Thema: ArmA QG Hilfe
Einzelnen Beitrag anzeigen
Alt 01.08.2008, 18:05   #2 (permalink)
Cyborg11
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Registriert seit: 26.03.2008
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Hab es jetzt mal mit mehreren Tools entpackt, aber jedesmal schaut die mission.sqm so verhunzt aus. Was hat BIS mit denen gemacht? Absicht? Damit keiner an denen rumpfuschen kann? Oder gibt es sonst noch ne Möglichkeit die zu bearbeiten (Stichwort: QG Kampagne im MP)?


Komplett verhunzt schaut sie so aus:
Code:
 raP       �"  version     Mission Z    Intro �•   OutroWin Ù!  OutroLoose -" �"  addOns 
 sara_dbe1  caair  cacharacters  camisc  CAWheeled  mercenary_dbe1  cadata  datsun_armed_dbe1  uh60desert  dbe1 addOnsAuto 	 cacharacters  mercenary_dbe1  CAWheeled  caair  uh60desert  cadata  CAMisc  datsun_armed_dbe1  sara_dbe1 randomSeed \,  Intel *   Groups J   Vehicles Y   Markers `   Sensors %i  �•   
 briefingName @STRC_QG_MISSION1 startWeather ´®Q<startFog o�<forecastWeather �n>forecastFog w�=year Ð  month 
   day    hour    minute 2   J   items     Item0 Z   Item1 
   Item2 :
   Item3 Ý   Item4 I   Item5 N   Item6 ™   Item7 
$   Item8 y,   Item9 m0   Item10 P3   Item11 ÿ5   Item12 Ç6   Item13 ‚7   Item14 \:   Item15 vA   Item16 E   Item17 òH   Item18 $L   Item19 ÷L   Item20 ¡O   Item21 ZS  Y    side GUER  Vehicles ‰   Waypoints {  
   items     Item0 Ç   Item1 ‡   Item2 )   Item3 Ò  {   position ͇TFv{B;�BFazimut   ´B special FLY id     side GUER  vehicle SoldierGPilot leader     rank LIEUTENANT skill   €? text heli1d  init this moveinDriver heli1 ‡   	position s…TFÐ_{BÇ¡BFazimut   ´B special NONE id     side GUER  vehicle SoldierGPilot skill š™? text kopilot  init this moveinCargo heli1 )   	position ‡ˆTFÅšzB`£BFazimut 	øA special NONE id 	    side GUER  vehicle SoldierGPilot skill   €? text gunner1  init this moveinTurret [heli1,[0]] Ò   	position Z�TF*ÉyBWŸBFazimut 	øA special NONE id 
    side GUER  vehicle SoldierGPilot skill   €? text gunner2  init this moveinTurret [heli1,[1]] {   items     Item0 ˜  
   position �¹RF*¾¢BzIIF type HOLD  combatMode BLUE  combat CARELESS  Effects    showWP NEVER 
    
    side GUER  Vehicles *  :
   items     Item0 ~   Item1 ä   Item2 J   Item3 °   Item4 	   Item5 Ô	  :
   position »‘TFÀéyBmšBFid     side GUER  vehicle SoldierGAA  rank CORPORAL skill Ÿªª>ä   position –TFìyBBšBFid     side GUER  vehicle SoldierGAT  rank CORPORAL skill Ÿªª>J   position !šTFÃ]xBnšBFid     side GUER  vehicle SoldierGAT  rank CORPORAL skill Ÿªª>°   position ˜TFšGyB¤•BFid     side GUER  vehicle SoldierGB skill ÍÌL>	   	position W„TFIP}Bý’BFid     side GUER  vehicle SquadLeaderG leader     rank SERGEANT skill úîî> text v1  init helivojaci = group this; {_x moveinCargo heli1} forEach units helivojaci Ô	   position ‡�TF¹¾zBšBFid     side GUER  vehicle SoldierGMG  rank CORPORAL skill Ÿªª>:
    side EAST  Vehicles i
   Waypoints 2  Ý   items     Item0 ‘
   Item1 ‹  2   
position 	\TF‰ÃfB³IFazimut ÍáBid     side EAST  vehicle SoldierPB leader     rank CAPTAIN skill   €? text aa2  init bbattlegroup1 = group this; this setCombatMode "BLUE"; this addMagazine "strela"; this addWeapon "strela" ‹   position MŒTFdTB¹IFazimut ¬\LCid     side EAST  vehicle SoldierPB skill š™? text aa1  init this addMagazine "strela"; this addWeapon "strela" 2   items     Item0 †   Item1 ç   Item2 f
   Item3 è
   Item4 5   Item5 ›  Ý   position Ö}TFýÿYBnàHFplacement   pA expCond utok  Effects á   showWP NEVER ç    ç   position 8«UFóÕAîÍGF combatMode RED  formation VEE  speed FULL  combat AWARE  Effects `
   showWP NEVER f
    f
   position ÓõUF¸XØAΆGF combatMode RED  formation LINE  speed NORMAL  combat AWARE  Effects â
   showWP NEVER è
    è
   position VFéÒÕA%GF type SAD  Effects /   showWP NEVER 5    5   position 'ÿUF
×ÑA}MGF type HOLD synchronizations 	    Effects •   showWP NEVER ›    ›   position ÐŒTFf•ŽBpdNF Effects ×   showWP NEVER Ý    Ý    side EAST  Vehicles    Waypoints x  I   items     Item0 4   Item1 ú  x   
position ² YFߤBhfIFazimut ÛGCid     side EAST  vehicle SoldierPB leader     rank SERGEANT skill îzy> text b5  init bbattlegroup7 = group this; this setCombatMode "BLUE" ú   presence ›t³>position ÂóXF>íBTIFazimut ÙðÂid 9    side EAST  vehicle SoldierPB skill )\�>health Ï¢;?x   items     Item0 Ì   Item1 ?   Item2 à   Item3 E   Item4 ¡   Item5   I   position ‡âXFÅ$Bí�IFplacement   pA combatMode BLUE  expCond utok  Effects 9   showWP NEVER ?    ?   position ¦˜XFrBIF combatMode RED  formation ECH LEFT  speed FULL  combat AWARE  Effects ½   showWP NEVER à    à   position u¿WF•ðüAò6HF combatMode RED  formation COLUMN  speed FULL  combat AWARE  Effects ?   showWP NEVER E    E   position u€VFKž×A8 GF type SAD  speed NORMAL  Effects ›   showWP NEVER ¡    ¡   position ¹RVF¼_ÔA	3GF type HOLD synchronizations     Effects    showWP NEVER        position Ð*TFâˆBÈ;NF Effects C   showWP NEVER I    I    side EAST  Vehicles x   Waypoints %  N   items     Item0 Á   Item1 ¸   Item2 ~   Item3    Item4 ˜  %   
position š.[F—ÖB|ËEFazimut AÚÂ special NONE id 
    side EAST  vehicle SoldierPAT leader     rank CAPTAIN skill   €?health ÖD? text at1 markers  bbgroup5  init bbattlegroup5 = group this; this setCombatMode "BLUE" ¸   
position ØE[F
×B,ÄEFazimut ¤ çà special NONE id     side EAST  vehicle SoldierPB  rank SERGEANT skill   €? text at2  init this setpos getpos at1; this setCombatMode "GREEN" ~   	presence wó>position ï=[F
×B)ÊEFazimut Õø¨Â special NONE id 5    side EAST  vehicle SoldierPB skill )\�>health ©4?   	presence `<>position 2.[F
×B7âEFazimut Föæ special NONE id 6    side EAST  vehicle SoldierPB skill )\�>health ÷ê#?˜   	presence ZEß=position ï[F<ÖBšãEFazimut -Òà special NONE id 7    side EAST  vehicle SoldierPB skill )\�>health U/?%   items     Item0 „   Item1    Item2 [   Item3 Ù   Item4 Y   Item5 ¦   Item6   N   position zÇZFÚA!BZ~FFplacement   pA combatMode BLUE  formation FILE  combat AWARE  Effects    showWP NEVER        position µYFŒB”ÛFF expCond presun  Effects U   showWP NEVER [    [   position æPXFÓ9B"ÛFF combatMode RED  speed FULL  combat AWARE  expCond utok  Effects Ó   showWP NEVER Ù    Ù   position ÏxWFBoGF combatMode RED  formation LINE  speed FULL  combat AWARE  Effects S   showWP NEVER Y    Y   position inVF¸ßÕA‹$GF type SAD  Effects *   showWP NEVER ¦    ¦   position “XVF’ÓAº=GF type HOLD synchronizations     Effects    showWP NEVER        position `¥TFõöŠBÛLNF Effects H   showWP NEVER N    N    side EAST  Vehicles }   Waypoints y  ™   items     Item0 š  y   position xWFUdBr�MFazimut 2æ„Á special NONE id     side EAST  vehicle UAZ leader     lock UNLOCKED  rank SERGEANT skill š™? text uaz1  init utekauta = group this; this setBehaviour "CARELESS" y   items     Item0    Item1 \   Item2 è   Item3 *   Item4 Ë   Item5 
   Item6 O   Item7 ‘   Item8 Ó   Item9    Item10 W  ™   position xWFUdBr�MFid     type HOLD  Effects V   showWP NEVER \    \   position ¨ùVFõ—BªMF combatMode GREEN  speed FULL  combat CARELESS synchronizations     Effects â   showWP NEVER è    è   position ¸ÆQF³ZÓBq�NF Effects $   showWP NEVER *    *   position í[PF‚^åBµMF type TR UNLOAD  expActiv {unassignVehicle _x} forEach units zvedgroup; unassignVehicle zved  Effects Å   showWP NEVER Ë    Ë   position ƒMF©�¸BÜ›QF Effects    showWP NEVER 
    
   position ¸CF<^6ClsRF Effects I   showWP NEVER O    O   position �œAF„MCë!cF Effects ‹   showWP NEVER ‘    ‘   position .6CF  4C»cjF Effects Í   showWP NEVER Ó    Ó   position nn?Fn±C¢qF Effects    showWP NEVER        position D|+F¸�çA>ê}F Effects Q   showWP NEVER W    W   position ‡™F·NöAY•‚F Effects “   showWP NEVER ™    ™    side EAST  Vehicles È   Waypoints E"  
$   items     Item0     Item1 Ê    Item2 I!   Item3 Ç!  E"   	position }²TFH-;BFJFazimut sH;Ãid     side EAST  vehicle SoldierPTeamLeader leader     rank CAPTAIN skill 3áŸ> init bbattlegroup2 = group this; this setCombatMode "BLUE" Ê    presence 6>position œjTF†B.lJFazimut ;?NÃid     side EAST  vehicle SoldierPMG skill ÍÌL>health û=?I!   presence ^K€>position µETFÞ
~Bz¼IFazimut ZDuÃid     side EAST  vehicle SoldierPB skill ÍÌL>health ÖD?Ç!   presence Üf¢>position ‰ÎTFmŒBB—XJFazimut ƒ`2Cid 8    side EAST  vehicle SoldierPB skill )\�>health O�P?E"   items     Item0 ƒ"   Item1 Ô"   Item2 e#   Item3 Ë#  
