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Alt 04.09.2006, 12:15   #5 (permalink)
SNKMAN
50 Beiträge
 
Registriert seit: 21.08.2006
Ort: Baden Württemberg - Bodensee
Alter: 44
Beiträge: 80
Standard AW: Laser's Delta / US Army Rangers (2.0) für OST?

So hier mal mehr...


class CfgPatches
{
class lsr_delta
{
units[] = {

LSR_delta_rifleman,
LSR_delta_desmarksman,
LSR_delta_rtop,
LSR_delta_smaw,
LSR_delta_at4,
LSR_delta_aa,
LSR_delta_leader,
LSR_delta_spotter,
LSR_delta_marksman,
LSR_delta_riflegrenadier,
LSR_delta_autorifleman,
LSR_delta_autorifleman_ai,
LSR_delta_mgunner,
LSR_delta_mgunner_ai,
LSR_delta_csar,
LSR_delta_shotgun,
LSR_delta_cqb1,
LSR_delta_cqb2,
LSR_delta_cqb3,
LSR_delta_rifleman_s,
LSR_delta_desmarksman_s,
LSR_delta_rtop_s,
LSR_delta_smaw_s,
LSR_delta_at4_s,
LSR_delta_aa_s,
LSR_delta_leader_s,
LSR_delta_spotter_s,
LSR_delta_marksman_s,
LSR_delta_riflegrenadier_s,
LSR_delta_autorifleman_s,
LSR_delta_autorifleman_ai_s,
LSR_delta_csar_s,
LSR_delta_rifleman_des,
LSR_delta_desmarksman_des,
LSR_delta_rtop_des,
LSR_delta_smaw_des,
LSR_delta_at4_des,
LSR_delta_aa_des,
LSR_delta_leader_des,
LSR_delta_spotter_des,
LSR_delta_marksman_des,
LSR_delta_riflegrenadier_des,
LSR_delta_autorifleman_des,
LSR_delta_autorifleman_ai_des,
LSR_delta_mgunner_des,
LSR_delta_mgunner_ai_des,
LSR_delta_csar_des,
LSR_delta_shotgun_des,
LSR_delta_rifleman_des_s,
LSR_delta_desmarksman_des_s,
LSR_delta_rtop_des_s,
LSR_delta_smaw_des_s,
LSR_delta_at4_des_s,
LSR_delta_aa_des_s,
LSR_delta_leader_des_s,
LSR_delta_spotter_des_s,
LSR_delta_marksman_des_s,
LSR_delta_riflegrenadier_des_s,
LSR_delta_autorifleman_des_s,
LSR_delta_autorifleman_ai_des_s,
LSR_delta_csar_des_s,
LSR_JAM_delta_rifleman,
LSR_JAM_delta_desmarksman,
LSR_JAM_delta_rtop,
LSR_JAM_delta_smaw,
LSR_JAM_delta_at4,
LSR_JAM_delta_aa,
LSR_JAM_delta_leader,
LSR_JAM_delta_spotter,
LSR_JAM_delta_marksman,
LSR_JAM_delta_riflegrenadier,
LSR_JAM_delta_autorifleman,
LSR_JAM_delta_mgunner,
LSR_JAM_delta_csar,
LSR_JAM_delta_shotgun,
LSR_JAM_delta_cqb1,
LSR_JAM_delta_cqb2,
LSR_JAM_delta_cqb3,
LSR_JAM_delta_rifleman_s,
LSR_JAM_delta_desmarksman_s,
LSR_JAM_delta_rtop_s,
LSR_JAM_delta_smaw_s,
LSR_JAM_delta_at4_s,
LSR_JAM_delta_aa_s,
LSR_JAM_delta_leader_s,
LSR_JAM_delta_spotter_s,
LSR_JAM_delta_marksman_s,
LSR_JAM_delta_riflegrenadier_s,
LSR_JAM_delta_autorifleman_s,
LSR_JAM_delta_csar_s,
LSR_JAM_delta_rifleman_des,
LSR_JAM_delta_desmarksman_des,
LSR_JAM_delta_rtop_des,
LSR_JAM_delta_smaw_des,
LSR_JAM_delta_at4_des,
LSR_JAM_delta_aa_des,
LSR_JAM_delta_leader_des,
LSR_JAM_delta_spotter_des,
LSR_JAM_delta_marksman_des,
LSR_JAM_delta_riflegrenadier_des,
LSR_JAM_delta_autorifleman_des,
LSR_JAM_delta_autorifleman_ai_des,
LSR_JAM_delta_mgunner_des,
LSR_JAM_delta_mgunner_ai_des,
LSR_JAM_delta_csar_des,
LSR_JAM_delta_shotgun_des,
LSR_JAM_delta_rifleman_des_s,
LSR_JAM_delta_desmarksman_des_s,
LSR_JAM_delta_rtop_des_s,
LSR_JAM_delta_smaw_des_s,
LSR_JAM_delta_at4_des_s,
LSR_JAM_delta_aa_des_s,
LSR_JAM_delta_leader_des_s,
LSR_JAM_delta_spotter_des_s,
LSR_JAM_delta_marksman_des_s,
LSR_JAM_delta_riflegrenadier_des_s,
LSR_JAM_delta_autorifleman_des_s,
LSR_JAM_delta_autorifleman_ai_des_s,
LSR_JAM_delta_csar_des_s
};

