Dickes THX an Buliwyf & Vienna & .kju und Xeno darf ich natürlich nicht vergessen
scheint zu laufen jetz - habe es nur mal kurz getestet - die Fehlermeldung is gefixed ... warum versteh ich zwar net - aber dafür bin ich ja auch nur Leihe ...lol
init.sqf der Evolution
Code:
// Map version
version = "EVO-Blue V4.7 + A.C.E";
// Server admins
admins = ["Andi"];
// Terrain and viewdistance
setterraingrid 50;
setViewDistance 1900;
rank1 = 10;
rank2 = 20;
rank3 = 40;
rank4 = 80;
rank5 = 110;
rank6 = 160;
ACE_Respawn = false;
ACE_RespawnFade = false;
ACE_RespawnNoChat = false;
// Active mission
onmission = false;
sobj1 = false;
sobj2 = false;
// Paraiso
parinf = 7;
parmec = 5;
Bparinf = 8;
Bparmec = 6;
// Somato
sominf = 4;
sommec = 2;
Bsominf = 5;
Bsommec = 3;
// Cayo
cayinf = 7;
caymec = 5;
Bcayinf = 8;
Bcaymec = 6;
// Dolores
dolinf = 7;
dolmec = 5;
Bdolinf = 8;
Bdolmec = 6;
// Ortego
ortinf = 7;
ortmec = 5;
Bortinf = 8;
Bortmec = 6;
// Corazol
corinf = 9;
cormec = 7;
Bcorinf = 10;
Bcormec = 8;
// Obregan
obrinf = 5;
obrmec = 3;
Bobrinf = 6;
Bobrmec = 4;
// Bagango
baginf = 11;
bagmec = 9;
Bbaginf = 12;
Bbagmec = 10;
// Eponia
epoinf = 5;
epomec = 3;
Bepoinf = 6;
Bepomec = 4;
// Masbete
masinf = 5;
masmec = 3;
Bmasinf = 6;
Bmasmec = 4;
// Pita
pitinf = 7;
pitmec = 5;
Bpitinf = 8;
Bpitmec = 6;
// ACE related settings
ACE_Respawn = false;
ACE_RespawnFade = false;
ACE_RespawnNoChat = false;
ACE_NoStaminaEffects = true;
ACE_NoHeartbeat = true;
ACE_NoBreathing = true;
ACE_NoBlackout = true;
ACE_Wind_Modifier_Vehicles = 0.5;
ACE_Environment_Snow = 0.0;
// Mando Bombs
mando_support_left_WEST = 100;
mando_support_left_ca_WEST = 99;
mando_support_left_pa_WEST = 0;
mando_support_left_cm_WEST = 99;
mando_support_left_rc_WEST = 99;
mando_support_left_am_WEST = 99;
mando_support_left_ve_WEST = 99;
mando_support_left_re_WEST = 0;
mando_support_left_cp_WEST = 99;
mando_support_left_sa_WEST = 99;
mando_support_left_ev_WEST = 99;
mando_support_left_la_WEST = 99;
mando_support_left_cb_WEST = 99;
// Mando weapons cam
mando_airsupport_armedrec = true;
mando_airsupport_armedrec_max = 6;
mando_airsupport_maxrecoscan = 2900;
// Mando cruise missile
mando_airsupport_cmissile = launcher;
mando_airsupport_cmissile_pos = [0,1,2];
// Spawned cities
inpar = false;
insom = false;
incay = false;
indol = false;
inort = false;
incor = false;
inobr = false;
inbag = false;
inepo = false;
inmas = false;
inpit = false;
// Towns
opar = false;
osom = false;
ocay = false;
odol = false;
oort = false;
ocor = false;
oobr = false;
obag = false;
oepo = false;
omas = false;
opit = false;
// Briefing objectives
"1" objstatus "ACTIVE";
"2" objstatus "ACTIVE";
"3" objstatus "ACTIVE";
"4" objstatus "ACTIVE";
"5" objstatus "ACTIVE";
"6" objstatus "ACTIVE";
"7" objstatus "ACTIVE";
"8" objstatus "ACTIVE";
"9" objstatus "ACTIVE";
"10" objstatus "ACTIVE";
"11" objstatus "ACTIVE";
// Missions
"12" objstatus "ACTIVE";
// Dynamics
vdist = 1900;
avdist = 2500;
gdel = 0;
Playercount = 1;
spawned = 0;
lives = 500;
gdate = [2009,01,18,Param2,0];
scores_packed = "";
respawnlist_packed = "";
allvar_packed = "";
end = false;
sop = objNull;
sot = objNull;
sor = 0;
sup = objNull;
sut = "";
sur = "";
fattack = false;
mpoint = objNull;
epoint = objNull;
mbase = objNull;
cbase = abase1;
dunit = "none";
runit = objNull;
rtype = "none";
tunit = objNull;
junit = objNull;
