Auslöser :
Achse 0/0
Bedingung: vehicle player != player && (player == (driver (vehicle player)))
Activierung: ID = hm1 addAction ["Smoke","smoke.sqf"]
Deactivierung: hm1 removeAction ID;
hab den Fahrzeugnamen genommen weil es mit ID = Player addAction ["Smoke","smoke.sqf"] nicht ging.
|