requiredAddons[] = {"BIS_Resistance","LSR_uswp","LSR_rang"};
weapons[] = {};
requiredVersion = 1.75;
};
};

class CfgFaces
{
class LSR_myface
{
name = "Laser";
texture = "\LSR_delta\faces\laser.paa";
east = false;
west = false;
};
};

class CfgModels
{
class Default
{
sections[] = {};
sectionsInherit="";
};

// some generic model requirements
class Head: Default
{
sections[] =
{
"osobnost",
"brejle"
};
};
class Man: Default
{
sections[] =
{
"head injury","body injury",
"l arm injury","r arm injury","p arm injury",
"l leg injury","r leg injury","p leg injury",
"medic",
"hlava",
"krk",
"zasleh"
};
sectionsInherit=Head;
};

class lsr_delta01: Man {
sections[] = { "head injury",
"body injury",
"l arm injury",
"r arm injury",
"p arm injury",
"l leg injury",
"r leg injury",
"p leg injury",
"hlava",
"krk",
"zasleh",
"radiogear",
"backpack",
"headset",
"headmic",
"camelbak",
"clansign",
"dewrag",
"cap",
"m14mags",
"m16mags",
"bullets",
"scissors",
"medic"
};
sectionsInherit=Head;
};
class lsr_delta02: lsr_delta01{}
class lsr_delta03: lsr_delta01{}
class lsr_delta04: lsr_delta01{}
class lsr_delta01s: lsr_delta01{}
class lsr_delta02s: lsr_delta01{}
class lsr_delta03s: lsr_delta01{}
class lsr_delta01d: lsr_delta01{}
class lsr_delta02d: lsr_delta01{}
class lsr_delta03d: lsr_delta01{}
class lsr_delta04d: lsr_delta01{}
class lsr_delta01ds: lsr_delta01{}
class lsr_delta02ds: lsr_delta01{}
class lsr_delta03ds: lsr_delta01{}

};

class CfgVehicles
{
class All{};
class AllVehicles:All{};
class Land:AllVehicles{};
class Man:Land{};
class Soldier:Man{};
class SoldierWB:Soldier{};
class SoldierWG: SoldierWB{};
class SoldierWMG: SoldierWB{};
class SoldierWLAW: SoldierWB{};
class SoldierWAT: SoldierWLAW{};
class SoldierWAA: SoldierWLAW{};
class SoldierWMortar: SoldierWG{};
class OfficerWNight: SoldierWB{};
class SoldierWSniper: SoldierWB{};
class OfficerW: SoldierWB{};
class SoldierWMedic: SoldierWB{};

