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Alt 13.05.2009, 22:18   #20 (permalink)
Ghost_Aut
50 Beiträge100 Beiträge
 
Registriert seit: 29.07.2008
Ort: Wien
Alter: 48
Beiträge: 189
Ghost_Aut eine Nachricht über MSN schicken
Icon5

Ich Hätte da noch mal eine Frage!
und zwar wie offt könnte ich das Script.sqf" neu starten lassen ohne Probleme!

if (! isServer) exitWith {};
private ["_pos","_Bravo","_lead"];
sleep 1;
_pos = missionpos;

if (missionStarted) then
{
deleteVehicle EastBarracks1;
deleteVehicle EastTurm3;
deleteVehicle EastTurm4;
sleep 1;
Killed1=
false;
publicVariable "Killed1";
EastBarracks1 =
createVehicle ["WarfareBEastBarracks", getMarkerPos "MarkerUps2", ["MarkerUps4"], 190, "NONE"];
EastBarracks1
setDamage 0;
EastBarracks1
doWatch_pos;
EastBarracks1
addEventHandler ["Killed", {Killed1=true; publicVariable "Killed1"; "InfantryTeam1" setMarkertypeLocal "empty"}];
"InfantryTeam1"
setMarkerPosgetPos EastBarracks1;
"InfantryTeam1"
setMarkerType "InfantryTeam";
"InfantryTeam1"
setMarkerText "InfantryTeam 1";
sleep 2;
EastTurm3 =
createVehicle ["DSHKM", EastBarracks1, [], 60, "NONE"];
EastTurm3
setDamage 0;
sleep 2;
EastTurm4 =
createVehicle ["Stinger_Pod_East", EastBarracks1, [], 80, "NONE"];
EastTurm4
setDamage 0;
sleep 2;
_Bravo = createGroupEAST;
"SoldierECrew"
createUnit [_pos, _Bravo,"this moveingunner EastTurm3; this addWeapon 'NVGoggles'; this addeventhandler ['killed', '_this select 0 spawn {sleep 15;deleteVehicle _this}']", 1,""];
"SoldierECrew"
createUnit [_pos, _Bravo,"this moveingunner EastTurm4; this addWeapon 'NVGoggles'; this addeventhandler ['killed', '_this select 0 spawn {sleep 15;deleteVehicle _this}']", 1,""];
_lead = leader_Bravo;
_nul=[_lead,"Markerups6","nowait"]execVM "ups.sqf";
};
if (true) exitWith {};

Lg Ghost
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