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Alt 01.06.2009, 20:43   #3 (permalink)
sofad
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Registriert seit: 01.06.2009
Beiträge: 10
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klasse! danke schonmal für die hilfe.

ich hab hier mal die config von chammys soundmod:

Code:
//Last modified 9/23/8
//by Binkster

class CfgPatches
{

class CSM_Sounds
    {
        units[] = {};
        Weapons[] = {};
        requiredAddons[] = {"CAAIR", "CAA10"};
        requiredVersion = 0.100000;
    };
};

/*extern*/ class Mode_SemiAuto;
/*extern*/ class Mode_Burst;
/*extern*/ class Mode_FullAuto;

class CfgAmmo
{
#include "\CSM_cfg\CSM\Ammo.CSM"
};

class CfgWeapons
{    
#include "\CSM_cfg\CSM\WestWeapons.CSM"
#include "\CSM_cfg\CSM\eastWeapons.CSM"

};

    class CfgVehicles
{ 
    #include "\CSM_cfg\CSM\Vehicles.CSM"    
};

class CfgVoice {
    voices[] = {"dan", "brian", "mathew", "robert", "russell", "dusan", "robert", "howard", "ryan", "amy"};
    voicePlayer = "amy";
    micOuts[] = {"micOut1", "micOut2", "micOut3"};
    preview = "fuck06";
    
    class Words {
        micOut[] = {"Mic_Out1"};
        micOut1[] = {"static\over1"};
        micOut2[] = {"static\over2"};
        micOut3[] = {"static\over3"};
        loop[] = {"static\radionoise3"};
        beepBeep[] = {"beep"};
        pause[] = {""};
            xmit[] = {"beep"};
    };
};

class RscButton {
    soundPush[] = {"\CSM_Sounds\misc\menu_s.wss", db-15, 1};
    //soundEscape[] = {"\CSM_Sounds\Misc\none.wss", db-10, 1;
};

class CfgMusic {
    class ATrack6 {
        name = "GoodBye Cruel World";
        sound[] = {"\CSM_Sounds\music\death1.ogg", 1, 1.0};
    };
    
    class ATrack25 {
        name = "Ashes of the Wake";
        sound[] = {"\CSM_Sounds\music\track2.ogg", 1, 1.0};
    };
    
    class ATrack1 {
        name = "Goodbye Blue Sky";
        sound[] = {"\CSM_Sounds\music\death2.ogg", 1, 1.0};
    };
    
    class ATrack18 {
        name = "Its Over Now";
        sound[] = {"\CSM_Sounds\music\death3.ogg", 1, 1.0};
    };
    
    class ATrack3 {
        name = "Love Lost in a Hail of Gunfire";
        sound[] = {"\CSM_Sounds\music\track5.ogg", 1, 1.0};
    };
    
    class ATrack24 {
        name = "Progencies of the Great Apocolypse";
        sound[] = {"\CSM_Sounds\music\track6.ogg", 1, 1.0};
    };
    
    class ATrack4 {
        name = "Ramses Bringer of War";
        sound[] = {"\CSM_Sounds\music\track7.ogg", 1, 1.0};
    };
    
    class ATrack5 {
        name = "Eye For An Eye";
        sound[] = {"\CSM_Sounds\music\track8.ogg", 1, 1.0};
    };
    
    class ATrack27 {
        name = "Frontlines";
        sound[] = {"\CSM_Sounds\music\track9.ogg", 1, 1.0};
    };
    
    class ATrack7 {
        name = "Kill to Believe";
        sound[] = {"\CSM_Sounds\music\track10.ogg", 1, 1.0};
    };
    
    class ATrack23 {
        name = "Until the End"
        sound[] = {"\ca\Sounds\Music\death4.ogg", 1, 1.0};
    };
    
    class ATrack8 {
        name = "Beneath Eternal Oceans of Sand";
        sound[] = {"\CSM_Sounds\music\track11.ogg", 1, 1.0};
    };
    
    class ATrack2 {
        name = "Lashed to the Slave Stick";
        sound[] = {"\CSM_Sounds\music\track12.ogg", 1, 1.0};
    };
    
    class ATrack23b {
        name = "Black Label";
        sound[] = {"\CSM_Sounds\music\track13.ogg", 1, 1.0};
    };
    
    class ATrack9 {
        name = "Wicker"
        sound[] = {"\ca\Sounds\Music\track14.ogg", 1, 1.0};
    };
    
    class ATrack10 {
        name = "War Pigs"
        sound[] = {"\ca\Sounds\Music\track15.ogg", 1, 1.0};
    };
    
    class ATrack11 {
        name = "ZakkWyldeBallad"
        sound[] = {"\ca\Sounds\Music\death5.ogg", 1, 1.0};
    };
    
    class ATrack12 {
        sound[] = {"\ca\Sounds\Music\aa_death_02_south.ogg", db0, 1.0};
    };
    
    class ATrack13 {
        sound[] = {"\ca\Sounds\Music\aa_death_03_south.ogg", db0, 1.0};
    };
    
    class ATrack14 {
        sound[] = {"\ca\Sounds\Music\aa_death_04_rocktheme_vi.ogg", db0, 1.0};
    };
    
    class ATrack15 {
        sound[] = {"\ca\Sounds\Music\aa_death_05_rocktheme_iv.ogg", db0, 1.0};
    };
    
    class ATrack16 {
        sound[] = {"\ca\Sounds\Music\aa_death_06_rocktheme_iii.ogg", db0, 1.0};
    };
    
    class ATrack17 {
        sound[] = {"\ca\Sounds\Music\aa_death_07_rocktheme_iii.ogg", db0, 1.0};
    };
    
    class ATrack22 {
        sound[] = {"\ca\Sounds\Music\aa_death_12_rocktheme_vi.ogg", db0, 1.0};
    };
    
    class ATrack19 {
        sound[] = {"\ca\Sounds\Music\aa_death_09_north.ogg", db0, 1.0};
    };
    
    class ATrack20 {
        sound[] = {"\ca\Sounds\Music\aa_death_10_north.ogg", db0, 1.0};
    };
    
    class ATrack21 {
        sound[] = {"\ca\Sounds\Music\aa_death_11_north.ogg", db0, 1.0};
    };
    
    class ATrack26 {
        name = "Hand of Doom"
        sound[] = {"\ca\Sounds\Music\track16.ogg", 1, 1.0};
    };
};

class CfgSFX {
    
    class DestrHouse {
        sounds[] = {"DestrHouse1", "DestrHouse2"};
        name = "$STR_CFG_SFX_DestrHouse";
        DestrHouse1[] = {"\CSM_Sounds\west\weapons\xp_building.wss", db-10, 1, 0.5, 60, 120, 240};
        DestrHouse2[] = {"\CSM_Sounds\misc\xp_building.wss", db-10, 1, 0.5, 60, 120, 240};
        empty[] = {"", 0, 0, 0, 1, 5, 20};
    };

      class Preview {
        effect[] = {"\CSM_Sounds\west\weapons\m24.wss", db-10, 1};
        speech[] = {"ca\voice\amy\ff\fuck06.wss", db+10, 1};
      };    
};
ammo, weapons und vehicles werden wohl in eigenen configs definiert.
den anfang verstehe ich allerdings noch nicht ganz.
was hat es mit den cfgpatches und dem *extern* kram aufsich?
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