$   position  UF–F-B3"JF expCond utok  Effects Î"   showWP NEVER Ô"    Ô"   position †VFlÒAŸRGF type SAD  combatMode RED  formation ECH LEFT  speed NORMAL  combat AWARE  Effects _#   showWP NEVER e#    e#   position J@VFÊ}ÓAL?GF type HOLD synchronizations 
    Effects Å#   showWP NEVER Ë#    Ë#   position ÞšTF$4�B9^NF Effects $   showWP NEVER 
$    
$    side WEST  Vehicles <$   Waypoints l(  y,   items     Item0 �$   Item1 [%   Item2 Ï%   Item3 N&   Item4 Ý&   Item5 c'  l(   position NôVF,ÂéAÈEFazimut ß�÷ special NONE id     side WEST  vehicle SoldierMG  player PLAYER COMMANDER  rank SERGEANT skill ´Ìj? text Kurt  init player addWeapon "binocular" [%   position ¡ËVF%ŒêAdEF special NONE id     side WEST  vehicle SoldierMMG skill ´Ìj? text mgunner Ï%   position ©&VF’ìêA"þDFazimut æ�‘B special NONE id     side WEST  vehicle SoldierMR skill ´Ìj? text repair N&   	position f-VFÆUêA>EFazimut ½f-B special NONE id     side WEST  vehicle SoldierMS  rank CORPORAL skill ´Ìj? text sniper Ý&   position ËVFÁkëA~ðDF special NONE id     side WEST  vehicle SoldierMD  rank SERGEANT skill ´Ìj? text demolition c'   position t)VF&ìA�ðDFazimut ÊBnB special NONE id     side WEST  vehicle SoldierMTeamLeader leader     rank CAPTAIN skill ´Ìj? text John  init zoldaci = group this; john addEventHandler ["hit", {ble = [_this select 1] execvm "wicks.sqf"}] l(   	items     Item0 Ö(   Item1 0)   Item2 Ó)   Item3 ¬*   Item4 
+   Item5 h+   Item6 ª+   Item7 +,  y,   position àkVF¨¨ãA$LEFsynchronizations     Effects *)   showWP NEVER 0)    0)   position �]VF–ÑASGF combatMode GREEN  formation DIAMOND  speed NORMAL  combat AWARE  description @STRC_M01w01s  Effects Í)   showWP NEVER Ó)    Ó)   position ¨@VFüCÕA"¸GF type HOLD  combatMode YELLOW  combat COMBAT  description @STRC_M01w02s synchronizations     Effects ¦*  timeoutMin   €@timeoutMid    AtimeoutMax   @A showWP NEVER ¬*    ¬*   position ôpUF„¡ÚAHIF description @STRC_M01w03s  Effects +   showWP NEVER 
+    
+   position Ä„UFL BF•JF description @STRC_M01w03s  Effects b+   showWP NEVER h+    h+   position ¤HVF-PB–KF Effects ¤+   showWP NEVER ª+    ª+   position "ŠVFRŽBeÇLF type SAD  description @STRC_M01w04s synchronizations     Effects %,   showWP NEVER +,    +,   position £:VFáŸ6BuMF type HOLD  Effects s,   showWP NEVER y,    y,    side EAST  Vehicles ¨,   Waypoints 7.  m0   items     Item0 Ð,   Item1 ´-  7.   position ÞRYFr7B�
IFazimut öGC special NONE id     side EAST  vehicle SoldierPB leader     rank CAPTAIN skill îzy> text aa4 markers  grp  init bbattlegroup4 = group this; this setCombatMode "BLUE" ´-   presence â:?position �YYFñ
B4ôHFazimut ÙnœÂid /    side EAST  vehicle SoldierPB  rank LIEUTENANT skill Ç»»>7.   items     Item0 €.   Item1 ó.   Item2 x/   Item3 Å/   Item4 +0  m0   position °YF	8BU¢HFplacement   ðA combatMode BLUE  expCond utok  Effects í.   showWP NEVER ó.    ó.   position LœWF…ÒþAö„GF combatMode RED  formation ECH RIGHT  speed FULL  combat AWARE  Effects r/   showWP NEVER x/    x/   position ÊNVFäÊÕAT%GF type SAD  Effects ¿/   showWP NEVER Å/    Å/   position æ1VF
×ÑAûrGF type HOLD synchronizations     Effects %0   showWP NEVER +0    +0   position þ~TF×%�B^pNF Effects g0   showWP NEVER m0    m0    side GUER  Vehicles œ0   Waypoints Ö1  P3   items     Item0 ¹0  Ö1   position ŒVFÁÐêAûýDFazimut 6M¢A special FLY id     side GUER  vehicle MH6_RACS leader     rank SERGEANT skill   €? text heli2  init heli2 setpos [(getpos heli2 select 0), (getpos heli2 select 1), 1];  this setBehaviour "CARELESS"; this setCombatMode "BLUE" Ö1   items     Item0 	2   Item1 ž2   Item2  3  P3   position VFãêAEF expActiv heli2 flyInHeight 80  Effects ˜2  timeoutMin    @timeoutMid    @timeoutMax    @ showWP NEVER ž2    ž2   position ’˜4FØ…>ì/F expActiv heli2 flyInHeight 80  Effects ú2   showWP NEVER  3     3   position šÓF¸þC‹F type GETOUT  Effects J3   showWP NEVER P3    P3    side GUER  Vehicles 3   Waypoints ¸4  ÿ5   items     Item0 œ3  ¸4   position �ÖVFOìAÙçDFazimut ³{B special FLY id     side GUER  vehicle MH6_RACS leader     rank SERGEANT skill   €? text heli3  init heli3 setpos [(getpos heli3 select 0), (getpos heli3 select 1), 1]; this setBehaviour "CARELESS"; this setCombatMode "BLUE" ¸4   items     Item0 ë4   Item1 M5   Item2 ¯5  ÿ5   position ‚ÔVFk¨ëAïDF expActiv heli3 flyInHeight 80  Effects G5   showWP NEVER M5    M5   position ý3Fó§>Ö*0F expActiv heli3 flyInHeight 80  Effects ©5   showWP NEVER ¯5    ¯5   position ñžF¸þC�dF type GETOUT  Effects ù5   showWP NEVER ÿ5    ÿ5    side EAST  Vehicles 6  Ç6   items     Item0 <6  Ç6   	position @SF¸þCÌ›Fazimut Ùÿ¸B special NONE id     side EAST  vehicle SoldierPB leader    skill ÍÌL> text obet2 Ç6    side EAST  Vehicles ç6  ‚7   items     Item0 7  ‚7   position !VF¸þCò§F special NONE id     side EAST  vehicle SoldierPB leader    skill ÍÌL> text obet1 ‚7    side EAST  Vehicles ±7   Waypoints 9  \:   items     Item0 Ù7   Item1 š8  9   	position íWFDB¢ŸMFid $    side EAST  vehicle SoldierPTeamLeader leader     rank MAJOR skill úîî> text velitelZ  init zvedgroup = group this; this setCombatMode "SAFE" š8   position 'WFR BÉ�MF special NONE id %    side EAST  vehicle SoldierPB  rank CORPORAL skill 6’Ü> text vz1 9   items     Item0 L9   Item1 ²9   Item2 :  \:   position ÎúVF`½Bl£MF type HOLD synchronizations     Effects ¬9   showWP NEVER ²9    ²9   position ×`PFÐCåB3þLF type GETOUT  Effects ü9   showWP NEVER :    :   position !YPFâGåBmÆLFsynchronizations      Effects V:   showWP NEVER \:    \:    side EAST  Vehicles ‹:   Waypoints þ=  vA   items     Item0 É:   Item1 V<   Item2 ê<   Item3 |=  þ=   position Æ0TF†{šB©¼NFazimut oÒNÃid )    side EAST  vehicle SoldierPB leader     rank CAPTAIN skill ”ˆˆ>health Ï¢;? text uraldriver1  init uraldrivers = group this; this setBehaviour "safe"; {removeAllWeapons _x} forEach units uraldrivers; {{_x addMagazine "8Rnd_9x18_Makarov"} forEach units uraldrivers} forEach [0,1]; {_x addweapon "Makarov"} forEach units uraldrivers V<   	position ATFŽd›B©¼NFazimut ú~ÐBid *    side EAST  vehicle SoldierPB  rank LIEUTENANT skill ”ˆˆ>health ~7A? text uraldriver2 ê<   	position ö#TF>šB�*NFazimut ¬í¨Bid +    side EAST  vehicle SoldierPB  rank SERGEANT skill ”ˆˆ>health RÒ?? text uraldriver3 |=   position ³BTFàF—B•NFazimut ž�Ãid ,    side EAST  vehicle SoldierPB skill ”ˆˆ>health ~7A? text uraldriver4 þ=   items 
    Item0 ~>   Item1 â>   Item2 <?   Item3 –?   Item4 ê?   Item5 ,@   Item6 n@   Item7 °@   Item8 ò@   Item9 4A  vA   position ÷2TFI,™B>§NF combatMode GREEN  combat AWARE  Effects Ü>   showWP NEVER â>    â>   position ˆ,TFâ—BLˆNFsynchronizations     Effects 6?   showWP NEVER <?    <?   position )ÝSFeêžB
�NFsynchronizations     Effects �?   showWP NEVER –?    –?   position ?MEF²Ð*C&«QF combat CARELESS  Effects ä?   showWP NEVER ê?    ê?   position ¹BFªcC¾;VF Effects &@   showWP NEVER ,@    ,@   position ·AF AOCN_aF Effects h@   showWP NEVER n@    n@   position Á6CFšÆ3C]iF Effects ª@   showWP NEVER °@    °@   position ù³CF‡¬C0ÚnF Effects ì@   showWP NEVER ò@    ò@   position æÔ+FXoäAÎí}F Effects .A   showWP NEVER 4A    4A   position ÷ÌFMƒæA€‚F Effects pA   showWP NEVER vA    vA    side EAST  Vehicles ¥A   Waypoints úB  E   items     Item0 ÍA   Item1 ‰B  úB   	position ¹¿WFânùAáoIFazimut 'ñßÂid -    side EAST  vehicle SoldierPB leader     rank CAPTAIN skill Ç»»> init bbattlegroup3 = group this; this setCombatMode "GREEN" ‰B   presence �œ•>position 2†WFSêA(¦IFazimut ÍŒÃid .    side EAST  vehicle SoldierPB skill M†ƒ>úB   items     Item0 CC   Item1 ¶C   Item2 %D   Item3 rD   Item4 ØD  E   position 3ˆWF*úðA}qIFplacement   ðA combatMode BLUE  expCond utok  Effects °C   showWP NEVER ¶C    ¶C   position Þ¯VF¡µèA2�HF combatMode RED  speed FULL  combat AWARE  Effects D   showWP NEVER %D    %D   position ”NVFËyÏA‘mGF type SAD  Effects lD   showWP NEVER rD    rD   position u3VFh*ÓAÓ/GF type HOLD synchronizations 
