Community Issue Tracker - Bug #25632: [HR] Dogs Of War mission Tasks Deal with Russians has error saying Russian base is at Krasnostav airport when it is at Vybor airport - DH: (ARMA) Development Unraveled)
* Fixed: Dogs Of War mission GPS COORDS 075101 Chedaki POW killed by NAPA supply trucks (ARMA2 Community Issue Tracker - Bug #25629: [HR] Dogs Of War mission GPS COORDS 075101 important POW killed by NAPA supply trucks - DH: (ARMA) Development Unraveled)
* Fixed: Bitter Chill mission GPS COORDS 081060 two NAPA scouts and NAPA fighters are sometimes killed at NAPA safehouse yard (ARMA2 Community Issue Tracker - Bug #25634: [HR] Bitter Chill mission GPS COORDS 081060 two NAPA scouts and NAPA fighters are sometimes killed at NAPA safehouse yard - DH: (ARMA) Development Unraveled)
* Fixed: First To Fight [Multiplayer] helicopter insertion kills human players 2, 3 and 4 (ARMA2 Community Issue Tracker - Bug #25633: [HR] First To Fight [Multiplayer] helicopter insertion kills human players 2, 3 and 4 - DH: (ARMA) Development Unraveled)

Arma 2: British Armed Forces Data
* Improved: Removed AI burst mode from cannon in FV510.
* Improved: dampers behavior of FV510.
* Improved: AS50 sniper rifle, removed burst mode.
* Fixed: Shadow lod artifact on Jackal.
* Fixed: ARMA2 Community Issue Tracker - Bug #13513: BAF medic backpack missing texture in low LOD (woodland camo) - DH: (ARMA) Development Unraveled - added camo3 into fifth LOD BAF_Soldier_Medic_BAF.p3d

Arma 2 Data
* Fixed: Stones in Takinstan are no longer destructible.
* Improved: AI driving ability with track vehicles.

Download:Armaholic - Official patches - ARMA 2: Combined Operations/Operation Arrowhead/Reinforcements Patch 1.60

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Geändert von Xeno (03.12.2011 um 18:09 Uhr).
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