class LSR_delta_rifleman : SoldierWB
{
displayName="Delta Operator M4";
model="\LSR_delta\LSR_delta01.p3d";
vehicleClass="LSR US SpecOps - Men";
scope=2;
sensitivity=1.7;
accuracy=2.7;
nightVision=1;
camouflage=0.8;
canHideBodies=1;
armor=4.0;
armorStructural=1.6;
armorHead=0.8;
armorBody=3.5;
armorHands=0.5;
armorLegs=0.3;
hiddenSelections[] = {
"clansign",
"m14mags",
"radiogear"
};
weapons[]={"LSR_M4_acog","LSR_socom","NVGoggles","Throw","P ut"};
magazines[]={"LSR_M4Mag","LSR_M4Mag","LSR_M4Mag","LSR_M4Mag", "LSR_M4Mag","LSR_M4Mag","HandGrenade","HandGrenade ","HandGrenade","SmokeShell","LSR_socomMAG","LSR_s ocomMAG","LSR_socomMAG","LSR_socomMAG"};
wounds[]={"xicht_a.paa","xicht_a_zranen","xicht_b.paa","xi cht_a_zranen","xicht_c.paa","xicht_a_zranen","xich t_d.paa","xicht_a_zranen","xicht_e.paa","xicht_e_z ranen","xicht_f.paa","xicht_a_zranen","xicht_g.paa ","xicht_a_zranen","xicht_h.paa","xicht_a_zranen", "xicht_i.paa","xicht_a_zranen","xicht_j.paa","xich t_a_zranen","xicht_k.paa","xicht_a_zranen","xicht_ l.paa","xicht_a_zranen","xicht_m.paa","xicht_a_zra nen","xicht_n.paa","xicht_a_zranen","xicht_o.paa", "xicht_o_zranen","xicht_p.paa","xicht_a_zranen","x icht_q.paa","xicht_a_zranen","xicht_r.paa","xicht_ a_zranen","xicht_s.paa","xicht_a_zranen","xicht_t. paa","xicht_a_zranen","xicht_u.paa","xicht_a_zrane n","xicht_v.paa","xicht_v_zranen","xicht_w.paa","x icht_w_zranen","xicht_x.paa","xicht_a_zranen","xic ht_y.paa","xicht_a_zranen","xicht_z.paa","xicht_a_ zranen","xicht_2a.paa","xicht_a_zranen","xicht_2b. paa","xicht_w_zranen","xicht_2c.paa","xicht_a_zran en","xicht_2d.paa","xicht_v_zranen","xicht_2e.paa" ,"xicht_a_zranen","xicht_2f.paa","xicht_a_zranen", "xicht_2g.paa","xicht_w_zranen","xicht_2h.paa","xi cht_a_zranen","xicht_2i.paa","xicht_a_zranen","xic ht_2j.paa","xicht_a_zranen","xicht_2k.paa","xicht_ a_zranen","xicht_2l.paa","xicht_a_zranen","xicht_2 m.paa","xicht_a_zranen","xicht_2n.paa","xicht_a_zr anen","xicht_2o.paa","xicht_a_zranen","xicht_2p.pa a","xicht_2p_zranen","xicht_2q.paa","xicht_a_zrane n","xicht_2r.paa","xicht_e_zranen","xicht_2s.paa", "xicht_a_zranen","xicht_2t.paa","xicht_a_zranen"," xicht_2u.paa","xicht_a_zranen","xicht_2v.paa","xic ht_a_zranen","xicht_2w.paa","xicht_w_zranen","xich t_2x.paa","xicht_a_zranen","xicht_2y.paa","xicht_a _zranen","xicht_2z.paa","xicht_a_zranen","\lsr_ran g\leg_r.paa","\lsr_rang\leg_r_d.paa","\lsr_rang\le g_l.paa","\lsr_rang\leg_l_d.paa","\lsr_rang\arm_l. paa","\lsr_rang\arm_l_d.paa","\lsr_rang\arm_r.paa" ,"\lsr_rang\arm_r_d.paa","\lsr_rang\boonie.paa","\ lsr_rang\boonie_d.paa","\lsr_delta\newmich.paa","\ lsr_delta\newmich_d.paa","\lsr_delta\RAV_bk.paa"," \lsr_delta\RAV_bk_d.paa","\lsr_delta\RAV_fnt.paa", "\lsr_delta\RAV_fnt_d.paa"};