    Effects ÒD   showWP NEVER ØD    ØD   position I²TF\u‡B¥(NF Effects E   showWP NEVER E    E    side EAST  Vehicles IE   Waypoints ÀF  òH   items     Item0 qE   Item1 ,F  ÀF   	position SFÛÜœBÑGFazimut –!*Bid 0    side EAST  vehicle SoldierPB leader     rank CAPTAIN skill ó> init bbattlegroup6 = group this; this setCombatMode "BLUE" ,F   	presence y°Å=position v±RF¦B£BvGFazimut –!*Bid 1    side EAST  vehicle SoldierPB  rank CORPORAL skill –5? text enemysniper ÀF   items     Item0 	G   Item1 {G   Item2 ìG   Item3 JH   Item4 °H  òH   position â)SF)i™BâGF combatMode BLUE  combat AWARE  expCond utok  Effects uG   showWP NEVER {G    {G   position $ñTFÓÖúAÅÔFF combatMode GREEN  speed FULL  combat AWARE  Effects æG   showWP NEVER ìG    ìG   position bNVFö*ÖAùFF type SAD  combatMode RED  Effects DH   showWP NEVER JH    JH   position <VF DÔADGF type HOLD synchronizations     Effects ªH   showWP NEVER °H    °H   position &¼TF³…BØNF Effects ìH   showWP NEVER òH    òH    side EAST  Vehicles !I   Waypoints K  $L   items     Item0 TI   Item1 $J   Item2 ¢J  K   
position b˜OFw`ìBàELFazimut R‰›Bid 2    side EAST  vehicle SoldierPB leader     rank CAPTAIN skill úîî>health ÖD? init battlegroup8 = group this; battlegroup8 setCombatMode "GREEN" $J   presence 4¾—>position ¦mOF]uîBòeLFazimut íí©Bid 3    side EAST  vehicle SoldierPB skill ÍÌL>health £=:?¢J   presence K€>position =ŽOFã»ìBbóKFid 4    side EAST  vehicle SoldierPB skill ÍÌL>health û=?K   items     Item0 ;K   Item1 �K  $L   position ¼ÉOFQêBÚSLF combatMode GREEN  Effects ŠK   showWP NEVER �K    �K   position ê>PF!oæBi¿LF type JOIN  combatMode YELLOW  expActiv recount = true synchronizations      Effects L   showWP NEVER $L    $L    side GUER  Vehicles DL  ÷L   items     Item0 aL  ÷L   	position »WF¬pBšMFid :    side GUER  vehicle SoldierSpy leader    skill ?ammo      text zved  init zved setcaptive true ÷L    side EAST  Vehicles &M   Waypoints 4N  ¡O   items     Item0 CM  4N   presence     position û#WF²ÇBçGMFazimut )LšCid "    side EAST  vehicle UAZMG leader     lock UNLOCKED skill °q*> text uaz3  init {_x setBehaviour "AWARE"} forEach units group uaz3; group uaz3 setCombatMode "BLUE" 4N   items     Item0 gN   Item1 âN   Item2 TO  ¡O   position ÈûVFò.BÅdMF combatMode BLUE  combat AWARE synchronizations     Effects ÜN   showWP NEVER âN    âN   position ‘ÌWFÚ7úA»*KF combatMode RED  speed NORMAL  combat COMBAT  Effects NO   showWP NEVER TO    TO   position ³XFCÛAd×JF type SAD  Effects ›O   showWP NEVER ¡O    ¡O    side EAST  Vehicles ÐO   Waypoints ¯Q  ZS   items     Item0 P   Item1 ·P   Item2 3Q  ¯Q   position :WFèBÿpMFazimut °ÒÃid &    side EAST  vehicle SoldierPB leader     rank LIEUTENANT skill ÍÌL>health �y0? text vz2  init zaloha = group this ·P   presence g*>position ÔCWF�¸Bi}MFazimut �·Ãid (    side EAST  vehicle SoldierPB skill ÍÌL> text vz4 3Q   presence ˆF÷=position 6WFX	B�}MFazimut h‘ÓÂid '    side EAST  vehicle SoldierPB skill ÍÌL> text vz3 ¯Q   items     Item0 íQ   Item1 QR   Item2 «R   Item3 
S  ZS   position ‹KWF¬»B)gMF combatMode GREEN  combat AWARE  Effects KR   showWP NEVER QR    QR   position î@WF8ŽB+MFsynchronizations     Effects ¥R   showWP NEVER «R    «R   position QWFzABMõLF combatMode RED  combat AWARE  Effects S   showWP NEVER 
S    
S   position ´WF!BÝvKF type SAD  Effects TS   showWP NEVER ZS    ZS    side EAST  Vehicles ‰S   Waypoints „U  Y   items     Item0 ¼S   Item1 ˆT   Item2 U  „U   	position ªJZF{ÞBvdCFazimut 3ãžC special NONE id >    side EAST  vehicle SoldierPB leader    skill ^‘> init kamikaze1 = group this; {_x setUnitPos "DOWN"} forEach units kamikaze1 ˆT   presence ¿b>position ½LZFvßB)gCFazimut �DMÂid ?    side EAST  vehicle SoldierPB skill ^‘>health Ì`L?U   presence ôŠ>position IZFˆÝBÚaCFazimut  �‹Âid @    side EAST  vehicle SoldierPB skill ^‘>health {õQ?„U   items     Item0 ãU   Item1 sV   Item2 õV   Item3 wW   Item4 èW   Item5 dX   Item6 ÊX  Y   position ‘HZF÷ÞBÌeCF combatMode BLUE  formation LINE  speed FULL  combat AWARE  expCond utok  Effects mV   showWP NEVER sV    sV   position »ÐYF}* B�CF combatMode GREEN  formation LINE  speed FULL  combat AWARE  Effects ïV   showWP NEVER õV    õV   position Q-YFy[BHDF combatMode GREEN  formation LINE  speed FULL  combat AWARE  Effects qW   showWP NEVER wW    wW   position ÃìVF ¨æA|TFF combatMode GREEN  speed FULL  combat AWARE  Effects âW   showWP NEVER èW    èW   position p‚VFŠã×AGF type SAD  combatMode WHITE  speed FULL  combat AWARE  Effects ^X   showWP NEVER dX    dX   position HrVF§÷ÕA>GF type HOLD synchronizations     Effects ÄX   showWP NEVER ÊX    ÊX   position ÁjTFR“BÌ}NF Effects Y   showWP NEVER Y    Y   items     Item0 ˜Y   Item1 ˜Z   Item2 7[   Item3 Ö[   Item4 u\   Item5 ]   Item6 †]   Item7 ø]   Item8 j^   Item9 ÿ^   Item10 r_  `   	position jÝTFÜèOB#¡CFazimut -mÁ special FLY id      side EMPTY  vehicle UH60MGRACS skill   €? text heli1  init heli1d exec "hold.sqs"; heli1 setpos [(getpos heli1 select 0), (getpos heli1 select 1), 130]; heli1 setVelocity [-3,-5,0] ˜Z   	position ÂNTF¼æ’Bz\NFazimut Ðü>Did     side EMPTY  vehicle UralOpen  lock UNLOCKED skill š™? text ural2  init clearMagazinecargo ural2 7[   	position �TFu‰BÄNFazimut 5ˆ2Bid      side EMPTY  vehicle UralOpen  lock UNLOCKED skill š™? text ural3  init clearMagazinecargo ural3 Ö[   	position ºTF3Ç�BÖMFazimut xoÀCid !    side EMPTY  vehicle UralOpen  lock UNLOCKED skill š™? text ural4  init clearMagazinecargo ural4 u\   	position ›TF˶›Bß„NFazimut {±ÏAid #    side EMPTY  vehicle UralOpen  lock UNLOCKED skill š™? text ural1  init clearMagazinecargo ural1 ]   position aÍVFÂ�ÔAWÅIFazimut Ûù£B special NONE id ;    side EMPTY  vehicle HumpsDirt skill ´Ìj?†]   position ºÚVFk5ÖAÛIFazimut î*C special NONE id <    side EMPTY  vehicle HumpsDirt skill ´Ìj?ø]   position ’ëVF'ÖA=ëIFazimut D ™C special NONE id =    side EMPTY  vehicle HumpsDirt skill ´Ìj?j^   
position :ÕVF˜; BÛSMFazimut 2æ„Á special NONE id A    side EMPTY  vehicle UAZ leader     lock UNLOCKED skill š™? text uaz2 ÿ^   position óÁUF2ÑA2vGFazimut ÑDJB special NONE id B    side EMPTY  vehicle hiluxWreck skill ´Ìj?r_   
position ÛkF¸þCY¤Fazimut ®¯ Ä special FLY id C    side EMPTY  vehicle MAA_DATSUN_PK2 leader    skill   €? text bumauto1 markers  pos2  pos1 `   items     Item0 7a   Item1 ³a   Item2 (b   Item3 �b   Item4 c   Item5 ‡c   Item6 þc   Item7 kd   Item8 e   Item9 te   Item10 ¬e   Item11 ée   Item12 5f   Item13 �f   Item14 Þf   Item15 g   Item16 bg   Item17 ¢g   Item18 âg   Item19 $h   Item20 dh   Item21 ¤h   Item22 æh  %i   position ò™6FI¡“C©öZF name createheli  text tady se vysamonuje helikoptera  type Empty  colorName ColorBlack ³a   position *íOF�^äBkéIF name helizplace1  text kde muze heliz pristat  type Empty  colorName ColorBlack (b   position ÐáFFxkVCM“MF name helizplace2  text kde muze heliz pristat  type Empty  colorName ColorBlack �b   position Ø¥DF,�$CR;GF name helizplace3  text kde muze heliz pristat  type Empty  colorName ColorBlack c   position ËLFgFC8LF name helizplace4  text kde muze heliz pristat  type Empty  colorName ColorBlack ‡c   position þPFœoèA—õ„F name createheli2  text semka odleti helikoptera  type Empty  colorName ColorBlack þc   position ¯<F¸þC:bF name ukrytse  text tady odleti heli3  type Select  colorName ColorBlack kd   	position ][VFäûÕA«"GF name cilmise  text @STRC_M01m01  markerType RECTANGLE  type Flag  colorName ColorRedAlpha  fillName FDiagonal a   HBb   HBe   position WF\BÙuMF name konvoj  text @STRC_M01m03  type Empty  colorName ColorRed te   position TÊXFz£B7íHF name grp  type Empty ¬e   position ód\FâT BôÎFF name bbgroup5  type Empty ée   position í|FFMìTChtMF name poziceOutro  type Empty angle ±¡=Â5f   position 
WFºïB*´MF name zvedmarker  text @STRC_M01m02  type Empty  colorName ColorRed �f   position $šcFrç_B@IAF name kamerawicks1  type Empty Þf   position <7dF©=kBx^AF name kamerawicks2  type Empty g   position 4YdFù͆BgÁ@F name kamerawicksmid  type Empty bg   position RfFG-¦BŽ
BF name kamerazved1  type Empty ¢g   position q³fFPë²BO"BF name kamerazved2  type Empty âg   position 	µfFŽÛ·B—²AF name kamerazvedmid  type Empty $h   position ßmVF  ØA˜GF name obet1marker  type Empty dh   position #uVF  ØA×êFF name obet2marker  type Empty ¤h   position ÷¬VF"„ØA8GF name bumautomarker  type Empty æh   position 3†IF½5$C,ƒZF name zvolmarker  type Empty %i   ,items +    Item0 1k   Item1 çl   Item2 ”m   Item3 ªn   Item4 _o   Item5 Üp   Item6 Vr   Item7 qs   Item8 ñs   Item9 
u   Item10 ¹v   Item11 �w   Item12 6x   Item13 äx   Item14 ‹y   Item15 ;z   Item16 6{   Item17 $|   Item18 P}   Item19 3~   Item20 8   Item21 @€   Item22 |�   Item23 ‚‚   Item24 Zƒ   Item25 º„   Item26 k…   Item27 k†   Item28 D‡   Item29 ˆ   Item30 ²ˆ   Item31 m‰   Item32 Š   Item33 Ί   Item34 lŒ   Item35 –�   Item36 AŽ   Item37 ƒ�   Item38 Y�   Item39 ‘   Item40 á‘   Item41 “   Item42 ³”  �•   
