schreibe folgendes in deine init.sqf:
Code:
if (isServer) then {
0 SetOvercast (Random 0.8);
60 SetFog (Random 1);
server_clouds = Overcast;
server_Fog = Fog;
publicVariable "server_clouds";
publicVariable "server_Fog";
};
waitUntil {player == player and !isNil "server_Fog";};
0 setOvercast server_clouds;
60 setFog = server_Fog;
if (!isServer) exitWith {hint "enironment done";};