while {true} do {
waitUntil {Damage player >= 0.5};
sleep 10;
if (damage player >= 0.5) then {...deine bedingung};
};
...oder den schaden speichern...
while {true} do {
waitUntil {Damage player >= 0.5};
_actdam = damage player;
sleep 10;
if (damage player <= _actdam) then {...deine bedingung};
};
getDamage is nich.
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