position ÍVVF6NæA4ÒEFa   HCb   HC activationBy WEST  age UNKNOWN  text bluetrigger  name bluetrigger  expCond this and bluetriggers and (({_x == vehicle _x} count units group player) == count units group player) and (({_x in list bluetrigger2} count units group player) > ({_x in list bluetrigger} count units group player))  expActiv bluetrig = true; this exec "pal.sqs"; this exec "allgreen.sqs"  Effects ál  çl    çl   	position dZVFVáæA°ÑEFa   RCb   RC activationBy WEST  age UNKNOWN  text bluetrigger2  name bluetrigger2  expCond this and bluetriggers  Effects Žm  ”m    ”m   position ßfVFçœÒA×EGFa   4Bb   4B activationBy WEST timeoutMin    AtimeoutMid   `AtimeoutMax   *A age UNKNOWN  text sestreltrigger  name sestreltrigger  expActiv this exec "pal.sqs"; this exec "stringy.sqs"; this exec "allgreen.sqs"  Effects ¤n  ªn    ªn   
position ÎWF‘ÌBg£MFa     b     timeoutMin   €?timeoutMid   €?timeoutMax   €? age UNKNOWN  expCond true  expActiv this exec "movein.sqs"  Effects Yo  _o    _o   position /ÈVFÀs!BëhMFa   zDb   Crectangular     activationBy VEHICLE  age UNKNOWN idVehicle     text kdyz hrac prekroci zacnou ujizdet  name partiesunik1  expCond this and (not(unik)) and (not(partiesunik2aktivni))  expActiv partiesunik1aktivni = true; unik = true; "3" objStatus "DONE"; this exec "chase.sqs"; "4" objStatus "ACTIVE"  Effects Öp  Üp    Üp   position 6³RF ¦BYèHFa   úDb   úD activationBy VEHICLE  activationType NOT PRESENT repeating    timeoutMin   *@timeoutMid    AtimeoutMax   pAinterruptable     age UNKNOWN idVehicle     text desertertrigger  name desertertrigger  expCond this and zapnidesertertrigger  expActiv opustil = true  expDesactiv opustil = false  Effects Pr  Vr    Vr   position ϺRFD4¦BåÜHFa     b     repeating    timeoutMin   *AtimeoutMid   ðAtimeoutMax    Binterruptable     age UNKNOWN  text playerkilltrigger  name playerkilltrigger  expCond opustil  expActiv player setDamage 1  Effects Zs  qs    soundDet CA_AK qs   position EF¸þCewFa    Bb    B activationBy GUER  age UNKNOWN  expActiv heli3 setfuel 0  Effects ës  ñs    ñs   position ýWF†RíA7½DFa     b     timeoutMin    @timeoutMid   €@timeoutMax   À@interruptable     age UNKNOWN  expCond not (alive zved)  expActiv this exec "kamerazved.sqs"; "1" objStatus "FAILED"  Effects Üt  
u    track ATrack17  titleEffect BLACK FADED 
u   position èWFÊ?íA¼¶DFa     b     timeoutMin   @@timeoutMid   €@timeoutMax   *@interruptable     age UNKNOWN  text zved u zoldaku - PreENd  expCond (uzsmedoma) and (alive player and alive John and alive zved)  expActiv "1" objStatus "DONE"; followplayerexit = true; zoldacichaseend = true; helizkill = true; player exec "outro.sqs"; West setfriend [EAST,1]; East setFriend [WEST,1]  Effects ³v  ¹v    ¹v   position ðVFÕªëA²®DFa     b      age UNKNOWN  text INIT  expCond true  expActiv konec = false; bluetriggers = true; partiesunik2aktivni = false; partiesunik1aktivni = false  Effects ‡w  �w    �w   	position €VF,ÓãA öEFa   *Bb    Aangle Ó*2Ãrectangular     activationBy WEST  age UNKNOWN  expActiv sniper groupRadio "M01r06"  Effects 0x  6x    6x   	position VVF™¿ÐAfFFa   *Bb    Aangle ú>3Ãrectangular     activationBy WEST  age UNKNOWN  expActiv demolition globalRadio "M01r08"  Effects Þx  äx    äx   	position «hVFV—×AóGFa   *Bb    Aangle ú>3Ãrectangular     activationBy WEST  age UNKNOWN  expActiv john groupRadio "M01r02"  Effects …y  ‹y    ‹y   
position ¡CVFÐbØAË©IFa   ´Bb    Aangle þÔ²Ârectangular     activationBy GUER repeating     age UNKNOWN  expActiv vidim = vidim + 1  Effects 5z  ;z    ;z   
position %‹VFá$æAéKEFa     b     interruptable     age UNKNOWN  text shromazdiste  name rallytrigger  expCond (({_x == vehicle _x} count units group player) == count units group player)  Effects 0{  synchronizations    6{    6{   position rÄTF1|�B°ëNFa     b     interruptable     type SWITCH  age UNKNOWN  text jednotky rebelu utikaj  name utektrigger  expCond utek  Effects |  synchronizations       	   
         
      $|    $|   
position bTFdá”BˆšNFa     b     timeoutMin    AtimeoutMid   pAtimeoutMax   *Ainterruptable     type SWITCH  age UNKNOWN  expCond utek  expActiv this exec "uraldrivers.sqs"; uraldrivers = true; this exec "setwppos.sqs"  Effects J}  synchronizations          P}    P}   position !YVFÌFÑAöPGFa    Ab    A activationBy MEMBER interruptable     age UNKNOWN idVehicle     text objstatus start hotovo  name objstatusstart  expActiv "START" objStatus "DONE"  Effects -~  3~    3~   
position 'jVFJÅÐA£bGFa     b     timeoutMin   à@timeoutMid   @AtimeoutMax   �Ainterruptable     type SWITCH  age UNKNOWN  expCond utek  expActiv "2" objStatus "DONE"; "3" objStatus "ACTIVE"  Effects 2  synchronizations    8    8   
position %zVFDë!BâÆLFa     b     timeoutMin   *AtimeoutMid   BtimeoutMax   4Binterruptable     type SWITCH  age UNKNOWN  expCond unik and (chaseaktivni)  expActiv this exec "zoldacichase.sqs"  Effects :€  synchronizations    @€    @€   
position ¸:WFÑÉB+ªMFa     b     timeoutMin   €@timeoutMid   €@timeoutMax   €@interruptable     age UNKNOWN  text spousti follow.sqs a zved.sqs  name followtrigger  expCond (zved == vehicle zved) and (alive zved)  expActiv this exec "follow.sqs"; this exec "zved.sqs"  Effects v�  |�    |�   
position ɇUFŠtÖA˜{GFa     b     timeoutMin   ðCtimeoutMid   DtimeoutMax   RDinterruptable     age UNKNOWN  text odpocitavani nez zacnou utikat  name battlecountdown  expCond battlenow  expActiv exitbattle = true  Effects |‚  ‚‚    ‚‚   position ýZTFíÿ“BvNFa     b     timeoutMin   4BtimeoutMid   –BtimeoutMax   pBinterruptable     age UNKNOWN  expCond uraldrivers  expActiv this exec "nastupjednotek.sqs"  Effects Tƒ  Zƒ    Zƒ   position „ÛSFOœBÍjNFa     b     timeoutMin   *AtimeoutMid   BtimeoutMax   pBinterruptable     type SWITCH  age UNKNOWN  text ma vyjet az nastoupi vojaci  expCond (({canstand _x} count vsechnyjednotky) == ({_x != vehicle _x} count vsechnyjednotky)) or unik  expActiv unik = true  Effects ´„  synchronizations    º„    º„   
position ;WFiíA'±DFa     b     interruptable     type END1  age UNKNOWN  text Vitezstvi po outru  expCond overEnd  expActiv forceEnd  Effects e…  k…    k…   
position 	¯SFIY‡B®æFFa   HDb   HD activationBy EAST interruptable     age UNKNOWN  text removne granaty opforum  name grenadetrigger  expActiv {{_x removeMagazine "handgrenade"} forEach thislist} forEach [0,1,2,3]  Effects e†  k†    k†   position NYZF®ÜB„_CFa     b     interruptable     age UNKNOWN  expCond utok  expActiv {_x setUnitPos "UP"} forEach units kamikaze1; {_x allowFleeing 0} forEach units kamikaze1  Effects >‡  D‡    D‡   position 5
WF¦eíA¸DFa     b     timeoutMin   €@timeoutMid   À@timeoutMax    Ainterruptable     age UNKNOWN  expCond not alive john  expActiv this exec "kamerawicks.sqs"  Effects ˆ  ˆ    ˆ   position BWF§;íA*ºDFa     b     interruptable     type END3  age UNKNOWN  expCond losewicks  Effects ›ˆ  ²ˆ    track ATrack16 ²ˆ   	position ¬WF¬ˆíAñ´DFa     b     interruptable     type END4  age UNKNOWN  expCond konec  expActiv "1" objStatus "FAILED"; "4" objStatus "FAILED"  Effects g‰  m‰    m‰   position —
WFÁmíA<¿DFa     b     interruptable     type END2  age UNKNOWN  expCond losezved  Effects ë‰  Š    track ATrack17 Š   
position a‚VFêûÝAqFFa   zDb   ¯Crectangular     activationBy EAST interruptable     age UNKNOWN  expCond cheatkill  expActiv {_x setDamage 1} forEach thislist  Effects ÈŠ  Ί    Ί   position ½`VFÃÃßA/ùEFa    Cb    C activationBy MEMBER  activationType NOT PRESENT timeoutMin   ðBtimeoutMid   4CtimeoutMax   pCinterruptable     age UNKNOWN idVehicle     text spusti se allgreen skript - aby se nepratele prepli z blue modu  name allgreentrigger  expCond this and ({_x == vehicle _x} count units zoldaci == 6)  expActiv this exec "allgreen.sqs"  Effects fŒ  lŒ    lŒ   
