20.12.2006, 15:25
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#3 (permalink)
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Registriert seit: 08.12.2006
Beiträge: 33
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So leutz
Habe mich jetzt mal rangesetzt ich wollt ja eigentlich den AHZ1 bei den SLA nun habe ich vollgendes gemacht, nicht den AHZ1 sondern den AV8B habe ich genommen.
Ich habe die config.cpp so umgeschrieben bzw. so erweitert.
class ManActions {
AH1Z_Pilot = "AH1Z_Pilot";
AH1Z_Gunner = "AH1Z_Gunner";
AH6_Pilot = "AH6_Pilot";
AH6_Gunner = "AH6_Gunner";
MH6_Cargo01 = "MH6_Cargo01";
MH6_Cargo02 = "MH6_Cargo02";
MH6_Cargo03 = "MH6_Cargo03";
UH60_Pilot = "UH60_Pilot";
UH60_Gunner = "UH60_Gunner";
UH60_Cargo01 = "UH60_Cargo01";
UH60_Cargo02 = "UH60_Cargo02";
AV8B_Pilot = "AV8B_Pilot";
KA50_Pilot = "KA50_Pilot";
F18_Pilot = "F18_Pilot";
Mi17_Pilot = "Mi17_Pilot";
Mi17_Gunner = "Mi17_Gunner";
Mi17_Cargo01 = "Mi17_Cargo01";
Mi17_Cargo02 = "Mi17_Cargo02";
Camel_Pilot = "Camel_Pilot";
Para_Pilot = "Para_Pilot";
};
};
class KIA_F18_Pilot : DefaultDie {
actions = "DeadActions";
file = "\ca\air\Data\Anim\KIA_F18_Pilot.rtm";
speed = 0.5;
looped = 0;
terminal = 1;
soundEnabled = 0;
connectTo[] = {"DeadState", 0.1};
};
class F18_Pilot : Crew {
file = "\ca\air\Data\Anim\F18_Pilot.rtm";
interpolateTo[] = {"KIA_F18_Pilot", 1};
};
class F18 : Plane {
scope = 2;
crew = "SoldierEPilot";
model = "\ca\air\F18";
picture = "\ca\air\data\ico\F18_CA.paa";
Icon = "\ca\air\data\map_ico\icomap_F18_CA.paa";
mapSize = 10;
nameSound = "aircraft";
vehicleClass = "Air";
side = 0;
displayName = $STR_DN_F18;
accuracy = 0.5; //0.3
typicalCargo[] = {"SoldierEPilot"};
driverAction = "F18_Pilot";
maxSpeed = 1777;
laserScanner = 2; //1
dammageHalf[] = {"\Ca\air\data\ah1z_monitor_glass_ca.paa", "\Ca\air\data\ah1z_monitor_glass_destr_co.paas s"};
dammageFull[] = {"\Ca\air\data\ah1z_monitor_glass_ca.paa", "\Ca\air\data\ah1z_monitor_glass_destr_co.paa"};
class Damage {
tex[] = {};
mat[] = {"ca\air\data\F18_int.rvmat", "ca\air\data\F18_int.rvmat", "ca\air\data\F18_int_destruct.rvmat", "ca\air\data\F18_ext.rvmat", "ca\air\data\F18_ext.rvmat", "ca\air\data\F18_ext_destruct.rvmat"};
};
armor = 60;
cost = 20000000;
weapons[] = {"BombLauncher", GAU12};
magazines[] = {"300Rnd_25mm_GAU12", "5Rnd_GBU12_AV8B"};
soundGetIn[] = {"\ca\air\Data\Sound\heli_door1", 0.1, 1};
soundGetOut[] = {"\ca\air\Data\Sound\heli_door1", 0.1, 1};
fov = 0.5;
aileronSensitivity = 0.8;
elevatorSensitivity = 2; //0.66
noseDownCoef = 0; //0
gunAimDown = 0.07;
type = 2;
threat[] = {1, 1, 0.7};
class Reflector {
color[] = {0.9, 0.8, 0.8, 1.0};
ambient[] = {0.1, 0.1, 0.1, 1.0};
position = "L svetlo";
direction = "konec L svetla";
hitpoint = "L svetlo";
selection = "L svetlo";
size = 1;
brightness = 0.25;
};
class AnimationSources {
class VTOL {
source = "user";
animPeriod = 2.5;
};
};
class Library {
libTextDesc = $STR_LIB_F18;
};
class EventHandlers {};
};
class F182 : F18 {
model = "\ca\air\F182";
picture = "\ca\air\data\ico\F18_CA.paa";
Icon = "\ca\air\data\map_ico\icomap_F18_CA.paa";
mapSize = 10;
displayName = $STR_DN_F182;
weapons[] = {"SidewinderLaucher", GAU12};
magazines[] = {"300Rnd_25mm_GAU12", "4Rnd_Sidewinder_AV8B"};
};
Soweit hat auch alles geklappt Die SLA hat jetzt ein Flugzeug eine F18
Das einzige Problemchen ist das er den Namen nicht anzeigt wenn ich einsteige, aussteige oder es auf die map setze er zeigt mir dann nix an aber so kann ich fliegen usw hat einer ne Idee?
Danke
Murdy
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