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Alt 05.06.2011, 11:14   #2 (permalink)
Moerderhoschi
Armed-Assault.de Team10 Jahre hx3
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Registriert seit: 02.07.2006
Ort: Kabul
Alter: 38
Beiträge: 2.666
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Ich gehe mal stark davon aus damit du in deiner Server.cfg den Parameter "verifySignatures" auf 1 gesetzt hast und darin liegt das problem.

Setze diesen Parameter auf 0 und es sollte gehen.

Beispiel server.cfg:

Code:
//
// server.cfg
//
// comments are written with "//" in front of them.



// GLOBAL SETTINGS
hostname = "Fun and Test Server";	// The name of the server that shall be displayed in the public server list
password = "";						// Password for joining, eg connecting to the server
passwordAdmin = "xyz";					// Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
reportingIP = "arma2oapc.master.gamespy.com";		// This is the default setting. If you change this, your server 
logFile = "server_console.log";			// Tells ArmA-server where the logfile should go and what it should be called



// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[] = {
	"", "", "", 
	"Welcome to the Testing",
	"Server Settings: Veteran, Crosshair = off, 3rdPerson = off, MapInfo = off, VoN = off, CustomFiles = 200KByte, Voting = 33%, PersistentMaps = on",
	"We are looking for fun - Join us Now !",
	"http://www.mypage.org/",
	"",
	"You should use mumble, its better than",
	"TS2 Server for recruits: mypage.org:8767"
};
motdInterval = 5;						// Time interval (in seconds) between each message



// JOINING RULES
checkfiles[] = {};						// Outdated.
maxPlayers = 30;						// Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate = 0;					// Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures = 0;					// Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on
equalModRequired = 0;					// Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.



// VOTING
voteMissionPlayers = 1;  					// Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 0.33;					// 33% or more players need to vote for something, for example an admin or a new map, to become effective



// INGAME SETTINGS
disableVoN = 1;						// If set to 1, Voice over Net will not be available
vonCodecQuality = 0;					// Quality from 1 to 10
persistent = 0;						// If 1, missions still run on even after the last player disconnected.



// SCRIPTING ISSUES
onUserConnected = "";					// self-explaining
onUserDisconnected = "";
doubleIdDetected = "";
regularCheck = "";

// some ArmA specific stuff - signature verification
onUnsignedData = "kick (_this select 0)"; // unsigned data detected
onHackedData = "ban (_this select 0)"; // tampering of the signature detected
onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected
BattlEye = 0; //Server to use BattlEye system

gruß

hoschi
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