Andi,
daher sollst Du ja auch diese Variante benutzen:
Code:
repeating=1;
expCond="vehicle player isKindOf 'AIR' && typeOf player != 'SoldierWPilot' && !((vehicle player) isKindOf 'ParachuteBase')";
expActiv="if (player == driver vehicle player || player == gunner vehicle player || player == commander vehicle player) then {player action ['eject',vehicle player]; player groupChat 'Unzureichende Ausbildung!'}";
Die überprüft, ob das Spielervehikel ein Fallschirm ist.
Xeno