Registriert seit: 12.05.2009
Ort: FRA
Beiträge: 1.621
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Also die description.ext könnte so aussehen:
Code:
class Header
{
gameType = Coop; // values: DM, CTF, FF, Coop, Team, Scont, Hold, Unknown
minPlayers = 1; // min # of players the mission supports
maxPlayers = 12; // max # of players the mission supports
};
/* Respawn Values:
* 0 / NONE = No respawn
* 1 / BIRD = Respawn as seagull
* 2 / INSTANT = Respawn where you just died
* 3 / BASE = Respawn in base (markername should be "respawn_west" (_west/_east/_guerrila/_civilian)
* 4 / GROUP = If AI left in group, respawn in that
* 5 / SIDE = Not Working?
*/
respawn = 3;
respawndelay = 6; // Time delay in seconds for respawn to occur (NEVER use 0)
respawnVehicle=3;
respawnVehicleDelay=10;
class Params
{
class DayTime
{
//paramsArray[0]
title = "Time Of Day";
values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23};
texts[] = {"0000","0100","0200","0300","0400","0500","0600","0700","0800","0900","1000","1100","1200","1300","1400","1500","1600","1700","1800","1900","2000","2100","2200","2300"};
default = 12;
};
};
und deine init.sqf z.B. so:
Code:
//Mission parameters
skiptime (((paramsarray select 0) - daytime + 24) % 24);
//--- Light at Base
[] spawn {
light = "#lightpoint" createVehicle getpos tour;
light setLightBrightness .4;
light setLightAmbient[1.0, 1.0, 1.0];
light setLightColor[1.0, 1.0, 1.0];
light lightAttachObject [tour, [0,0,13]];
light2 = "#lightpoint" createVehicle getpos tour2;
light2 setLightBrightness .4;
light2 setLightAmbient[1.0, 1.0, 1.0];
light2 setLightColor[1.0, 1.0, 1.0];
light2 lightAttachObject [tour2, [0,0,13]];
light3 = "#lightpoint" createVehicle getpos tour3;
light3 setLightBrightness .4;
light3 setLightAmbient[1.0, 1.0, 1.0];
light3 setLightColor[1.0, 1.0, 1.0];
light3 lightAttachObject [tour3, [0,0,13]];
light4 = "#lightpoint" createVehicle getpos tour4;
light4 setLightBrightness .4;
light4 setLightAmbient[1.0, 1.0, 1.0];
light4 setLightColor[1.0, 1.0, 1.0];
light4 lightAttachObject [tour4, [0,0,13]];
light5 = "#lightpoint" createVehicle getpos tour5;
light5 setLightBrightness .4;
light5 setLightAmbient[1.0, 1.0, 1.0];
light5 setLightColor[1.0, 1.0, 1.0];
light5 lightAttachObject [tour5, [0,0,13]];
light6 = "#lightpoint" createVehicle getpos tour6;
light6 setLightBrightness .4;
light6 setLightAmbient[1.0, 1.0, 1.0];
light6 setLightColor[1.0, 1.0, 1.0];
light6 lightAttachObject [tour6, [0,0,13]];
light7 = "#lightpoint" createVehicle getpos tour7;
light7 setLightBrightness .4;
light7 setLightAmbient[1.0, 1.0, 1.0];
light7 setLightColor[1.0, 1.0, 1.0];
light7 lightAttachObject [tour7, [0,0,13]];
light8 = "#lightpoint" createVehicle getpos tour8;
light8 setLightBrightness .4;
light8 setLightAmbient[1.0, 1.0, 1.0];
light8 setLightColor[1.0, 1.0, 1.0];
light8 lightAttachObject [tour8, [0,0,13]];
light9 = "#lightpoint" createVehicle getpos tour9;
light9 setLightBrightness .4;
light9 setLightAmbient[1.0, 1.0, 1.0];
light9 setLightColor[1.0, 1.0, 1.0];
light9 lightAttachObject [tour9, [0,0,13]];
};
};
PS. Gibt es das hier echt bzw. funktioniert es auch?
Code:
respawnVehicle=3;
respawnVehicleDelay=10;
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