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Alt 12.10.2009, 10:28   #1 (permalink)
RoX75
Newbie
 
Registriert seit: 12.10.2009
Beiträge: 17
Icon3 arma2 admin noob hilfe^^

hallo zusammen


ich habe seit heute einen arma2 server .

es ist ein kleiner server für unseren clan gedacht .

der server ist von serverline Webhosting, VServer & Dedicated Server Hosting, Gameserver, Domains


jetzt ist mein problem das wir gerne die mod warfare haben wollen , und zwar dieses :


http://www.virtual-disaster.de/downl....Chernarus.rar


jetzt habe ich die mods schon mal auf den ftp geladen des gameserver in den ordner mpmissions.

auch habe ich bei serverline im webinterface die commandline gesehn für den startparameter.

-server -config=server%serverort%.cfg -ip=%server:ip% -port=%serverort% -netlog -profiles=%server:directory%\Profiles\%serverort% -name=%profile%

was muss ich da anpassen damit die mod geladen wird??



so und meine zweite frage wäre :

die server cfg die standart drinn ist wir wahrscheinlich nicht die beste sein (meine vermutung) kann mir jemand eine gute geben ???


oder solll ich die aus der wikipedia nutzen::

//
// server.cfg
//
// comments are written with "//" in front of them.



// GLOBAL SETTINGS
hostname = "Fun and Test Server"; // The name of the server that shall be displayed in the public server list
password = ""; // Password for joining, eg connecting to the server
passwordAdmin = "xyz"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
reportingIP = "armedass.master.gamespy.com"; // This is the default setting. If you change this, your server might not turn up in the public list. Leave empty for private servers
logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called



// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[] = {
"", "", "",
"Welcome to the Testing",
"Server Settings: Veteran, Crosshair = off, 3rdPerson = off, MapInfo = off, VoN = off, CustomFiles = 200KByte, Voting = 33%, PersistentMaps = on",
"We are looking for fun - Join us Now !",
"http://www.mypage.org/",
"",
"You should use mumble, its better than",
"TS2 Server for recruits: mypage.org:8767"
};
motdInterval = 5; // Time interval (in seconds) between each message



// JOINING RULES
checkfiles[] = {}; // Outdated.
maxPlayers = 30; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures = 1; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on
equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.



// VOTING
voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective



// INGAME SETTINGS
disableVoN = 1; // If set to 1, Voice over Net will not be available
vonCodecQuality = 0; // Quality from 1 to 10
persistent = 1; // If 1, missions still run on even after the last player disconnected.



// SCRIPTING ISSUES
onUserConnected = ""; // self-explaining
onUserDisconnected = "";
doubleIdDetected = "";
regularCheck = "";

// some ArmA specific stuff - signature verification
onUnsignedData = "kick (_this select 0)"; // unsigned data detected
onHackedData = "ban (_this select 0)"; // tampering of the signature detected
onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected
BattlEye = 1; //Server to use BattlEye system

// MISSIONS CYCLE (see below)
class Missions {//See below.};


vielen dank im vorraus für eure hilfe

gruss RoX
von Virtual-Disaster Multigaming Clan
RoX75 ist offline