Sorry das ist der Code von dem Respawn Script...........dachte es reicht wenn schreibe von wem es ist
......man lern nie aus
Code:
if (!isServer) exitWith {};
// Define the variables
_unit = _this select 0;
_delay = _this select 1;
_deserted = _this select 2;
_respawns = _this select 3;
_explode = _this select 4;
_dynamic = _this select 5;
_noend = true;
_run = true;
_rounds = 0;
// Respawn delay - Default 30 seconds.
if (isNil ("_delay")) then {_delay = 30} else {_delay = _delay};
if (_delay < 0) then {_delay = 0};
// Desertion timer - default 120 seconds.
if (isNil ("_deserted")) then {_deserted = 120} else {_deserted = _deserted};
if (_deserted < 0) then {_deserted = 0};
// Number of rspawns - default infinite.
if (isNil ("_respawns")) then {_respawns= 0; _noend = true;} else {_respawns= _respawns; _noend = false;};
if (_respawns <= 0) then {_respawns= 0; _noend = true;};
// Respawn effect - default off.
if (isNil ("_explode")) then {_explode = false} else {_explode = _explode};
// Dynamic respawn - default off.
if (isNil ("_dynamic")) then {_dynamic = false} else {_dynamic = _dynamic};
_dir = getDir _unit;
_position = getPosASL _unit;
_type = typeOf _unit;
_dead = false;
_nodelay = false;
// Start monitoring the vehicle
while {_run} do
{
sleep (2 + random 12);
if ((getDammage _unit > 0.8) and ({alive _x} count crew _unit == 0)) then {_dead = true};
// Check if the vehicle is deserted.
if ((getPosASL _unit distance _position > 10) and ({alive _x} count crew _unit == 0)) then
{
_timeout = time + _deserted;
waitUntil {_timeout < time or {alive _x} count crew _unit > 0};
if ({alive _x} count crew _unit > 0) then {_dead = false;};
if ({alive _x} count crew _unit == 0) then {_dead = true; _nodelay =true;};
};
// Respawn vehicle
if (_dead) then
{
if (_nodelay) then {sleep 0.1; _nodelay = false;} else {sleep _delay};
if (_dynamic) then {_position = getPosASL _unit; _dir = getDir _unit;};
if (_explode) then {_effect = "M_TOW_AT" createVehicle getPosASL _unit; _effect setPosASL getPosASL _unit;};
sleep 0.1;
deleteVehicle _unit;
sleep 2;
_unit = _type createVehicle _position;
_unit setPosASL _position;
_unit setDir _dir;
_dead = false;
// Check respawn amount
if !(_noend) then {_rounds = _rounds + 1};
if ((_rounds == _respawns) and !(_noend)) then {_run = false;};
};
};