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Alt 03.06.2008, 11:15   #1 (permalink)
Clawhammer
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Standard ArmA Dedicated Server Keine CustomFaces??

Hallo

Teste gerade Version 1.14 und momentan bin ich beim Dedicated Server testen und muste was komisches feststellen !?

Und zwar wenn ich mich auf meinem Server einlogge ein Spiel starte und dann drin bin
wird mein Custom Face nicht angezeigt!?

Das Gesicht ist komplett weiß?

Im Editor oder im SP hab ich keine solche Probleme. Wenn ich selber ein Lan game ohne dedicated erstelle auch nicht.

Hier mal meine config:

Code:
//
// server.cfg
//
// comments are written with "//" in front of them.



// GLOBAL SETTINGS
hostname="myofc | Armed Assault v1.14 Dedicated Server";    // The name of the server that shall be displayed in the public server list
password="";                        // Password for joining, eg connecting to the server
passwordAdmin="*******";                    // Password to become server admin. When Youre in Arma MP and connected to the server, type '#login xyz'
reportingIP="armedass.master.gamespy.com";        // This is the default setting. If you change this, your server might not turn up in the public list. Leave empty for private servers
logFile="server_console.log";            // Tells arma-server where the logfile should go and what it should be called



// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[]={
    "", "", "", 
    "Welcome to the myofc | ArmA Server",
    "We are looking for fun - Join us Now !",
    "http://myofc.de/",
    "",
    "You should use mumble, its better than",
    "TS2 Server for recruits: myofc.de:8767"
};
motdInterval=5;                        // Time interval (in seconds) between each message



// JOINING RULES
checkfiles[]={                        // Checks if these files are equal to the servers files. If one or more is not, player will be kicked from server
    "HWTL\dta\data3d.pbo",
    "dta\data3d.pbo"
};
maxPlayers=64;                        // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
Kickduplicate=1;                    // Each ArmA version has its onw ID. If kickduplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures=0;                    // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on
equalModRequired=0;                    // If set to 1, player has to use exactly the same -mod= startup parameter as the server.



// VOTING
voteMissionPlayers=1;                      // Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold=0.33;                    // 33% or more players need to vote for something, for example an admin or a new map, to become effective



// INGAME SETTINGS
disableVoN=1;                        // If set to 1, Voice over Net will not be available
vonCodecQuality=0;                    // Quality from 1 to 10
persistent=1;                        // If 1, missions still run on even after the last player disconnected.
3rdPersonView=0;                    // Probably does not work here, should be set in the .armaprofile file of the server
difficulty="veteran";                    // Probably does not work here, should be set in the .armaprofile file of the server



// SCRIPTING ISSUES
onUserConnected="";                    // self-explaining
onUserDisconnected="";
doubleIdDetected="";
regularCheck="";
onDifferentData="";
onUnsignedData="server globalChat format['Player %1 is using unsigned data.', (_this select 0)];";    // unsigned data detected
onHackedData="";                    // tampering of the signature detected, see also verifySignatures above


// OWN CONFIGS
BattlEye=0;                        //Battleye deaktivieren=0 aktivieren=1
MaxCustomFilesize="502400"                //Max Gre an Clientdaten

// MISSIONS CYCLE (see below)
class Missions {
};
Weis wer rat?

Geändert von Clawhammer (03.06.2008 um 11:34 Uhr).
Clawhammer ist offline   Mit Zitat antworten