class SoundEnvironExt
{
normalExt[] = {{"People\dirt_L",db-110,1},{"People\dirt_R",db-110,1},{"People\grass_L",db-115,1},{"People\grass_R",db-115,1},{"People\grass_L",db-115,1},{"People\grass_R",db-115,1},};
normal[] = {{"People\dirt_L",db-110,1},{"People\dirt_R",db-110,1}};
road[] = {{"People\concrete_L",db-95,1},{"People\concrete_R",db-95,1},{"People\concrete_L",db-95,1},{"People\concrete_R",db-95,1},{"People\gravel_L",db-95,1},{"People\gravel_R",db-95,1},{"People\concrete_L",db-95,1},{"People\concrete_R",db-95,1}};
rock[] = {{"People\concrete_L",db-95,1},{"People\concrete_R",db-95,1},{"People\gravel_L",db-95,1},{"People\gravel_R",db-95,1},{"People\sand_L",db-110,1},{"People\sand_R",db-110,1},{"People\gravel_L",db-95,1},{"People\gravel_R",db-95,1},{"People\concrete_L",db-95,1},{"People\concrete_R",db-95,1}};
water[] = {{"People\water_L",db-90,1},{"People\water_R",db-90,1}};
gravel[] = {{"People\gravel_L",db-95,1},{"People\gravel_R",db-95,1}};
sand[] = {{"People\sand_L",db-110,1},{"People\sand_R",db-110,1},{"People\sand_L",db-110,1},{"People\sand_R",db-110,1},{"People\gravel_L",db-95,1},{"People\gravel_R",db-95,1}};
drygrass[] = {{"People\drygrass_L",db-110,1},{"People\drygrass_R",db-110,1},{"People\grass_L",db-115,1},{"People\grass_R",db-115,1},{"People\forest_L",db-110,1},{"People\forest_R",db-110,1}};
// lnggrass[] = {{"People\lnggrass_L",db-120,1},{"People\lnggrass_R",db-120,1}};
grass[] = {{"People\grass_L",db-115,1},{"People\grass_R",db-115,1},{"People\drygrass_L",db-110,1},{"People\drygrass_R",db-110,1}};
forest[] = {{"People\forest_L",db-110,1},{"People\forest_R",db-110,1},{"People\grass_L",db-115,1},{"People\grass_R",db-115,1},{"People\dirt_L",db-110,1},{"People\dirt_R",db-110,1},{"People\mud_L",db-110,1},{"People\mud_R",db-110,1}};
mud[] = {{"People\mud_L",db-110,1},{"People\mud_R",db-110,1},{"People\mud_L",db-110,1},{"People\mud_R",db-110,1},{"People\water_L",db-90,1},{"People\water_R",db-90,1}};
wood[] = {{"People\wood_L",db-110,1},{"People\wood_R",db-110,1}};
metal[] = {{"People\metal_L",db-110,1},{"People\metal_R",db-110,1}};
fallbody[]={{"\LSR_rang\SOUND\fall",db-60,1}};
laydown[]={{"\LSR_rang\SOUND\prone.ogg",db-100,1}};
standup[]={{"\LSR_rang\SOUND\up.ogg",db-110,1}};
crawl[]={{"\LSR_rang\SOUND\crawl",db-115,1}};
};
animated=1;
class Animations
{
class goggles
{
type="rotation";
animPeriod=0.5;
selection="goggles";
axis="axis_goggles";
angle0=0;
angle1=-0.646;
};
};
class UserActions
{
class Lowervisor
{
displayName="Lower Goggles";
position="goggles";
radius=1.00000;
condition="this animationPhase ""goggles"" < 0.5";
statement="this animate [""goggles"", 1]";
};
class Raisevisor
{
displayName="Raise Goggles";
position="goggles";
radius=1.00000;
condition="this animationPhase ""goggles"" >= 0.5";
statement="this animate [""goggles"", 0]";
};
};

class eventhandlers
{
init = [_this,"LSR_m16a2","LSR_m16mag"] exec "\TACTEvents\onPlayerInit.sqs";
fired = if (TACTWeaponFXinit) then {_this call TACTfuncFiredEH};
};
};