position �sWF‡fðA,¾DFa     b     timeoutMin   €?timeoutMid   €?timeoutMax   €?interruptable     age UNKNOWN  text co rekne cernoch tesne pred vystoupenim  name letsrolltrigger  expCond mgunner == vehicle mgunner  expActiv mgunner groupRadio "M01r46"  Effects ��  –�    –�   position wWFàëA¼óDFa     b     interruptable     age UNKNOWN  expCond true  expActiv player exec "playerdistance.sqs"; vidim = 0  Effects ;Ž  AŽ    AŽ   position ŸQVF\íAÐëDFa     b     interruptable     age UNKNOWN  expCond (position heli2 select 2) < 1  expActiv {unassignVehicle _x} forEach [john,sniper,repair]; [john,sniper,repair] orderGetIn false; player exec "playerdistance.sqs"; heli3 lock false; zapnidesertertrigger = true  Effects }�  ƒ�    ƒ�   position D�VF¦êAuíDFa   \Bb   –Brectangular     activationBy WEST  activationType NOT PRESENT interruptable     age UNKNOWN  name presuntrigger  expActiv presun = true  Effects S�  Y�    Y�   	position ¡“VFiÕAöôIFa     b     angle þÔ²Ârectangular     age UNKNOWN  expCond vidim == 2  expActiv heli1 globalRadio "M01r09"  Effects ý�  ‘    ‘   	position EIPFÄæB÷VMFa   pBb   pB activationBy MEMBER interruptable     age UNKNOWN idVehicle $    expActiv getout = true; zvedgroup setCombatMode "Yellow"; this exec "heliz2.sqs"  Effects Û‘  á‘    á‘   
position Ô¹VFˆ¨#B UMFa     b     interruptable     age UNKNOWN  text kdyz nikdo neaktivuje partiestrigger  name uniktrigger  expCond unik and (not(partiesunik1aktivni or partiesunik2aktivni))  expActiv this exec "chase.sqs"; "4" objStatus "ACTIVE"; "3" objStatus "FAILED"  Effects “  “    “   position pÀVF´2#BxiMFa   zDb   *Crectangular     activationBy WEST  age UNKNOWN  text kdyz nejaky zoldak prekroci zacnou ujizdet - az potom co zacnou prchat  name partiesunik2  expCond this and utek and (not(unik)) and (not(partiesunik1aktivni))  expActiv partiesunik2aktivni = true; unik = true; "3" objStatus "DONE"; this exec "chase.sqs"; "4" objStatus "ACTIVE"  Effects *”  ³”    ³”   
position ìÿVF
gBDÂMFa     b     interruptable     type SWITCH  age UNKNOWN  expCond unik  expActiv utekauta setCombatMode "GREEN"; zvedgroup setCombatMode "GREEN"  Effects —•  synchronizations       �•    �•   addOns  sara_dbe1  cacharacters  mercenary_dbe1  CAWheeled  caair  CAWater  datsun_armed_dbe1  uh60desert addOnsAuto  cacharacters  mercenary_dbe1  caair  cawheeled  datsun_armed_dbe1  uh60desert  CAWater  sara_dbe1 randomSeed hï  Intel Ï–   Groups 7—   Vehicles 5  Markers —  Sensors Q Ù!  startWeather Œf¥=forecastWeather ço=year Ð  month 
   day    hour    minute (   7—   Fitems E    Item0 {š   Item1 
ž   Item2 ‹¡   Item3 8¦   Item4 9©   Item5 «   Item6 Í«   Item7 …¬   Item8 0*   Item9 è*   Item10 °   Item11 º°   Item12 Ó²   Item13 Ú´   Item14 ’µ   Item15 J¶   Item16 ·   Item17 º·   Item18 Ô¹   Item19 h¼   Item20  ½   Item21 ؽ   Item22 �¾   Item23 I¿   Item24 À   Item25 ¹À   Item26 Üà   Item27 `Å   Item28 <Ç   Item29 ¼È   Item30 �Ê   Item31 GË   Item32 Ì   Item33 »Ì   Item34 œÎ   Item35 fÏ   Item36 0Ð   Item37 øÐ   Item38 ÀÑ   Item39 {Ò   Item40  Ô   Item41 ÅÕ   Item42 ×   Item43 ›ã   Item44 ~é   Item45 ´î   Item46 &ñ   Item47 Üñ   Item48 Éò   Item49 œó   Item50 bô   Item51 8õ   Item52 ¸ö   Item53 <ø   Item54 Àù   Item55 Rû   Item56 ý   Item57 \  Item58   Item59 [  Item60   Item61 º  Item62 r  Item63 *	  Item64 â	  Item65 w  Item66 ž  Item67 D  Item68 ê 5   side GUER  Vehicles ªš   Waypoints �  
ž   items     Item0 èš   Item1 ‰›   Item2 
œ   Item3 ‘œ  �   
position Ú>Fi��AÄñFazimut ?ºB special FLY id     side GUER  vehicle SoldierGPilot leader     rank LIEUTENANT skill   €? text heli1d ‰›   position º	>FîBŽAjöFazimut ?ºB special NONE id     side GUER  vehicle SoldierGPilot skill š™? text kopilot 
œ   position è>Fïd�Aâ÷Fazimut øB special NONE id 	    side GUER  vehicle SoldierGPilot skill   €? text gunner1 ‘œ   position €>Fèj�AvóFazimut øB special NONE id 
    side GUER  vehicle SoldierGPilot skill   €? text gunner2 �   items     Item0 =�   Item1 ¿�  
ž   position ¬\UF DBkcCF combatMode BLUE  combat CARELESS  expActiv interstart3=true  Effects ¹�   showWP NEVER ¿�    ¿�   position ³¥SFÅèˆBåêFF type HOLD  Effects ž   showWP NEVER 
ž    
ž    side GUER  Vehicles -ž  ‹¡   items     Item0 �ž   Item1 ôž   Item2 gŸ   Item3 ÚŸ   Item4 <*   Item5 ¡  ‹¡   position ¢>F`æ‘AvîFazimut Y‡A@id     side GUER  vehicle SoldierGAA  rank CORPORAL skill Ÿªª>ôž   position ð>F–õ‘A
îFazimut Y‡A@id     side GUER  vehicle SoldierGAT  rank CORPORAL skill Ÿªª>gŸ   position >FXÖ‘AýíFazimut Y‡A@id     side GUER  vehicle SoldierGAT  rank CORPORAL skill Ÿªª>ÚŸ   position ¯>F6O”ASéFazimut Y‡A@id     side GUER  vehicle SoldierGB skill ÍÌL><*   
position Ú>F†ù“A·çFazimut Y‡A@id     side GUER  vehicle SquadLeaderG leader     rank SERGEANT skill úîî> text v1  init helivojaci = group this; {_x moveinCargo heli1} forEach units helivojaci ¡   position d>FC’ATîFazimut Y‡A@id     side GUER  vehicle SoldierGMG  rank CORPORAL skill Ÿªª>‹¡    side WEST  Vehicles «¡  8¦   items     Item0 ÿ¡   Item1 È¢   Item2 g£   Item3 ¤   Item4 ±¤   Item5 b¥  8¦   
position ×Y=FÙ	‡BŠ*Fazimut Y‡A@ special NONE id     side WEST  vehicle SoldierMG  rank SERGEANT skill ´Ìj? text Kurt  init this moveInCargo heli3; player addWeapon "binocular" È¢   	position b_=F0„B¹Fazimut Y‡A@ special NONE id     side WEST  vehicle SoldierMMG skill ´Ìj? text mgunner  init this moveInCargo heli3 g£   	position œM=FwÇŠB*¤Fazimut Y‡A@ special NONE id 
    side WEST  vehicle SoldierMR skill ´Ìj? text repair  init this moveInCargo heli2 ¤   
position S=FïV‡BxµFazimut Y‡A@ special NONE id     side WEST  vehicle SoldierMS  rank CORPORAL skill ´Ìj? text sniper  init this moveInCargo heli2 ±¤   
position 	R=F´{ˆB†®Fazimut Y‡A@ special NONE id     side WEST  vehicle SoldierMD  rank SERGEANT skill ´Ìj? text demolition  init this moveInCargo heli3 b¥   position ±_=FØÇ„B}µFazimut Y‡A@ special NONE id     side WEST  vehicle SoldierMTeamLeader leader     rank CAPTAIN skill ´Ìj? text John  init zoldaci = group this; this moveinCargo heli2 8¦    side GUER  Vehicles g¦   Waypoints €§  9©   items     Item0 „¦  €§   position ½1=FP
—B.…Fazimut ~ºA special FLY id     side GUER  vehicle MH6_RACS leader     rank SERGEANT skill   €? text heli2  init heli2 flyInHeight 125; heli2 setpos [(getpos heli2 select 0), (getpos heli2 select 1), 130] €§   items     Item0 ¾§   Item1 $¨   Item2 …¨   Item3 ب  9©   position &PVF>kîAÓ¸DF combatMode BLUE  combat CARELESS  Effects ¨   showWP NEVER $¨    $¨   position %(VFÂ
ìA?ÛDF expActiv heli2 flyInHeight 0  Effects ¨   showWP NEVER …¨    …¨   position EVF„iêAÔ EF type TR UNLOAD  Effects Ò¨   showWP NEVER ب    ب   position ‚
VF©©êAì	EF expActiv heli2 flyInHeight 0  Effects 3©   showWP NEVER 9©    9©    side GUER  Vehicles h©   Waypoints ’ª  «   items     Item0 …©  ’ª   position 
X<FÛCáBFazimut ȉ
B special FLY id     side GUER  vehicle MH6_RACS leader     rank SERGEANT skill   €? text heli3  init heli3 lock true; heli3 setpos [(getpos heli3 select 0), (getpos heli3 select 1), 130]; heli3 flyInHeight 125 ’ª   items     Item0 ¯ª  «   position ðWFUùA6)DF combatMode BLUE  combat CARELESS  Effects «   showWP NEVER «    «    side CIV  Vehicles 4«  Í«   items     Item0 Q«  Í«   position •\SFè�B6;Fazimut ù¼2B special NONE id     side CIV  vehicle Civilian leader    skill š™?Í«    side CIV  Vehicles ì«  …¬   items     Item0 	¬  …¬   position ~TFßtBqw:Fazimut pJà special NONE id     side CIV  vehicle SkodaRed leader    skill š™?…¬    side CIV  Vehicles ¤¬  0*   items     Item0 Á¬  0*   position vÈSF5*B4Î:F special NONE id     side CIV  vehicle Civilian leader    skill š™?0*    side CIV  Vehicles O*  è*   items     Item0 l*  è*   position …ÒSFÍB‘·:Fazimut ïöˆB special NONE id     side CIV  vehicle Civilian leader    skill š™?è*    side CIV  Vehicles ®   Waypoints ¯®  °   items     Item0 3®  ¯®   position ÖSF#Bb˜:Fazimut ‡ãçB special NONE id     side CIV  vehicle Civilian leader    skill š™?¯®   items     Item0 í®   Item1 /¯   Item2 q¯   Item3 ³¯  °   position MñSFªBÙ�:F Effects )¯   showWP NEVER /¯    /¯   position �?TFøBFî:F Effects k¯   showWP NEVER q¯    q¯   position ×ÚSFToBTï:F Effects *¯   showWP NEVER ³¯    ³¯   position „áSF
