Ich Hätte da noch mal eine Frage!
und zwar wie offt könnte ich das Script.sqf" neu starten lassen ohne Probleme!
if (! isServer) exitWith {};
private ["_pos","_Bravo","_lead"];
sleep 1;
_pos = missionpos;
if (missionStarted) then
{
deleteVehicle EastBarracks1;
deleteVehicle EastTurm3;
deleteVehicle EastTurm4;
sleep 1;
Killed1=false;
publicVariable "Killed1";
EastBarracks1 = createVehicle ["WarfareBEastBarracks", getMarkerPos "MarkerUps2", ["MarkerUps4"], 190, "NONE"];
EastBarracks1 setDamage 0;
EastBarracks1 doWatch_pos;
EastBarracks1 addEventHandler ["Killed", {Killed1=true; publicVariable "Killed1"; "InfantryTeam1" setMarkertypeLocal "empty"}];
"InfantryTeam1" setMarkerPosgetPos EastBarracks1;
"InfantryTeam1" setMarkerType "InfantryTeam";
"InfantryTeam1" setMarkerText "InfantryTeam 1";
sleep 2;
EastTurm3 = createVehicle ["DSHKM", EastBarracks1, [], 60, "NONE"];
EastTurm3 setDamage 0;
sleep 2;
EastTurm4 = createVehicle ["Stinger_Pod_East", EastBarracks1, [], 80, "NONE"];
EastTurm4 setDamage 0;
sleep 2;
_Bravo = createGroupEAST;
"SoldierECrew" createUnit [_pos, _Bravo,"this moveingunner EastTurm3; this addWeapon 'NVGoggles'; this addeventhandler ['killed', '_this select 0 spawn {sleep 15;deleteVehicle _this}']", 1,""];
"SoldierECrew" createUnit [_pos, _Bravo,"this moveingunner EastTurm4; this addWeapon 'NVGoggles'; this addeventhandler ['killed', '_this select 0 spawn {sleep 15;deleteVehicle _this}']", 1,""];
_lead = leader_Bravo;
_nul=[_lead,"Markerups6","nowait"]execVM "ups.sqf";
};
if (true) exitWith {};
Lg Ghost
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Ghost_AUT
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