class LSR_delta_desmarksman : SoldierWB
{
displayName="Delta Designated Marksman";
model="\LSR_delta\LSR_delta01.p3d";
vehicleClass="LSR US SpecOps - Men";
scope=2;
sensitivity=1.7;
accuracy=3.1;
nightVision=1;
camouflage=0.8;
canHideBodies=1;
armor=4.0;
armorStructural=1.6;
armorHead=0.8;
armorBody=3.5;
armorHands=0.5;
armorLegs=0.3;
hiddenSelections[] = {
"clansign",
"m16mags",
"radiogear"
};
weapons[]={"LSR_m14_dmr","LSR_socom","NVGoggles","Throw","P ut"};
magazines[]={"LSR_m14Mag","LSR_m14Mag","LSR_m14Mag","LSR_m14M ag","LSR_m14Mag","LSR_m14Mag","HandGrenade","HandG renade","HandGrenade","SmokeShell","LSR_socomMAG", "LSR_socomMAG","LSR_socomMAG","LSR_socomMAG"};
wounds[]={"xicht_a.paa","xicht_a_zranen","xicht_b.paa","xi cht_a_zranen","xicht_c.paa","xicht_a_zranen","xich t_d.paa","xicht_a_zranen","xicht_e.paa","xicht_e_z ranen","xicht_f.paa","xicht_a_zranen","xicht_g.paa ","xicht_a_zranen","xicht_h.paa","xicht_a_zranen", "xicht_i.paa","xicht_a_zranen","xicht_j.paa","xich t_a_zranen","xicht_k.paa","xicht_a_zranen","xicht_ l.paa","xicht_a_zranen","xicht_m.paa","xicht_a_zra nen","xicht_n.paa","xicht_a_zranen","xicht_o.paa", "xicht_o_zranen","xicht_p.paa","xicht_a_zranen","x icht_q.paa","xicht_a_zranen","xicht_r.paa","xicht_ a_zranen","xicht_s.paa","xicht_a_zranen","xicht_t. paa","xicht_a_zranen","xicht_u.paa","xicht_a_zrane n","xicht_v.paa","xicht_v_zranen","xicht_w.paa","x icht_w_zranen","xicht_x.paa","xicht_a_zranen","xic ht_y.paa","xicht_a_zranen","xicht_z.paa","xicht_a_ zranen","xicht_2a.paa","xicht_a_zranen","xicht_2b. paa","xicht_w_zranen","xicht_2c.paa","xicht_a_zran en","xicht_2d.paa","xicht_v_zranen","xicht_2e.paa" ,"xicht_a_zranen","xicht_2f.paa","xicht_a_zranen", "xicht_2g.paa","xicht_w_zranen","xicht_2h.paa","xi cht_a_zranen","xicht_2i.paa","xicht_a_zranen","xic ht_2j.paa","xicht_a_zranen","xicht_2k.paa","xicht_ a_zranen","xicht_2l.paa","xicht_a_zranen","xicht_2 m.paa","xicht_a_zranen","xicht_2n.paa","xicht_a_zr anen","xicht_2o.paa","xicht_a_zranen","xicht_2p.pa a","xicht_2p_zranen","xicht_2q.paa","xicht_a_zrane n","xicht_2r.paa","xicht_e_zranen","xicht_2s.paa", "xicht_a_zranen","xicht_2t.paa","xicht_a_zranen"," xicht_2u.paa","xicht_a_zranen","xicht_2v.paa","xic ht_a_zranen","xicht_2w.paa","xicht_w_zranen","xich t_2x.paa","xicht_a_zranen","xicht_2y.paa","xicht_a _zranen","xicht_2z.paa","xicht_a_zranen","\lsr_ran g\leg_r.paa","\lsr_rang\leg_r_d.paa","\lsr_rang\le g_l.paa","\lsr_rang\leg_l_d.paa","\lsr_rang\arm_l. paa","\lsr_rang\arm_l_d.paa","\lsr_rang\arm_r.paa" ,"\lsr_rang\arm_r_d.paa","\lsr_rang\boonie.paa","\ lsr_rang\boonie_d.paa","\lsr_delta\newmich.paa","\ lsr_delta\newmich_d.paa","\lsr_delta\RAV_bk.paa"," \lsr_delta\RAV_bk_d.paa","\lsr_delta\RAV_fnt.paa", "\lsr_delta\RAV_fnt_d.paa"};