–B¼´:F type CYCLE  Effects ü¯   showWP NEVER °    °    side CIV  Vehicles !°  º°   items     Item0 >°  º°   position ÎSFŸ�Ḃ:Fazimut G4²B special NONE id     side CIV  vehicle Civilian leader    skill š™?º°    side CIV  Vehicles è°   Waypoints €±  Ó²   items     Item0 ±  €±   position äWFçóEB¬>:Fazimut ý(3à special NONE id     side CIV  vehicle tractor leader    skill š™?€±   items     Item0 ¾±   Item1  ²   Item2 B²   Item3 „²  Ó²   position ‹éVF!½8Buá7F Effects ú±   showWP NEVER  ²     ²   position TFÑB5K8F Effects <²   showWP NEVER B²    B²   position xºTFoOB«:F Effects ~²   showWP NEVER „²    „²   position I¢VFøv=B"|:F type CYCLE  Effects Ͳ   showWP NEVER Ó²    Ó²    side CIV  Vehicles ³   Waypoints š³  Ú´   items     Item0 ³  š³   position ê»SF‰QB£¯9Fazimut âÎ*à special NONE id     side CIV  vehicle SkodaRed leader    skill š™?š³   items     Item0 ͳ   Item1 ´   Item2 a´  Ú´   position eµSF³B˜j9F expCond zacni  Effects ´   showWP NEVER ´    ´   position ¥öHFØŠ*Aüª0F Effects [´   showWP NEVER a´    a´   position �ÉFå;ÕB®\F speed FULL  combat CARELESS  expActiv zacni = true  Effects Ô´   showWP NEVER Ú´    Ú´    side CIV  Vehicles ù´  ’µ   items     Item0 µ  ’µ   position ÿ]LFR¸ÏAY`0Fazimut ªëC special NONE id     side CIV  vehicle Civilian leader    skill š™?’µ    side CIV  Vehicles ±µ  J¶   items     Item0 ε  J¶   position R*LFR¸ÏA¬ž0Fazimut  1(C special NONE id      side CIV  vehicle Civilian leader    skill š™?J¶    side CIV  Vehicles i¶  ·   items     Item0 †¶  ·   position  ùLFR¸ÏAΪ0Fazimut rO¾B special NONE id !    side CIV  vehicle Civilian leader    skill š™?·    side CIV  Vehicles !·  º·   items     Item0 >·  º·   position Ü2MFR¸ÏAýP0Fazimut M§Á special NONE id "    side CIV  vehicle Civilian leader    skill š™?º·    side CIV  Vehicles è·   Waypoints �¸  Ô¹   items     Item0 ¸  �¸   position  IMFR¸ÏAj
0Fazimut G4²B special NONE id #    side CIV  vehicle Civilian leader    skill š™?�¸   items     Item0 ¿¸   Item1 ¹   Item2 C¹   Item3 …¹  Ô¹   position »ÉLFR¸ÏA’0F Effects û¸   showWP NEVER ¹    ¹   position 3cMFR¸ÏA¶í/F Effects =¹   showWP NEVER C¹    C¹   position å·MFR¸ÏA�0F Effects ¹   showWP NEVER …¹    …¹   position ^HMFR¸ÏAù0F type CYCLE  Effects ι   showWP NEVER Ô¹    Ô¹    side CIV  Vehicles º   Waypoints 	¼  h¼   items     Item0 @º   Item1 ¼º   Item2 +»   Item3 š»  	¼   position ïMNFR¸ÏA;D0Fazimut ð¡ê special NONE id $    side CIV  vehicle Civilian leader    skill š™?¼º   position ´XNFR¸ÏAF\0Fazimut ð¡ê special NONE id '    side CIV  vehicle Civilian skill š™?+»   position ŒdNFR¸ÏA&Q0Fazimut ð¡ê special NONE id )    side CIV  vehicle Civilian skill š™?š»   position èdNFR¸ÏABI0Fazimut ð¡ê special NONE id (    side CIV  vehicle Civilian skill š™?	¼   items     Item0 &¼  h¼   position pœMFR¸ÏAi0F Effects b¼   showWP NEVER h¼    h¼    side CIV  Vehicles ‡¼   ½   items     Item0 ¤¼   ½   position uMFR¸ÏAÚo0Fazimut M§Á special NONE id %    side CIV  vehicle Civilian leader    skill š™? ½    side CIV  Vehicles ?½  ؽ   items     Item0 \½  ؽ   position ÜrMFR¸ÏAn0Fazimut M§Á special NONE id &    side CIV  vehicle Civilian leader    skill š™?ؽ    side CIV  Vehicles ÷½  �¾   items     Item0 ¾  �¾   position ¬zNFS§äA€š3Fazimut öÖà special NONE id +    side CIV  vehicle Civilian leader    skill š™?�¾    side CIV  Vehicles ¯¾  I¿   items     Item0 ̾  I¿   position 6nNF“ÿåAƒŒ3Fazimut ƒ�Ä special NONE id *    side CIV  vehicle SkodaBlue leader    skill š™?I¿    side CIV  Vehicles h¿  À   items     Item0 …¿  À   position ÍaNF§åA`*3Fazimut [OˆÃ special NONE id ,    side CIV  vehicle Civilian leader    skill š™?À    side CIV  Vehicles  À  ¹À   items     Item0 =À  ¹À   position nNF®måA¸œ3Fazimut [OˆÃ special NONE id -    side CIV  vehicle Civilian leader    skill š™?¹À    side CIV  Vehicles çÀ   Waypoints î  Üà   items     Item0 %Á   Item1 ¡Á   Item2    Item3   î   position 	þNFéìÕA¶3Fazimut ´�fÁ special NONE id .    side CIV  vehicle Civilian leader    skill š™?¡Á   position íüNFÀhÖAÕ3Fazimut ´�fÁ special NONE id 1    side CIV  vehicle Civilian skill š™?   position y OFEW×Aóò2Fazimut ´�fÁ special NONE id 0    side CIV  vehicle Civilian skill š™?   position yOF9ÖA 3Fazimut ´�fÁ special NONE id /    side CIV  vehicle Civilian skill š™?î   items     Item0 à   Item1 xà  Üà   position -þNF¬†ØAG$3F speed LIMITED  expCond zacni  Effects rà   showWP NEVER xà    xà   position &ˆNF¦ÿâA8¾3F speed LIMITED  combat CARELESS  Effects Öà   showWP NEVER Üà    Üà    side CIV  Vehicles 
Ä   Waypoints ¤Ä  `Å   items     Item0 'Ä  ¤Ä   position †NFR¸ÏAžó0Fazimut hýÞ special NONE id     side CIV  vehicle UralCivil leader    skill š™?¤Ä   items     Item0 ÌÄ   Item1 Å  `Å   position RSNFR¸ÏAíÝ0F expCond zacni  Effects Å   showWP NEVER Å    Å   position .©JF®¯AhÄ0F Effects ZÅ   showWP NEVER `Å    `Å    side CIV  Vehicles ŽÅ   Waypoints 3Æ  <Ç   items     Item0 «Å  3Æ   position ÑÆQFEüÛA¥u2Fazimut õà special NONE id     side CIV  vehicle datsun1_civil_3_open leader    skill š™?3Æ   items     Item0 fÆ   Item1 ¸Æ   Item2 úÆ  <Ç   position UQF¤¬ÚA5"2F expCond zacni  Effects ²Æ   showWP NEVER ¸Æ    ¸Æ   position Ð\LFR¸ÏA§60F Effects ôÆ   showWP NEVER úÆ    úÆ   position ÌY^FA�BPQ)F Effects 6Ç   showWP NEVER <Ç    <Ç    side CIV  Vehicles jÇ   Waypoints  È  ¼È   items     Item0 ‡Ç   È   position SF)’åAz;6Fazimut 6-à special NONE id     side CIV  vehicle Skoda leader    skill š™? È   items     Item0 (È   Item1 zÈ  ¼È   position ØSF
6æAU6F expCond zacni  Effects tÈ   showWP NEVER zÈ    zÈ   position AJTFh3£A<E$F Effects ¶È   showWP NEVER ¼È    ¼È    side CIV  Vehicles êÈ   Waypoints „É  �Ê   items     Item0 É  „É   position HSFãQïA�7Fazimut Ï·(à special NONE id     side CIV  vehicle SkodaBlue leader    skill š™?„É   items     Item0 ·É   Item1 	Ê   Item2 KÊ  �Ê   position Ð9SFëíAJÓ6F expCond zacni  Effects Ê   showWP NEVER 	Ê    	Ê   position ºIF!›®AQš0F Effects EÊ   showWP NEVER KÊ    KÊ   position DÎFsC“YF Effects ‡Ê   showWP NEVER �Ê    �Ê    side CIV  Vehicles ¬Ê  GË   items     Item0 ÉÊ  GË   position Þ}JF®¯A´È0Fazimut —òtà special NONE id 2    side CIV  vehicle Civilian14 leader    skill š™?GË    side CIV  Vehicles fË  Ì   items     Item0 ƒË  Ì   position ê“JF®¯Aá0Fazimut WÍlà special NONE id 3    side CIV  vehicle Civilian14 leader    skill š™?Ì    side CIV  Vehicles  Ì  »Ì   items     Item0 =Ì  »Ì   position î�JF®¯A¥§0Fazimut •Ã special NONE id 4    side CIV  vehicle Civilian14 leader    skill š™?»Ì    side CIV  Vehicles éÌ   Waypoints “Í  œÎ   items     Item0 Í  “Í   	position 1ä[F0€%B)cAFazimut }hà special NONE id 5    side CIV  vehicle car_sedan leader     rank SERGEANT skill ´Ìj?“Í   items     Item0 ÆÍ   Item1 Î   Item2 ZÎ  œÎ   position JÊ[Fç‰&B±NAF expCond zacni  Effects Î   showWP NEVER Î    Î   position H–LFR¸ÏAGB0F Effects TÎ   showWP NEVER ZÎ    ZÎ   position ÐTF¸ˆœAJ4%F Effects –Î   showWP NEVER œÎ    œÎ    side CIV  Vehicles »Î  fÏ   items     Item0 ØÎ  fÏ   	position V=[Fha(B|uAFazimut K�( special NONE id 6    side CIV  vehicle UralCivil2 leader     rank SERGEANT skill ´Ìj?fÏ    side CIV  Vehicles …Ï  0Ð   items     Item0 ¢Ï  0Ð   	position É	[FêG+B•?AFazimut B‹Á special NONE id 7    side CIV  vehicle UralCivil2 leader     rank SERGEANT skill ´Ìj?0Ð    side CIV  Vehicles OÐ  øÐ   items     Item0 lÐ  øÐ   	position [F4*)BÙ`AFazimut 2óœB special NONE id 8    side CIV  vehicle Civilian leader     rank SERGEANT skill ´Ìj?øÐ    side CIV  Vehicles Ñ  ÀÑ   items     Item0 4Ñ  ÀÑ   	position ‹)[FbX)BØ`AFazimut j9 special NONE id 9    side CIV  vehicle Civilian leader     rank SERGEANT skill ´Ìj?ÀÑ    side CIV  Vehicles ßÑ  {Ò   items     Item0 üÑ  {Ò   position ¡2[F¨�*Bk;AF special NONE id :    side CIV  vehicle Civilian leader     rank SERGEANT skill ´Ìj?{Ò    side GUER  Vehicles ªÒ   Waypoints EÓ   Ô   items     Item0 ÇÒ  EÓ   position 
ÑDF°:3@+q(Fazimut â&¹Ã special NONE id =    side GUER  vehicle SoldierGB leader    skill ´Ìj?EÓ   items     Item0 mÓ   Item1 ÑÓ   Ô   position ;ºDF?å‹@*·(F speed LIMITED  combat CARELESS  Effects ËÓ   showWP NEVER ÑÓ    ÑÓ   position âÜDF´2@*'(F type CYCLE  Effects Ô   showWP NEVER  Ô     Ô    side GUER  Vehicles OÔ   Waypoints êÔ  ÅÕ   items     Item0 lÔ  êÔ   position ´ÉDF°:3@”€(Fazimut vÝ·Ã special NONE id >    side GUER  vehicle SoldierGB leader    skill ´Ìj?êÔ   items     Item0 Õ   Item1 vÕ  ÅÕ   position kºDF:¿@MË(F speed LIMITED  combat CARELESS  Effects pÕ   showWP NEVER vÕ    vÕ   position ×ÞDFS®h?ˆ6(F type CYCLE  Effects ¿Õ   showWP NEVER ÅÕ    ÅÕ    side GUER  Vehicles ôÕ   Waypoints �Ö  ×   items     Item0 Ö  �Ö   position {DF<0"@9i(Fazimut ëQmC special NONE id ?    side GUER  vehicle SoldierGB leader    skill ´Ìj?�Ö   items     Item0 ¬Ö  ×   position êDFYψ@½!(F speed LIMITED  combat CARELESS  Effects 
×   showWP NEVER ×    ×    side GUER  Vehicles ?×   Waypoints ,â  ›ã   items     Item0 Ø   Item1 ÀØ   Item2 gÙ   Item3 Ú   Item4 ®Ú   Item5 >Û   Item6 ÎÛ   Item7 ^Ü   Item8 îÜ   Item9 ~Ý   Item10 %Þ   Item11 ÌÞ   Item12 \ß   Item13 ìß   Item14 |à   Item15 á   Item16 œá  ,â   
