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Alt 25.02.2011, 07:53   #2 (permalink)
KidDynamite
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Registriert seit: 01.12.2006
Ort: Bergen/Südheide
Alter: 45
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VERSION 1.58 HIGHLIGHTS
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* Significantly improved convoy and driving AI behaviour
* Numerous combat AI enhancements and fixes
* Enhanced vegetation rendering
* Improved commanding interface
* Several MP security fixes


Version 1.57-1.58 Changelog
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Engine
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* Changed: First click on a target from quick commanding menu now issues Target instead of Attack, second click issues Engage.
* Improved: VerifySignatures entry in server.cfg can contain the required version of signatures.
* Improved: Stronger signature checking.
* New: Ctrl+F1..Ctrl+F5 assigns unit to team red/green/blue/yellow/white.
* Changed: Shift-F1..Shift-F5 select corresponding color team (red/green/blue/yellow/white)
* Fixed: Mv22 did not take off when spawned on the ground (Bohemia Interactive Forums - View Single Post - ARMA 2: OA beta build 77819)
* Fixed: AI no longer sees through fog better than player. (ArmA2 Community Issue Tracker - Bug #12178: OA - AI can see further the humans with max fog, bad weather and rain active at the same time. - DH: (ArmA) Development Unraveled)
* Fixed: weather changes done in the vehicle init line considered when checking AI visibility on the mission start.
* Improved: Init scripts time limit increased from 3 ms to 100 ms.
* Optimized: setViewDistance is no longer slow when used to reduce view distance.
* Changed: Yellow server no longer listed at the bottom of the server list.
* Fixed: Signatures GameSpy key truncated to at most 200 Bytes. Too long list has caused other GS keys were not available due to overflow.
* Improved: Convoys now passing crossroads a bit faster.
* Improved: Road obstacle avoidance improved.
* Improved: Alt-F4 exits the game only in UI screens (including pause and map)
* Fixed: AI unable to traverse some roads when in combat.
* Fixed: Loading of some world was very slow unless -exThreads=0 was used.
* Fixed: Bug in TCMalloc which might be causing Out of memory (ArmA2 Community Issue Tracker - Bug #16099: CTD - 'Out of memory' on Chernarus map in Warfare mission - DH: (ArmA) Development Unraveled)
* Fixed: AI subordinates moving in convoy now leaving roads less frequently.
* Changed: Bounding overwatch movement now respects formation order.
* Fixed: Formations broken when in danger (ArmA2 Community Issue Tracker - Bug #16862: AI in danger mode severely messes up formaiton - DH: (ArmA) Development Unraveled)
* Fixed: Game is no longer checking files on W: drive during startup.
* Improved: AI using cover at house corners more often.
* Fixed: Prevent server crash on many malformed incoming network messages.
* Improved: Vegetation rendering using AToC (require antialiasing enabled)
* New: Player can command AI to move into a specific cover.
* Improved: AI helicopter no longer attempting to land into a wind under 1.5 m/s.
* Fixed: Non-existing files attempted to be open for procedural textures (ArmA2 Community Issue Tracker - Bug #13864: arma2oa.exe tries to access files with invalid names at startup - DH: (ArmA) Development Unraveled)
* Improved: AI now always moves without covering when given move command by a player (ArmA2 Community Issue Tracker - Feature #16504: AI's Auto-Danger Setting shouldn't disrupt Orders/Tactics - DH: (ArmA) Development Unraveled).
* Improved: AI now always moves without covering when boarding a vehicle.
* Fixed: Helicopter flying too low when approaching a landing spot.
* Improved: AI keeping formation a bit more strictly while in combat.
* Fixed: AI units not following player in combat. (ArmA2 Community Issue Tracker - Bug #16353: Player led AI units not following anymore while engaged in combat - DH: (ArmA) Development Unraveled)
* Fixed: Fire command was not working on non-enemy targets.
* Fixed: Av-8 sometimes performed long series of full rolls when disengaging from a target.
* Fixed: Improved airplane terrain avoidance when attacking. (ArmA2 Community Issue Tracker - Bug #16219: AI Planes Crash - DH: (ArmA) Development Unraveled)
* Fixed: Possible ServerCommand abuse by non-admin attackers.
* Fixed: lip-sync in EW campaign and in MP while client using VON.
* Fixed: AI units sometimes walking in circles (ArmA2 Community Issue Tracker - Bug #16081: Bugged formations - DH: (ArmA) Development Unraveled)
* Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
* FIX: Engine crash with diag_log versus % r. 76245 - Replicated fix 73479 (fixed crash when no clutter shape)
* Fixed: More reliable VRAM detection on Vista/Win7 (using DXGI). (ArmA2 Community Issue Tracker - Bug #16163: Vram Detection doesn't work in some ATI driver versions - DH: (ArmA) Development Unraveled)
* Fixed: Units created by CreateUnit have had empty identity.
* Improved: AI helis able to fly a bit faster.
* Fixed: AI piloting a heli with a player as a gunner did not attempt to autorotate.
* Reduced lod switching in dense (forest, town) scenes.
* Fixed: Flood in RPT file caused by lines like "Object 2:200 (type Type_268) not found."
* Fixed: Fake server monitor line after client connects.

Data
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* Changed: speed of some animations and turning speeds.

ARMA2 1.08-1.09 Changelog
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* Fixed: I2 - mission is not failling before the takeoff.
* Fixed: C1,I1 - SD pistol mags were missing.
* Fixed: C5 - high command icons were not loaded.
* Fixed: C6 - task waypoint for transport important POW is fixed.
* Fixed: C3 - smuggler not shooting.
* Fixed: C2 - Pepan is not at the pump.
* Fixed: I1 - Shilka too strong.
* Fixed: I1 - Razor is hunting down one enemy on whole chernarus.
* Fixed: minor fixes in (CZ/RU) dubbing protocol.
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