Zitat von
LurchiDerLurch
Code:
class CfgSounds
{
sounds[] = {};
class Sound1
{
name = "Sound1";
sound[] = {\Sounds\Sound1.ogg, db+0, 1.0};
titles[]= {};
};
};
Wenn jetzt was nicht geht liegts an Ordner / Dateinamen.
Ach ja das alles in die describtion.ext
und dann mit
playSound "Sound1";
aufrufen
Das funktioniert perfekt!
Nur wie bekomm ich das in meine Description gebastelt? An den Cfg Sounds hab ich mir schonmal die Zähne ausgebissen.
Code:
//defines
#include "LDL_ac130\uiDefines.hpp"
#include "LDL_ac130\define.hpp"
//Dialog
#include "LDL_ac130\dialog.hpp"
#include "LDL_ac130\dialogUAV.hpp"
// Mission Header
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 4;
};
onLoadMission = "US Support";
OnLoadMissionTime = FALSE;
respawn = "BASE";
respawndelay = 10;
disabledAI = 0;
showCompass = 1;
showGPS = 1;
showWatch = 1;
//---------------------US SUPPORT SCRIPT--------------------------------
RespawnDialog = false;
#include "lkscripts\Dialogs\Common\DialogColorConstants.hpp"
#include "lkscripts\Dialogs\DialogColorScheme.hpp"
#include "lkscripts\Dialogs\Common\DialogControlClasses.hpp"
#include "lkscripts\Dialogs\Respawn_Dialog.hpp"
// Tomahawk sounds
class CfgSounds
{
// List of sounds (.ogg files without the .ogg extension)
sounds[] = {Explo_Large, incoming, Rocket_Away};
// Definition for each sound
class Explo_Large
{
name = "Explo_Large"; // Name for mission editor
sound[] = {\lkscripts\sound\Explo_Large.ogg, db + 0, 1.0};
titles[] = {0, ""};
};
class incoming
{
name = "incoming"; // Name for mission editor
sound[] = {\lkscripts\sound\incoming.ogg, db + 0, 1.0};
titles[] = {0, ""};
};
class Rocket_Away
{
name = "Rocket_Away"; // Name for mission editor
sound[] = {\lkscripts\sound\Rocket_Away.ogg, db + 0, 1.0};
titles[] = {0, ""};
};
};
//--------------------US SUPPORT SCRIPT--------------------------------
Kann mir jemand dabei helfen?