position .EF\ž=ØÂ&Fazimut Íe)C special NONE id A    side GUER  vehicle SoldierGB leader    skill ´Ìj? text sailor1  init this moveinDriver lodka1 ÀØ   	position Õ
EFà´½þ�&Fazimut Íe)C special NONE id C    side GUER  vehicle SoldierGB skill ´Ìj? text sailor2  init this moveinTurret [lodka1, [0]] gÙ   	position àEFé糧‘Ã&Fazimut Íe)C special NONE id D    side GUER  vehicle SoldierGB skill ´Ìj? text sailor3  init this moveinTurret [lodka1, [1]] Ú   	position œEFYÛ4¾p''Fazimut Íe)C special NONE id K    side GUER  vehicle SoldierGB skill ´Ìj? text sailor4  init this moveInDriver lodka2 ®Ú   position HEFm;
>fú&Fazimut Íe)C special NONE id H    side GUER  vehicle SoldierGB skill ´Ìj? init this moveInCargo lodka1 >Û   position IõDF´;$½:û&Fazimut Íe)C special NONE id I    side GUER  vehicle SoldierGB skill ´Ìj? init this moveInCargo lodka1 ÎÛ   position qíDFÐ)H<Yï&Fazimut Íe)C special NONE id G    side GUER  vehicle SoldierGB skill ´Ìj? init this moveinCargo lodka1 ^Ü   position 2 EF.ÿ�=Éç&Fazimut Íe)C special NONE id E    side GUER  vehicle SoldierGB skill ´Ìj? init this moveinCargo lodka1 îÜ   position àDF#o=ió&Fazimut Íe)C special NONE id F    side GUER  vehicle SoldierGB skill ´Ìj? init this moveInCargo lodka1 ~Ý   	position *ÇDF•
Ë=N4'Fazimut Íe)C special NONE id M    side GUER  vehicle SoldierGB skill ´Ìj? text sailor6  init this moveinTurret [lodka2, [1]] %Þ   	position ¹ÂDF�Ÿ>“@'Fazimut Íe)C special NONE id L    side GUER  vehicle SoldierGB skill ´Ìj? text sailor5  init this moveinTurret [lodka2, [0]] ÌÞ   position {ÆDF„ðH>ÒJ'Fazimut Íe)C special NONE id N    side GUER  vehicle SoldierGB skill ´Ìj? init this moveinCargo lodka2 \ß   position ŽÚDF¢|Q>m]'Fazimut Íe)C special NONE id Q    side GUER  vehicle SoldierGB skill ´Ìj? init this moveInCargo lodka2 ìß   position ”»DF*…>=^'Fazimut Íe)C special NONE id R    side GUER  vehicle SoldierGB skill ´Ìj? init this moveInCargo lodka2 |à   position »³DFxÙ=^R'Fazimut Íe)C special NONE id P    side GUER  vehicle SoldierGB skill ´Ìj? init this moveinCargo lodka2 á   position c¦DF]â=sV'Fazimut Íe)C special NONE id O    side GUER  vehicle SoldierGB skill ´Ìj? init this moveInCargo lodka2 œá   position ìDFÖ©2½eÉ&Fazimut Íe)C special NONE id B    side GUER  vehicle SoldierGB skill ´Ìj? init this moveinCargo lodka1 ,â   items     Item0 jâ   Item1 Èâ   Item2 
ã   Item3 Lã  ›ã   position ¢ºGF–Ïr;
pF speed FULL  combat AWARE  Effects Ââ   showWP NEVER Èâ    Èâ   position û®<F¦íÿ=qàF Effects ã   showWP NEVER 
ã    
ã   position æ´;F»|ë=½Ø&F Effects Fã   showWP NEVER Lã    Lã   position !'EF_ÎÌ=ó…$F type CYCLE  Effects •ã   showWP NEVER ›ã    ›ã    side LOGIC  Vehicles Ëã   Waypoints Vä  ~é   items     Item0 èã  Vä   position ÞGF¤‰?R¯F special NONE id S    side LOGIC  vehicle Logic leader    skill ´Ìj?Vä   	items     Item0 Àä   Item1 Då   Item2 ãå   Item3 ‚æ   Item4 !ç   Item5 Àç   Item6 _è   Item7 þè  ~é   position KHFpˆ½�ºF type AND  expActiv camera say "S01v19" synchronizations      Effects >å   showWP NEVER Då    Då   position YHF79ü=ÄF type AND  expActiv camera say "S01v20"  Effects Ýå  timeoutMin   *@timeoutMid   *@timeoutMax   *@ showWP NEVER ãå    ãå   position Á,HFLúk¾àÍF type AND  expActiv camera say "S01v21"  Effects |æ  timeoutMin   €@timeoutMid   €@timeoutMax   €@ showWP NEVER ‚æ    ‚æ   position ÝCHF.�À=©ÙF type AND  expActiv camera say "S01v22"  Effects ç  timeoutMin   à@timeoutMid   à@timeoutMax   à@ showWP NEVER !ç    !ç   position v[HF*¨$?åF type AND  expActiv camera say "S01v23"  Effects ºç  timeoutMin    @timeoutMid    @timeoutMax    @ showWP NEVER Àç    Àç   position 9sHFå€?6ïF type AND  expActiv camera say "S01v24"  Effects Yè  timeoutMin   À@timeoutMid   À@timeoutMax   À@ showWP NEVER _è    _è   position ü‘HF…¶Ì>QýF type AND  expActiv camera say "S01v25"  Effects øè  timeoutMin   *@timeoutMid   *@timeoutMax   *@ showWP NEVER þè    þè   position =·HF@¿‰?‚	F type AND  Effects xé  timeoutMin    AtimeoutMid    AtimeoutMax    A showWP NEVER ~é    ~é    side LOGIC  Vehicles ®é   Waypoints 9ê  ´î   items     Item0 Ëé  9ê   position tRFµÂ'B,Ç<F special NONE id T    side LOGIC  vehicle Logic leader    skill ´Ìj?9ê   items     Item0 ˜ê   Item1 úê   Item2 ™ë   Item3 8ì   Item4 ×ì   Item5 ví   Item6 î  ´î   position oRFTN6Bÿ<F type AND  expCond druheradio  Effects ôê   showWP NEVER úê    úê   position orRFû?Bõ'=F type AND  expActiv camera say "S01v28"  Effects “ë  timeoutMin   €?timeoutMid   €?timeoutMax   €? showWP NEVER ™ë    ™ë   position 1|RF×ð]Btp=F type AND  expActiv camera say "S01v27"  Effects 2ì  timeoutMin    @timeoutMid    @timeoutMax    @ showWP NEVER 8ì    8ì   position ½¡RFÏÛ}B¢˜=F type AND  expActiv camera say "S01v29"  Effects Ñì  timeoutMin    @timeoutMid    @timeoutMax    @ showWP NEVER ×ì    ×ì   position vÇRF)*ŠB�¹=F type AND  expActiv camera say "S01v32"  Effects pí  timeoutMin   €?timeoutMid   €?timeoutMax   €? showWP NEVER ví    ví   position ~ðRF¢øŽB„Ý=F type AND  expActiv camera say "S01v33"  Effects î  timeoutMin   €@timeoutMid   €@timeoutMax   €@ showWP NEVER î    î   position öSFhŒBb >F type AND  expActiv camera say "S01v34"  Effects ®î  timeoutMin   à@timeoutMid   à@timeoutMax   à@ showWP NEVER ´î    ´î    side CIV  Vehicles âî   Waypoints yï  &ñ   items     Item0 ÿî  yï   position œNF(CŸA?Ø)Fazimut Å@'à special FLY id U    side CIV  vehicle tractor leader    skill š™?yï   items     Item0 Âï   Item1 ð   Item2 Sð   Item3 •ð   Item4 ×ð  &ñ   position 'ÅMF䡃AŽ6(F speed FULL  Effects ð   showWP NEVER ð    ð   position hrOFb¶¾AVß'F Effects Mð   showWP NEVER Sð    Sð   position MxPF§CÂA,î)F Effects �ð   showWP NEVER •ð    •ð   position �¯NF[*A~F*F Effects Ñð   showWP NEVER ×ð    ×ð   position eûMFyþ—AªÍ(F type CYCLE  Effects  ñ   showWP NEVER &ñ    &ñ    side CIV  Vehicles Eñ  Üñ   items     Item0 bñ  Üñ   position IkNFÎb¨A0)Fazimut Å@'à special FLY id V    side CIV  vehicle tractor leader    skill š™?Üñ    side EAST  Vehicles üñ  Éò   items     Item0 ò  Éò   
position 0©VFdHØA%GFazimut 4à special NONE id W    side EAST  vehicle DATSUN_DSHKM2 leader    skill š™? text bumauto1 markers  pos1_1  pos1  pos2 Éò    side EAST  Vehicles éò  œó   items     Item0 ó  œó   	position qVF  ØA˜GFazimut Ùÿ¸B special NONE id X    side EAST  vehicle SoldierPB leader    skill ÍÌL> init this setdamage 1 œó    side EAST  Vehicles ¼ó  bô   items     Item0 Ùó  bô   position ryVF  ØAYëFF special NONE id Y    side EAST  vehicle SoldierPB leader    skill ÍÌL> init this setDamage 1 bô    side WEST  Vehicles ‚ô  8õ   items     Item0 Ÿô  8õ   position æ*&EO jAÒš?Eid Z    side WEST  vehicle SoldierWB  player PLAYER COMMANDER leader    skill š™? init this disableAI "MOVE" 8õ    side CIV  Vehicles fõ   Waypoints üõ  ¸ö   items     Item0 ƒõ  üõ   position ÞRFG¬ßAZÀ4Fazimut 6-à special NONE id [    side CIV  vehicle Skoda leader    skill š™?üõ   items     Item0 $ö   Item1 vö  ¸ö   position ¿ÍRF¦ßÜA$|4F expCond zacni  Effects pö   showWP NEVER vö    vö   position ¬+CFžBa¥2F Effects ²ö   showWP NEVER ¸ö    ¸ö    side CIV  Vehicles æö   Waypoints €÷  <ø   items     Item0 ÷  €÷   position jJHFâϾAÍD1Fazimut å)Éà special NONE id \    side CIV  vehicle UralCivil leader    skill š™?€÷   items     Item0 ¨÷   Item1 ú÷  <ø   position µ-HFëáÉA6k1F expCond zacni  Effects ô÷   showWP NEVER ú÷    ú÷   position '�:F��ÞAÖÊ6F Effects 6ø   showWP NEVER <ø    <ø    side CIV  Vehicles jø   Waypoints ù  Àù   items     Item0 ‡ø  ù   position šIIF~±Aõm0Fazimut å)Éà special NONE id ]    side CIV  vehicle UralCivil leader    skill š™?ù   items     Item0 ,ù   Item1 ~ù  Àù   position ü1IFÉë¯A¼Ž0F expCond zacni  Effects xù   showWP NEVER ~ù    ~ù   position Ëß.F2ÙàAþ'BF Effects ºù   showWP NEVER Àù    Àù    side CIV  Vehicles îù   Waypoints –ú  Rû   items     Item0 ú  –ú   position )NFR¸ÏAÐ0Fazimut ;ßË special NONE id ^    side CIV  vehicle datsun1_civil_2_covered leader    skill š™?–ú   items     Item0 ¾ú   Item1 û  Rû   position ÆNFR¸ÏAyÍ0F expCond zacni  Effects 
û   showWP NEVER û    û   position GµAF	B‚Ü2F Effects Lû   showWP NEVER Rû    Rû    side CIV  Vehicles €û   Waypoints (ü  ý   items     Item0 �û  (ü   position  nLFR¸ÏA]0Fazimut £ÕCà special NONE id _    side CIV  vehicle datsun1_civil_2_covered leader    skill š™?(ü   items     Item0 Pü   Item1 Åü  ý   position ¢sLFR¸ÏA`î/F Effects ¿ü  timeoutMin    AtimeoutMid    AtimeoutMax    A showWP NEVER Åü    Åü   position „Ð`FËg!B�¨(F Effects ý   showWP NEVER ý    ý    side CIV  Vehicles 5ý   Waypoints v \  
