Ich habs bei Zeiten mit einem Auslöser so gelöst:
expCond:
Code:
call {vehicle player isKindOf "Tank" && (typeOf player != "SoldierWCrew" || typeOf player != "SoldierECrew" || typeOf player != "SoldierGCrew");}
expActiv
Code:
if (player == driver vehicle player || player == gunner vehicle player) then {player action ["eject",vehicle player]; player groupChat "Unzureichende Ausbildung!"}