OMG
Also für Oneplayerconnect danach Oneplayerdisconnect:
Code:
_code = compile "[_name] exec ""scripts\update.sqf"";if(dunit == _name) then {dunit = ""none""};";
if (isNil "ace_sys_network_OPCB") then {ace_sys_network_OPCB = []};
ace_sys_network_OPCB = ace_sys_network_OPCB + [_code];
_code = compile "dunit = _name;_mark = format[""%1mash"", dunit];deleteMarker _mark;_mark = format[""%1farp"", dunit];deleteMarker _mark;";
if (isNil "ace_sys_network_OPC") then {ace_sys_network_OPC = []};
ace_sys_network_OPC = ace_sys_network_OPC + [_code];
Irgendwann muss es doch passen .....
hilf mir Xeno ???? ahhrrrr