Code:
map
Usage: This property should be applied to Geometry LOD.
This property describes model appearance on in-game map.
Possible values:
* builiding
* house (will display config.cpp object displayName /if defined/ on mouseover in Mission Editor)
* tree
* bush
* forest
* rock
* fuelstation
* fence
* church
* chappel
* road
* hospital
* quay
* lighthouse
* view-tower
* fountain
* fortress
* bunker
* cross
* busstop
* forest square (?)
* forest triangle (?)
* forest border (?)
* hide (object will not be displayed on the map)
Im Klartext unter O2 im GeoLod property Name anzeigen lassen ctrl+1. Ein Neues dazufügen mit "map" bennenen dazu die value wie z.B "house" anfügen.
gruss