Hab mich nie dafür interessiert, aber so müsste es gehen
class Missions
{
class MPCTF_01 // name for the mission, can be anything
{
template = M02CaptureTheFlag.SaraLite;
cadetMode = 1; // difficulty 0=veteran 1=cadet (not only AI, but radar, map etc)
};
class MPCOOP_01 // name for the mission, can be anything
{
template = M01Cooperative.SaraLite;
cadetMode = 1; // difficulty 0=veteran 1=cadet (not only AI, but radar, map etc)
};
class MPCTI_01 // name for the mission, can be anything
{
template = M03ConquerTheIsland.SaraLite;
cadetMode = 1; // difficulty 0=veteran 1=cadet (not only AI, but radar, map etc)
};
mußt noch die missionen anpassen
};
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