items 	    Item0 ªý   Item1 (þ   Item2 šþ   Item3 ÿ   Item4 ~ÿ   Item5 ïÿ   Item6 Q   Item7 ³   Item8  v  position Ó‰RFS�™AÅD(Fazimut µGÂid `    side CIV  vehicle Civilian4 leader     rank SERGEANT skill úîî>(þ   position /�RFít˜Aä9(Fazimut %\Âid a    side CIV  vehicle Civilian15  rank CORPORAL skill Ÿªª>šþ   position *”RF[A—Aü,(Fazimut -Ç.Âid b    side CIV  vehicle Civilian19  rank CORPORAL skill Ÿªª>ÿ   position 7™RFŽ–Am&(Fazimut .1Âid c    side CIV  vehicle Civilian13  rank CORPORAL skill Ÿªª>~ÿ   position ùœRF1à•A~(Fazimut D»yÂid d    side CIV  vehicle Civilian3  rank CORPORAL skill Ÿªª>ïÿ   position X*RFªª•A½(Fazimut ®Â˜Áid e    side CIV  vehicle Civilian17 skill ÍÌL>Q   position ¹£RF¶›•A(Fazimut ÀWÂid f    side CIV  vehicle Civilian21 skill ÍÌL>³   position ƒ‘RF$â—Aˆ3(Fazimut `z+Âid g    side CIV  vehicle Civilian10 skill ÍÌL>  position ˆRF·d™AB(Fazimut µFÂid h    side CIV  vehicle Civilian7 skill ÍÌL>v  items     Item0 ž  Item1  \  position š‡RF£Û™A$H(F formation STAG COLUMN  speed LIMITED  combat CARELESS  Effects   showWP NEVER      position á\NFR¸ÏAåw.F Effects V  showWP NEVER \   \   side GUER  Vehicles ‹  Waypoints V   items     Item0 ¨ V  
position Z™4Fëm>IÔ2Fazimut ãe)C special NONE id l    side GUER  vehicle SoldierGB leader    skill ´Ìj? text sailor10  init this moveinDriver lodka3 V  items     Item0 ~  Item1 À   position g•?F‹>
^-F Effects º  showWP NEVER À   À  position Œ+FNFÕ½ÁÎ0F Effects ü  showWP NEVER       side GUER  Vehicles 1  Waypoints ü [  items     Item0 N ü  
position û‹=F´™=´‘+Fazimut ð“C special NONE id m    side GUER  vehicle SoldierGB leader    skill ´Ìj? text sailor11  init this moveinDriver lodka4 ü  items     Item0  [  position AkóEŠ«’>¤SF Effects U  showWP NEVER [   [   side GUER  Vehicles Š  Waypoints U   items     Item0 § U  
position $Fþew<‹Æ1Fazimut ãe)C special NONE id n    side GUER  vehicle SoldierGB leader    skill ´Ìj? text sailor12  init this moveinDriver lodka5 U  items     Item0 }  Item1 ¿   position Ò.F›U<ÔÃ)F Effects ¹  showWP NEVER ¿   ¿  position ›B7FM…íÁÑ$F Effects û  showWP NEVER       side CIV  Vehicles   º  items     Item0 = º  position �sPFY2ªAãb)Fazimut …x«A special NONE id o    side CIV  vehicle UralCivil leader    skill ´Ìj?º   side CIV  Vehicles Ù r  items     Item0 ö r  position ª„PFQä¤AD)Fazimut ¦§}A special NONE id p    side CIV  vehicle Civilian leader    skill ´Ìj?r   side CIV  Vehicles ‘ *	  items     Item0 ® *	  position ÑnPF¾C¥Aø;)Fazimut ãe)C special NONE id q    side CIV  vehicle Civilian leader    skill ´Ìj?*	   side CIV  Vehicles I	 â	  items     Item0 f	 â	  position ÔRPFj°¥A
>)Fazimut ˆ!®B special NONE id r    side CIV  vehicle Civilian leader    skill ´Ìj?â	   side CIV  Vehicles 
  Waypoints ©
 w  items     Item0 -
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  position ÐPFÜ_¡Aè)Fazimut ìç^B special NONE id s    side CIV  vehicle Civilian leader    skill ´Ìj?©
  items     Item0 Ñ
  Item1 5 w  position þ€PF›“¡AØ#)F speed LIMITED  combat CARELESS  Effects /  showWP NEVER 5   5  position [ŸPF*Í©AÉl)F Effects q  showWP NEVER w   w   side CIV  Vehicles ¥  Waypoints ? ž  items     Item0 Â ?  position ‘á>FÓ¸A‡Fazimut Ú¦IÂ special NONE id t    side CIV  vehicle UralCivil leader    skill ´Ìj??  items     Item0 \ ž  position C?)F†MÙA–À%F Effects ˜  showWP NEVER ž   ž   side GUER  Vehicles Í  Waypoints ˜
 D  items     Item0 ê ˜
  
position ‘a2F/M‰>Ôš-Fazimut ãe)C special NONE id v    side GUER  vehicle SoldierGB leader    skill ´Ìj? text sailor13  init this moveinDriver lodka3 ˜
  items     Item0 À
  Item1  D  position j›3FrãœÁÎ&F Effects ü
  showWP NEVER      position \=2Fq=œÁ«/F Effects >  showWP NEVER D   D   side GUER  Vehicles s  Waypoints > ê  items     Item0 � >  
position Ð9FÆB>¤*Fazimut ãe)C special NONE id x    side GUER  vehicle SoldierGB leader    skill ´Ìj? text sailor14  init this moveinDriver lodka3 >  items     Item0 f  Item1 ¨ ê  position äž?F.*Î>>%F Effects ¢  showWP NEVER ¨   ¨  position b	4Fq=œÁvþ-F Effects ä  showWP NEVER ê   ê   side GUER  Vehicles   Waypoints ´ 5  items     Item0 6 ´  position B‡DFç@¾a(Fazimut é¨Ô special NONE id y    side GUER  vehicle SoldierGB leader    skill ´Ìj?´  items     Item0 Ñ 5  position }DF‚X“@Z#(F speed LIMITED  combat CARELESS  Effects /  showWP NEVER 5   5  items     Item0 Á  Item1 £  Item2 $  Item3 ¥  Item4 p  Item5 ;  Item6   Item7 Ñ  Item8 œ  Item9 g  Item10 2 —  	position W>Fcn�A]	Fazimut îB special FLY id      side EMPTY  vehicle UH60MGRACS skill   €? text heli1  init heli1 flyInHeight 125; heli1 setpos [(getpos heli1 select 0), (getpos heli1 select 1), 130] £  position ]æDFY£þ>�U(Fazimut ®–Aà special NONE id ;    side EMPTY  vehicle RHIB2Turret leader    skill ´Ìj?$  position óÄDFaOo?-O(Fazimut Šõ?à special NONE id <    side EMPTY  vehicle RHIB2Turret leader    skill ´Ìj?¥  
position á1EFúa„;�¿&Fazimut ãe)C special FLY id @    side EMPTY  vehicle RHIB2Turret leader    skill ´Ìj? text lodka1  init this setFlagSide Resistance; this setvelocity [5,1,0] p  
position IEFË÷¼Þ'Fazimut Íe)C special FLY id J    side EMPTY  vehicle RHIB2Turret leader    skill ´Ìj? text lodka2  init this setFlagSide Resistance; this setvelocity [5,1,0] ;  
position F“?F¯ê,>�Fazimut ãe)C special FLY id i    side EMPTY  vehicle RHIB2Turret leader    skill ´Ìj? text lodka3  init this setFlagSide Resistance; this setvelocity [5,0,0]   
position è#F˜øC>bâ1Fazimut �ôB special FLY id j    side EMPTY  vehicle RHIB2Turret leader    skill ´Ìj? text lodka5  init this setFlagSide Resistance; this setvelocity [1,5,0] Ñ  
position >F|�T=¶-,Fazimut ú“C special FLY id k    side EMPTY  vehicle RHIB2Turret leader    skill ´Ìj? text lodka4  init this setFlagSide Resistance; this setvelocity [5,1,0] œ  
position p³0FW=à=-a-Fazimut ãe)C special FLY id u    side EMPTY  vehicle RHIB2Turret leader    skill ´Ìj? text lodka6  init this setFlagSide Resistance; this setvelocity [5,1,0] g  
position á!8F¢$„>ýÍ)Fazimut ãe)C special FLY id w    side EMPTY  vehicle RHIB2Turret leader    skill ´Ìj? text lodka7  init this setFlagSide Resistance; this setvelocity [5,1,0] 2  position m.DFaRŒ@Žl(Fazimut $�:Ãid z    side EMPTY  vehicle LandroverMG skill š™?—  
items 	    Item0   Item1 G  Item2 ƒ  Item3 Ë  Item4   Item5 @  Item6 y  Item7 Á  Item8 	 Q  position :ÀDF{\´@Æã(F name kamera  type Empty G  position ñzRF¤:ÖA‹É2F name kamera2  type Empty ƒ  position §”PFR¸ÏA[O1F name kamera3  type Empty angle Òs;ÀË  position ×½OFbè©Aÿê)F name kamera4  type Empty   position –�VF¹XØA‰GF name pos1  type Empty @  position GÉVF�·ØAGF name pos2  type Empty y  position 1äDFN�'>°!F name kamera5  type Empty angle ¿„…AÁ  position á:BF’×AAó"F name kamera6  type Empty angle ¥íÂ	  position !CF÷V$>Åv!F name kamera7  type Empty angle ¿„…AQ  	items     Item0 »  Item1 h  Item2 ù  Item3 Ñ  Item4 ¬  Item5 2   Item6 »   Item7 P! Ù!  position ÿ•RFZQBG›<Fa   zCangle JlOC activationBy MEMBER  age UNKNOWN idVehicle     expActiv camera say "S01v30"; druheradio = true  Effects b h   h  position 
IFŽ“¢=ÓÝ)Fa   HCb   HC activationBy GUER interruptable     age UNKNOWN  expActiv zacni = true  Effects ó ù   ù  position rÌHF	T—>š)Fa   Cb   *Aangle « Brectangular     activationBy MEMBER interruptable     age UNKNOWN idVehicle     text gamelogic start  Effects Ë synchronizations     Ñ   Ñ  
position 1QVFž ÓA�FGFa     b     timeoutMin   HBtimeoutMid   HBtimeoutMax   HB age UNKNOWN  expCond true  expActiv bumauto1 setDamage 1; {_x setDamage 1} forEach crew bumauto1  Effects ¦ ¬   ¬  position XÜWFGëïAj"EFa     b     interruptable     type END1  age UNKNOWN  expCond introkonec  Effects ,  2    2   position Ê{DF@@�(Finterruptable     age UNKNOWN  expCond true  Effects �  »    soundEnv Sea  soundDet SeagullSfx »   position S¯DFå
@¡‹(Fa   ðAb   ðArepeating    interruptable     age UNKNOWN  expCond hrej  Effects 9! P!   track ATrack12 P!  position 7:&E[†Aøˆ?Einterruptable     age UNKNOWN  expCond true  Effects ®! Ù!   soundEnv Sea  soundDet SeagullSfx Ù!  addOns  sara_dbe1 addOnsAuto  sara_dbe1 randomSeed ì¶  Intel '" -"   -"  addOns  sara_dbe1 addOnsAuto  sara_dbe1 randomSeed ÊÓ  Intel {" �"   �"
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