class SoundEnvironExt
{
normalExt[] = {{"People\dirt_L",db-110,1},{"People\dirt_R",db-110,1},{"People\grass_L",db-115,1},{"People\grass_R",db-115,1},{"People\grass_L",db-115,1},{"People\grass_R",db-115,1},};
normal[] = {{"People\dirt_L",db-110,1},{"People\dirt_R",db-110,1}};
road[] = {{"People\concrete_L",db-95,1},{"People\concrete_R",db-95,1},{"People\concrete_L",db-95,1},{"People\concrete_R",db-95,1},{"People\gravel_L",db-95,1},{"People\gravel_R",db-95,1},{"People\concrete_L",db-95,1},{"People\concrete_R",db-95,1}};
rock[] = {{"People\concrete_L",db-95,1},{"People\concrete_R",db-95,1},{"People\gravel_L",db-95,1},{"People\gravel_R",db-95,1},{"People\sand_L",db-110,1},{"People\sand_R",db-110,1},{"People\gravel_L",db-95,1},{"People\gravel_R",db-95,1},{"People\concrete_L",db-95,1},{"People\concrete_R",db-95,1}};
water[] = {{"People\water_L",db-90,1},{"People\water_R",db-90,1}};
gravel[] = {{"People\gravel_L",db-95,1},{"People\gravel_R",db-95,1}};
sand[] = {{"People\sand_L",db-110,1},{"People\sand_R",db-110,1},{"People\sand_L",db-110,1},{"People\sand_R",db-110,1},{"People\gravel_L",db-95,1},{"People\gravel_R",db-95,1}};
drygrass[] = {{"People\drygrass_L",db-110,1},{"People\drygrass_R",db-110,1},{"People\grass_L",db-115,1},{"People\grass_R",db-115,1},{"People\forest_L",db-110,1},{"People\forest_R",db-110,1}};
// lnggrass[] = {{"People\lnggrass_L",db-120,1},{"People\lnggrass_R",db-120,1}};
grass[] = {{"People\grass_L",db-115,1},{"People\grass_R",db-115,1},{"People\drygrass_L",db-110,1},{"People\drygrass_R",db-110,1}};
forest[] = {{"People\forest_L",db-110,1},{"People\forest_R",db-110,1},{"People\grass_L",db-115,1},{"People\grass_R",db-115,1},{"People\dirt_L",db-110,1},{"People\dirt_R",db-110,1},{"People\mud_L",db-110,1},{"People\mud_R",db-110,1}};
mud[] = {{"People\mud_L",db-110,1},{"People\mud_R",db-110,1},{"People\mud_L",db-110,1},{"People\mud_R",db-110,1},{"People\water_L",db-90,1},{"People\water_R",db-90,1}};
wood[] = {{"People\wood_L",db-110,1},{"People\wood_R",db-110,1}};
metal[] = {{"People\metal_L",db-110,1},{"People\metal_R",db-110,1}};
fallbody[]={{"\LSR_rang\SOUND\fall",db-60,1}};
laydown[]={{"\LSR_rang\SOUND\prone.ogg",db-100,1}};
standup[]={{"\LSR_rang\SOUND\up.ogg",db-110,1}};
crawl[]={{"\LSR_rang\SOUND\crawl",db-115,1}};
};
animated=1;
class Animations
{
class goggles
{
type="rotation";
animPeriod=0.5;
selection="goggles";
axis="axis_goggles";
angle0=0;
angle1=-0.646;
};
};
class UserActions
{
class Lowervisor
{
displayName="Lower Goggles";
position="goggles";
radius=1.00000;
condition="this animationPhase ""goggles"" < 0.5";
statement="this animate [""goggles"", 1]";
};
class Raisevisor
{
displayName="Raise Goggles";
position="goggles";
radius=1.00000;
condition="this animationPhase ""goggles"" >= 0.5";
statement="this animate [""goggles"", 0]";
};
};