lunit = objNull;
lpoint = 0;
jgroup = grpNull;
mgroupa = grpNull;
mgroupb = grpNull;
mgroupc = grpNull;
mgroupd = grpNull;
lastalert = "mobj1";
placetag = "";
pmis = 0;
punit = objNull;
prew = 0;
pscore = -1;
aunit = objNull;
arank = "NULL";
rscripts = 0;
vscripts = 0;
cfound = "";
elock = 0;
ltrk = objNull;
mtar = objNull;
fmission = false;
latk = objNull;
10 setRadioMsg "NULL";
egroups = 0;
// AA weapons
aaweapons = ["M_Sidewinder_AA","M_R73_AA","M_Strela_AA","M_Stinger_AA","ACE_SMAW"];
// Mando support timers initial
gunship_timer = [30, (side player)] execVM "scripts\gunship_timer.sqf";
lgb_timer = [40, (side player)] execVM "scripts\lgb_timer.sqf";
cap_timer = [50, (side player)] execVM "scripts\cap_timer.sqf";
cms_timer = [60, (side player)] execVM "scripts\cms_timer.sqf";
// Mando hitching
mando_hitch_no_check_for_drop = false;
mando_hitch_types = ["StaticWeapon"];
mando_hitch_types_heavy = ["LandVehicle"];
mando_hitch_heavies = ["UH60_MG", "UH60"];
[10] execVM "mando_hitch\mando_hitch.sqf";
[["UH60MG", "UH60", "AH6", "MH6"]] execVM "mando_hitch\mando_add_hitch.sqf";
ace_sys_network_WeatherSync_Disabled = true;
ace_sys_network_TimeSync_Disabled = true;
ACE_Sys_Ruck_SpawnRuckItemsOnDeath = false;
if (local server) then
{
_radios = [parso1, somso1, cayso1, dolso1, ortso1, corso1, obrso1, bagso1, eposo1, masso1, pitso1];
{
_x addEventHandler ["hit", {if((_this select 1) != latk) then {(_this select 0) setdamage 0}}];
_c4 = [_x] execVM "scripts\c4only.sqf";
} forEach _radios;
_code = compile "[_name] execVM 'scripts\update.sqf';if(dunit == _name) then {dunit = 'none'};";
if (isNil "ace_sys_network_OPCB") then {ace_sys_network_OPCB = []};
ace_sys_network_OPCB = ace_sys_network_OPCB + [_code];
_code = compile "dunit = _name;_mark = format[""%1mash"", dunit];deleteMarker _mark;_mark = format[""%1farp"", dunit];deleteMarker _mark;";
if (isNil "ace_sys_network_OPD") then {ace_sys_network_OPD = []};
ace_sys_network_OPD = ace_sys_network_OPD + [_code];
};
if ((local server) and not (local player)) exitWith {};
_cevents = [] execVM "scripts\EventsC.sqf";
_nul = [] execVM "Dialogs\Common\CommonDialogFunctions.sqf";
// Player Markers: Engineers - Green, Medics - Red, Riflemen - Blue, Special Forces - black, Snipers - Yellow
[] exec "scripts\player_markers.sqs";
// Prevent stalling a jet and crashing
[] execVM "scripts\easyfly.sqf";
// Spectate script
if ((name player) in admins) then
{
KEGsShownSides = [east, west, resistance, civilian, sideEnemy, sideFriendly, sideLogic, Unknown];
}
else
{
KEGsShownSides = [west];
};
[] execVM "spect\specta_init.sqf";
//Client
waitUntil {allvar_packed != ""};
_temp = compile allvar_packed;
_vars = call _temp;
opar = _vars select 0;
osom = _vars select 1;
ocay = _vars select 2;
odol = _vars select 3;
oort = _vars select 4;
ocor = _vars select 5;
oobr = _vars select 6;
obag = _vars select 7;
oepo = _vars select 8;
omas = _vars select 9;
opit = _vars select 10;
end = _vars select 11;
lives = _vars select 12;
// Respawn list
waitUntil {respawnlist_packed != ""};
_temp = compile respawnlist_packed;
_vars = call _temp;
respawnlist = _vars select 0;
// Start mission
titleText ["", "Black Faded"];
muss halt noch testen ob es wirklich so funzt wie ich mir erhofft hatte .... wenns klappt kann ich meine Evo dann in diesem Thread aktualisieren
CO(16) ACE Evolution V4.5
Greetings