Vielleicht kannst du das in weiterer Folge über die description.ext lösen?
Identities
It is here that you can define the identities of individual units, you can specify the face, type of glasses worn, voice, tone of voice and name of an identity. You then give a specific unit this identity by using the command setIdentity in the mission.
Example description.ext:
class CfgIdentities
{
class dein Klassenname
{
name="John Bartholemew Doe";
face="Face20";
glasses="None";
speaker="Dan";
pitch=1.1;
};
};
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