class eventhandlers
{
init = [_this,"LSR_m16a2","LSR_m16mag"] exec "\TACTEvents\onPlayerInit.sqs";
fired = if (TACTWeaponFXinit) then {_this call TACTfuncFiredEH};
};
};

class LSR_delta_rtop : SoldierWB
{
displayName="Delta Radio Operator";
model="\LSR_delta\LSR_delta01.p3d";
vehicleClass="LSR US SpecOps - Men";
scope=2;
sensitivity=1.7;
accuracy=2.7;
nightVision=1;
camouflage=0.8;
canHideBodies=1;
armor=4.0;
armorStructural=1.6;
armorHead=0.8;
armorBody=3.5;
armorHands=0.5;
armorLegs=0.3;
hiddenSelections[] = {
"clansign",
"m14mags",
"headset",
"camelbak"
};
weapons[]={"LSR_M4_acog","LSR_prc117new","LSR_socom","NVGog gles","Throw","Put"};
magazines[]={"LSR_M4Mag","LSR_M4Mag","LSR_M4Mag","LSR_M4Mag", "LSR_M4Mag","LSR_M4Mag","HandGrenade","HandGrenade ","HandGrenade","SmokeShell","LSR_socomMAG","LSR_s ocomMAG","LSR_socomMAG","LSR_socomMAG"};
wounds[]={"xicht_a.paa","xicht_a_zranen","xicht_b.paa","xi cht_a_zranen","xicht_c.paa","xicht_a_zranen","xich t_d.paa","xicht_a_zranen","xicht_e.paa","xicht_e_z ranen","xicht_f.paa","xicht_a_zranen","xicht_g.paa ","xicht_a_zranen","xicht_h.paa","xicht_a_zranen", "xicht_i.paa","xicht_a_zranen","xicht_j.paa","xich t_a_zranen","xicht_k.paa","xicht_a_zranen","xicht_ l.paa","xicht_a_zranen","xicht_m.paa","xicht_a_zra nen","xicht_n.paa","xicht_a_zranen","xicht_o.paa", "xicht_o_zranen","xicht_p.paa","xicht_a_zranen","x icht_q.paa","xicht_a_zranen","xicht_r.paa","xicht_ a_zranen","xicht_s.paa","xicht_a_zranen","xicht_t. paa","xicht_a_zranen","xicht_u.paa","xicht_a_zrane n","xicht_v.paa","xicht_v_zranen","xicht_w.paa","x icht_w_zranen","xicht_x.paa","xicht_a_zranen","xic ht_y.paa","xicht_a_zranen","xicht_z.paa","xicht_a_ zranen","xicht_2a.paa","xicht_a_zranen","xicht_2b. paa","xicht_w_zranen","xicht_2c.paa","xicht_a_zran en","xicht_2d.paa","xicht_v_zranen","xicht_2e.paa" ,"xicht_a_zranen","xicht_2f.paa","xicht_a_zranen", "xicht_2g.paa","xicht_w_zranen","xicht_2h.paa","xi cht_a_zranen","xicht_2i.paa","xicht_a_zranen","xic ht_2j.paa","xicht_a_zranen","xicht_2k.paa","xicht_ a_zranen","xicht_2l.paa","xicht_a_zranen","xicht_2 m.paa","xicht_a_zranen","xicht_2n.paa","xicht_a_zr anen","xicht_2o.paa","xicht_a_zranen","xicht_2p.pa a","xicht_2p_zranen","xicht_2q.paa","xicht_a_zrane n","xicht_2r.paa","xicht_e_zranen","xicht_2s.paa", "xicht_a_zranen","xicht_2t.paa","xicht_a_zranen"," xicht_2u.paa","xicht_a_zranen","xicht_2v.paa","xic ht_a_zranen","xicht_2w.paa","xicht_w_zranen","xich t_2x.paa","xicht_a_zranen","xicht_2y.paa","xicht_a _zranen","xicht_2z.paa","xicht_a_zranen","\lsr_ran g\leg_r.paa","\lsr_rang\leg_r_d.paa","\lsr_rang\le g_l.paa","\lsr_rang\leg_l_d.paa","\lsr_rang\arm_l. paa","\lsr_rang\arm_l_d.paa","\lsr_rang\arm_r.paa" ,"\lsr_rang\arm_r_d.paa","\lsr_rang\boonie.paa","\ lsr_rang\boonie_d.paa","\lsr_delta\newmich.paa","\ lsr_delta\newmich_d.paa","\lsr_delta\RAV_bk.paa"," \lsr_delta\RAV_bk_d.paa","\lsr_delta\RAV_fnt.paa", "\lsr_delta\RAV_fnt_d.paa"};

