klasse! danke schonmal für die hilfe.
Code:
//Last modified 9/23/8
//by Binkster
class CfgPatches
{
class CSM_Sounds
{
units[] = {};
Weapons[] = {};
requiredAddons[] = {"CAAIR", "CAA10"};
requiredVersion = 0.100000;
};
};
/*extern*/ class Mode_SemiAuto;
/*extern*/ class Mode_Burst;
/*extern*/ class Mode_FullAuto;
class CfgAmmo
{
#include "\CSM_cfg\CSM\Ammo.CSM"
};
class CfgWeapons
{
#include "\CSM_cfg\CSM\WestWeapons.CSM"
#include "\CSM_cfg\CSM\eastWeapons.CSM"
};
class CfgVehicles
{
#include "\CSM_cfg\CSM\Vehicles.CSM"
};
class CfgVoice {
voices[] = {"dan", "brian", "mathew", "robert", "russell", "dusan", "robert", "howard", "ryan", "amy"};
voicePlayer = "amy";
micOuts[] = {"micOut1", "micOut2", "micOut3"};
preview = "fuck06";
class Words {
micOut[] = {"Mic_Out1"};
micOut1[] = {"static\over1"};
micOut2[] = {"static\over2"};
micOut3[] = {"static\over3"};
loop[] = {"static\radionoise3"};
beepBeep[] = {"beep"};
pause[] = {""};
xmit[] = {"beep"};
};
};
class RscButton {
soundPush[] = {"\CSM_Sounds\misc\menu_s.wss", db-15, 1};
//soundEscape[] = {"\CSM_Sounds\Misc\none.wss", db-10, 1;
};
class CfgMusic {
class ATrack6 {
name = "GoodBye Cruel World";
sound[] = {"\CSM_Sounds\music\death1.ogg", 1, 1.0};
};
class ATrack25 {
name = "Ashes of the Wake";
sound[] = {"\CSM_Sounds\music\track2.ogg", 1, 1.0};
};
class ATrack1 {
name = "Goodbye Blue Sky";
sound[] = {"\CSM_Sounds\music\death2.ogg", 1, 1.0};
};
class ATrack18 {
name = "Its Over Now";
sound[] = {"\CSM_Sounds\music\death3.ogg", 1, 1.0};
};
class ATrack3 {
name = "Love Lost in a Hail of Gunfire";
sound[] = {"\CSM_Sounds\music\track5.ogg", 1, 1.0};
};
class ATrack24 {
name = "Progencies of the Great Apocolypse";
sound[] = {"\CSM_Sounds\music\track6.ogg", 1, 1.0};
};
class ATrack4 {
name = "Ramses Bringer of War";
sound[] = {"\CSM_Sounds\music\track7.ogg", 1, 1.0};
};
class ATrack5 {
name = "Eye For An Eye";
sound[] = {"\CSM_Sounds\music\track8.ogg", 1, 1.0};
};
class ATrack27 {
name = "Frontlines";
sound[] = {"\CSM_Sounds\music\track9.ogg", 1, 1.0};
};
class ATrack7 {
name = "Kill to Believe";
sound[] = {"\CSM_Sounds\music\track10.ogg", 1, 1.0};
};
class ATrack23 {
name = "Until the End"
sound[] = {"\ca\Sounds\Music\death4.ogg", 1, 1.0};
};
class ATrack8 {
name = "Beneath Eternal Oceans of Sand";
sound[] = {"\CSM_Sounds\music\track11.ogg", 1, 1.0};
};
class ATrack2 {
name = "Lashed to the Slave Stick";
sound[] = {"\CSM_Sounds\music\track12.ogg", 1, 1.0};
};
class ATrack23b {
name = "Black Label";
sound[] = {"\CSM_Sounds\music\track13.ogg", 1, 1.0};
};
class ATrack9 {
name = "Wicker"
sound[] = {"\ca\Sounds\Music\track14.ogg", 1, 1.0};
};
class ATrack10 {
name = "War Pigs"
sound[] = {"\ca\Sounds\Music\track15.ogg", 1, 1.0};
};
class ATrack11 {
name = "ZakkWyldeBallad"
sound[] = {"\ca\Sounds\Music\death5.ogg", 1, 1.0};
};
class ATrack12 {
sound[] = {"\ca\Sounds\Music\aa_death_02_south.ogg", db0, 1.0};
};
class ATrack13 {
sound[] = {"\ca\Sounds\Music\aa_death_03_south.ogg", db0, 1.0};
};
class ATrack14 {
sound[] = {"\ca\Sounds\Music\aa_death_04_rocktheme_vi.ogg", db0, 1.0};
};
class ATrack15 {
sound[] = {"\ca\Sounds\Music\aa_death_05_rocktheme_iv.ogg", db0, 1.0};
};
class ATrack16 {
sound[] = {"\ca\Sounds\Music\aa_death_06_rocktheme_iii.ogg", db0, 1.0};
};
class ATrack17 {
sound[] = {"\ca\Sounds\Music\aa_death_07_rocktheme_iii.ogg", db0, 1.0};
};
class ATrack22 {
sound[] = {"\ca\Sounds\Music\aa_death_12_rocktheme_vi.ogg", db0, 1.0};
};
class ATrack19 {
sound[] = {"\ca\Sounds\Music\aa_death_09_north.ogg", db0, 1.0};
};
class ATrack20 {
sound[] = {"\ca\Sounds\Music\aa_death_10_north.ogg", db0, 1.0};
};
class ATrack21 {
sound[] = {"\ca\Sounds\Music\aa_death_11_north.ogg", db0, 1.0};
};
class ATrack26 {
name = "Hand of Doom"
sound[] = {"\ca\Sounds\Music\track16.ogg", 1, 1.0};
};
};
class CfgSFX {
class DestrHouse {
sounds[] = {"DestrHouse1", "DestrHouse2"};
name = "$STR_CFG_SFX_DestrHouse";
DestrHouse1[] = {"\CSM_Sounds\west\weapons\xp_building.wss", db-10, 1, 0.5, 60, 120, 240};
DestrHouse2[] = {"\CSM_Sounds\misc\xp_building.wss", db-10, 1, 0.5, 60, 120, 240};
empty[] = {"", 0, 0, 0, 1, 5, 20};
};
class Preview {
effect[] = {"\CSM_Sounds\west\weapons\m24.wss", db-10, 1};
speech[] = {"ca\voice\amy\ff\fuck06.wss", db+10, 1};
};
};
ammo, weapons und vehicles werden wohl in eigenen configs definiert.
den anfang verstehe ich allerdings noch nicht ganz.