danke für die schnelle Antwort,ich habe jetzt die besagte Missi von POW nochmal rausgekramt und hier das Skript dazu (BulletCam)
_sniper = _this select 0
_acctime = 0.3
_i = 180
;setacctime _acctime
#loop
_near= nearestobject [_sniper,"BulletSniperW"]
? (alive _near && _near distance _sniper > 4):setacctime _acctime;goto "CreateCam"
;_near2= nearestobject [_sniper,"Bullet7_6E"]
;?_near2 distance player <10: setacctime _acctime; _near2 exec "delete.sqs"
?getdammage player>=.9:goto "tot"
~0.0000001
;?getdammage player>=.9:goto "tot"
goto "loop"
#CreateCam
_camera= "camera" camCreate [0,0,0]
_camera cameraEffect ["internal","back"]
#camloop
_x=(getpos _near select 0) + ((sin (getdir _near+_i))*0.1)
_y=(getpos _near select 1) + ((cos (getdir _near+_i))*0.1)
_z=getpos _near select 2
?(not alive _near or (_near distance player) > 600):goto "end"
_camera camSetTarget _near
;_camera camSetBank 40
_camera camSetPos [_x,_y,_z]
_camera camSetFOV 1.500
_camera camCommit 0
?getdammage player>=.9:goto "tot"
@camCommitted _camera
~.000000000001
?(not alive _near or (_near distance player) > 600):goto "end"
?(not isnull (nearestobject [_near,"SoldierEMG"])):_a= nearestobject [_near,"SoldierEMG"]
_z = _a distance _near
goto "camloop"
#end
?_a==player:goto "p"
~.01
;player sidechat format ["dammage %1, z %2", getdammage _a,_z]
?(getdammage _a)<0.1 or (_z>2.5):goto "w"
_x=(getpos _a select 0) - ((sin (getdir player))*1)
_y=(getpos _a select 1) - ((cos (getdir player))*1)
_z=(getpos _a select 2) +1
_camera camSetTarget _a
;_camera camSetPos [_x,_y,_z]
_camera camSetFOV .300
_camera camCommit 0
;player sidechat "Got one !"
~0.5
#w
~.1
setacctime 1
_camera cameraEffect ["terminate","back"]
camDestroy _camera
goto "loop"
exit
#tot
_x=(getpos player select 0) + ((sin (getdir player+180))*3)
_y=(getpos player select 1) + ((cos (getdir player+180))*3)
_z=getpos player select 2
_camera= "camera" camCreate [0,0,0]
_camera cameraEffect ["internal","back"]
_camera camSetTarget player
_camera camSetPos [_x,_y,_z]
_camera camSetFOV 0.50
_camera camCommit 0
~1
setacctime 1
_camera cameraEffect ["terminate","back"]
camDestroy _camera
Ehrlich gesagt hab ich nicht die große Ahnung vom Skripten,bin schon froh wenn ich das mit der cam und dem Bulettmode gerafft habe ,aber in so einer komplexen Verbindung