class SoundEnvironExt
{
normalExt[] = {{"People\dirt_L",db-110,1},{"People\dirt_R",db-110,1},{"People\grass_L",db-115,1},{"People\grass_R",db-115,1},{"People\grass_L",db-115,1},{"People\grass_R",db-115,1},};
normal[] = {{"People\dirt_L",db-110,1},{"People\dirt_R",db-110,1}};
road[] = {{"People\concrete_L",db-95,1},{"People\concrete_R",db-95,1},{"People\concrete_L",db-95,1},{"People\concrete_R",db-95,1},{"People\gravel_L",db-95,1},{"People\gravel_R",db-95,1},{"People\concrete_L",db-95,1},{"People\concrete_R",db-95,1}};
rock[] = {{"People\concrete_L",db-95,1},{"People\concrete_R",db-95,1},{"People\gravel_L",db-95,1},{"People\gravel_R",db-95,1},{"People\sand_L",db-110,1},{"People\sand_R",db-110,1},{"People\gravel_L",db-95,1},{"People\gravel_R",db-95,1},{"People\concrete_L",db-95,1},{"People\concrete_R",db-95,1}};
water[] = {{"People\water_L",db-90,1},{"People\water_R",db-90,1}};
gravel[] = {{"People\gravel_L",db-95,1},{"People\gravel_R",db-95,1}};
sand[] = {{"People\sand_L",db-110,1},{"People\sand_R",db-110,1},{"People\sand_L",db-110,1},{"People\sand_R",db-110,1},{"People\gravel_L",db-95,1},{"People\gravel_R",db-95,1}};
drygrass[] = {{"People\drygrass_L",db-110,1},{"People\drygrass_R",db-110,1},{"People\grass_L",db-115,1},{"People\grass_R",db-115,1},{"People\forest_L",db-110,1},{"People\forest_R",db-110,1}};
// lnggrass[] = {{"People\lnggrass_L",db-120,1},{"People\lnggrass_R",db-120,1}};
grass[] = {{"People\grass_L",db-115,1},{"People\grass_R",db-115,1},{"People\drygrass_L",db-110,1},{"People\drygrass_R",db-110,1}};
forest[] = {{"People\forest_L",db-110,1},{"People\forest_R",db-110,1},{"People\grass_L",db-115,1},{"People\grass_R",db-115,1},{"People\dirt_L",db-110,1},{"People\dirt_R",db-110,1},{"People\mud_L",db-110,1},{"People\mud_R",db-110,1}};
mud[] = {{"People\mud_L",db-110,1},{"People\mud_R",db-110,1},{"People\mud_L",db-110,1},{"People\mud_R",db-110,1},{"People\water_L",db-90,1},{"People\water_R",db-90,1}};
wood[] = {{"People\wood_L",db-110,1},{"People\wood_R",db-110,1}};
metal[] = {{"People\metal_L",db-110,1},{"People\metal_R",db-110,1}};
fallbody[]={{"\LSR_rang\SOUND\fall",db-60,1}};
laydown[]={{"\LSR_rang\SOUND\prone.ogg",db-100,1}};
standup[]={{"\LSR_rang\SOUND\up.ogg",db-110,1}};
crawl[]={{"\LSR_rang\SOUND\crawl",db-115,1}};
};
animated=1;
class Animations
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